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1 – 10 of over 5000
Article
Publication date: 3 October 2016

Yeou-Jiunn Chen and Jiunn-Liang Wu

Articulation errors substantially reduce speech intelligibility and the ease of spoken communication. Moreover, the articulation learning process that speech-language pathologists…

Abstract

Purpose

Articulation errors substantially reduce speech intelligibility and the ease of spoken communication. Moreover, the articulation learning process that speech-language pathologists must provide is time consuming and expensive. The purpose of this paper, to facilitate the articulation learning process, is to develop a computer-aided articulation learning system to help subjects with articulation disorders.

Design/methodology/approach

Facial animations, including lip and tongue animations, are used to convey the manner and place of articulation to the subject. This process improves the effectiveness of articulation learning. An interactive learning system is implemented through pronunciation confusion networks (PCNs) and automatic speech recognition (ASR), which are applied to identify mispronunciations.

Findings

Speech and facial animations are effective for assisting subjects in imitating sounds and developing articulatory ability. PCNs and ASR can be used to automatically identify mispronunciations.

Research limitations/implications

Future research will evaluate the clinical performance of this approach to articulation learning.

Practical implications

The experimental results of this study indicate that it is feasible for clinically implementing a computer-aided articulation learning system in learning articulation.

Originality/value

This study developed a computer-aided articulation learning system to facilitate improving speech production ability in subjects with articulation disorders.

Details

Engineering Computations, vol. 33 no. 7
Type: Research Article
ISSN: 0264-4401

Keywords

Book part
Publication date: 1 November 2012

Laura A. Wankel and Patrick Blessinger

This book centers on several key areas of social engagement and social learning in higher education today, including social networking platforms and e-portfolios. In addition to…

Abstract

This book centers on several key areas of social engagement and social learning in higher education today, including social networking platforms and e-portfolios. In addition to these Web 2.0 technologies, rapid improvements in related communication technologies (e.g., broadband services, wireless, mobile phones, and tablets) have also provided the necessary infrastructure components by which educators implement innovative teaching and learning practices on a larger scale, in a more reliable manner, and in a more targeted fashion. These technologies are also transforming our views of what it means to learn in an increasingly globalized, interconnected, and pluralistic world. The authors have presented several perspectives on how to use social networking tools to better engage learners in more meaningful and authentic learning activities. Social networking sites like Facebook are not a panacea for effective learning, but they do provide instructors and students with a convenient platform for enhancing the teaching and learning process. Instructors also play an important part in modeling proper online behavior through their presence on the platform and their interaction with their students. However, these tools are only one piece of the learning puzzle. The ultimate goal is to enable students to become lifelong learners and to instill in them a high value for learning that matures over their lifetime. As such, these tools can be used to better engage students more deeply in authentic and personally meaningful learning experiences.

Contextualizing grammar in second language (L2) classrooms implies making grammar constructs relevant to the learners’ world; affording learners the opportunities to better comprehend and apply these concepts in their own milieus. This instructional design (ID) has been devised to contextualize grammar and to explore learner engagement of pre-service English teachers through Computer-Aided Learning (CAL) and Task-based Learning (TBL) in a technology-driven learning environment. CAL encompasses technology-aided discussions, multi-media presentations, online tests and exercises, and social media deployment. TBL, on the other hand, contextualizes grammar using technology and social network in planning, executing, and presenting four assigned tasks: picture essay, brochure design, dialogue composition, and comic strips illustration. Facebook is the e-portfolio of the class, archiving all group and individual output. The CAL-TBL tandem is propelled by group initiatives and class collaboration evident in group discussions and planning, microteaching, task presentations, peer reviews, and self-evaluations. These initiatives engage learners; empowering students to collaboratively take active part and responsibility for their own learning. The three-hour-class meets every week in a computer laboratory. The post-semester feedback and online poll course design review as well as the University Course Evaluation comments have shown that the ID, from the learners’ perspective, is effective in contextualizing grammar and in engaging learners.

Article
Publication date: 25 September 2007

Panayiotis Zaphiris and Penelope Constantinou

This paper aims to demonstrate how participatory design methodologies can be used for the design of interactive learning tools for children.

Abstract

Purpose

This paper aims to demonstrate how participatory design methodologies can be used for the design of interactive learning tools for children.

Design/methodology/approach

This paper presents the methodology employed for the design of a multimedia tool for teaching Greek to young children aged 6 to 12. The preliminary data collection included interviews, questionnaires and observations, whereas the actual design of the tool was carried out using a Participatory Design methodology which advocates a design approach that focuses on the intended user of the service or product, emphasising the active involvement of users throughout the design process.

Findings

The paper provides detailed information from each of the data collection techniques used. It also highlights the successes and difficulties in implementing participatory design in an e‐learning context.

Originality/value

Although participatory design has been used in the design of other systems, it is rarely used as the design framework of learning applications. So the paper expands one's knowledge of implementing participatory design methodologies in learning.

Details

Interactive Technology and Smart Education, vol. 4 no. 2
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 1 March 2001

K.G.B. Bakewell

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18;…

18706

Abstract

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18; Property Management Volumes 8‐18; Structural Survey Volumes 8‐18.

Details

Structural Survey, vol. 19 no. 3
Type: Research Article
ISSN: 0263-080X

Article
Publication date: 1 September 2001

Index by subjects, compiled by K.G.B. Bakewell covering the following journals: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18; Property Management…

14791

Abstract

Index by subjects, compiled by K.G.B. Bakewell covering the following journals: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18; Property Management Volumes 8‐18; Structural Survey Volumes 8‐18.

Details

Facilities, vol. 19 no. 9
Type: Research Article
ISSN: 0263-2772

Article
Publication date: 1 March 2001

K.G.B. Bakewell

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18;…

14406

Abstract

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18; Property Management Volumes 8‐18; Structural Survey Volumes 8‐18.

Details

Property Management, vol. 19 no. 3
Type: Research Article
ISSN: 0263-7472

Article
Publication date: 1 May 2001

K.G.B. Bakewell

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18;…

14172

Abstract

Compiled by K.G.B. Bakewell covering the following journals published by MCB University Press: Facilities Volumes 8‐18; Journal of Property Investment & Finance Volumes 8‐18; Property Management Volumes 8‐18; Structural Survey Volumes 8‐18.

Details

Journal of Property Investment & Finance, vol. 19 no. 5
Type: Research Article
ISSN: 1463-578X

Article
Publication date: 1 May 2000

Mark Shelbourn, Ghassan Aouad, Mike Hoxley and Eric Stokes

Building defects are notoriously difficult to identify, even by the most experienced surveyor. Traditional training methods of identifying defects in buildings involved the…

Abstract

Building defects are notoriously difficult to identify, even by the most experienced surveyor. Traditional training methods of identifying defects in buildings involved the physical visiting of a property. This has become more difficult as insurance and organisational issues have made this practice unsafe and costly. Methods of training surveyors can be brought up to date with the introduction of desktop technology to provide learners with a rich set of learning resources in a much easier format. Defects generated from real life cases using digital cameras are stored in a format that can be transformed into QuickTime VR movies and then used to train inexperienced surveyors. This paper describes a prototype application using case‐based‐reasoning virtual reality and multimedia authoring technologies. The architecture of the system is described and some details of the methodology used are discussed. An iterative approach is used to develop the system and validate it.

Details

Structural Survey, vol. 18 no. 2
Type: Research Article
ISSN: 0263-080X

Keywords

Article
Publication date: 1 February 1991

S.L.J. Mika

Highlights some of the difficulties associated with the process ofacquiring essential building surveying skills, and proposes the use ofcomputer technology together with…

Abstract

Highlights some of the difficulties associated with the process of acquiring essential building surveying skills, and proposes the use of computer technology together with video‐disc technology, to improve and test knowledge acquisition. Outlines the current situation in surveying education, discussing class size, lecturer shortages, monitoring progress and the right teaching environment. Reviews communication media in the form of printed literature, videos, films and slides, concentrating on media interactivity, storage and quality. Explores computer‐aided learning and the state of education using these methods. Suggests that this form of education can provide the vehicle to test and improve the technical knowledge, competence and skill of a building surveyor.

Details

Structural Survey, vol. 9 no. 2
Type: Research Article
ISSN: 0263-080X

Keywords

Book part
Publication date: 1 November 2012

Jessie Grace U. Rubrico

Contextualizing grammar in second language (L2) classrooms implies making grammar constructs relevant to the learners’ world; affording learners the opportunities to better…

Abstract

Contextualizing grammar in second language (L2) classrooms implies making grammar constructs relevant to the learners’ world; affording learners the opportunities to better comprehend and apply these concepts in their own milieus. This instructional design (ID) has been devised to contextualize grammar and to explore learner engagement of pre-service English teachers through Computer-Aided Learning (CAL) and Task-based Learning (TBL) in a technology-driven learning environment. CAL encompasses technology-aided discussions, multi-media presentations, online tests and exercises, and social media deployment. TBL, on the other hand, contextualizes grammar using technology and social network in planning, executing, and presenting four assigned tasks: picture essay, brochure design, dialogue composition, and comic strips illustration. Facebook is the e-portfolio of the class, archiving all group and individual output. The CAL-TBL tandem is propelled by group initiatives and class collaboration evident in group discussions and planning, microteaching, task presentations, peer reviews, and self-evaluations. These initiatives engage learners; empowering students to collaboratively take active part and responsibility for their own learning. The three-hour-class meets every week in a computer laboratory. The post-semester feedback and online poll course design review as well as the University Course Evaluation comments have shown that the ID, from the learners’ perspective, is effective in contextualizing grammar and in engaging learners.

Details

Increasing Student Engagement and Retention Using Social Technologies
Type: Book
ISBN: 978-1-78190-239-4

Keywords

1 – 10 of over 5000