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1 – 10 of over 1000Tuomo Tuikka and Marko Salmela
Introduces a way to design geographically distributed virtual prototyping, a new Internet technology, in order to facilitate designer‐customer communication in the product…
Abstract
Introduces a way to design geographically distributed virtual prototyping, a new Internet technology, in order to facilitate designer‐customer communication in the product development of small electronic devices, such as mobile telephones. First, we will present our research in the concept design domain with a set of requirements focusing on communication between the designer and the customer. Second, a technique called “smart virtual prototyping” will be presented to elaborate on the virtual prototyping techniques to be used over the World Wide Web. Third, we will present the main ideas, architecture and selected software techniques of WebShaman, which is an application built to demonstrate how a distributed virtual prototyping system could support geographically distant designer‐customer communication. Finally, we discuss the possible impact of the distributed virtual prototyping approach on the WWW community.
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– The aim of this paper is to answer the question: how can judgment about good and bad behavior of a device or service under development be included in the development process?
Abstract
Purpose
The aim of this paper is to answer the question: how can judgment about good and bad behavior of a device or service under development be included in the development process?
Design/methodology/approach
By distinguishing between detached good/bad judgment, called “ethics of the eye”, and judgment about good and bad behavior embedded in doing and dialogue, called “ethics of the hand”, two examples of designer judgment are examined, one embedded and one detached. The outcome is explained by means of an application of Ricoeur's hermeneutics, where he shows how narration comprises pre-figuration, con-figuration and re-figuration. An examination of collaborative prototyping in Krzysztof Wodiczko's work on building a vehicle together with homeless people in Manhattan, New York, is contrasted with an example of the detached evaluation of use in Joseph Weizenbaum's account for use of his computer therapy program Eliza.
Findings
The difference is identified as the difference between joint making and dialogue, resulting in re-configuration, and detached evaluation, which sticks with the pre-figuration. The paper concludes that for engineering and design at large “ethics of the hand”, the collaborative doing and dialogue, where the engineering and the designerly way of understanding come together over a prototype, brings out a shared frame, which makes ethics an integrated part of the development process.
Originality/value
The paper discusses how judgment about good and bad behavior of a device or service under development can be included in the development process and shows that the answer is collaborative prototyping.
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One available component of a bottom‐up approach to systemsdevelopment is prototyping, together with evaluation. Prototyping is apotentially empowering learning strategy as its…
Abstract
One available component of a bottom‐up approach to systems development is prototyping, together with evaluation. Prototyping is a potentially empowering learning strategy as its practicality allows users to be educated on a system, the development of which their input assisted. Prototypes are built to be changed and development is iterative, not linear. It is a good method to test out ideas: a “trial and error” method. Together with information sourcing skills and evaluation or “control” – in the form of continual experimental feedback – prototyping can lead to the development of a more optimum system: in the sense of user friendliness and the minimization of potential errors that might arise during the later stages of development and implementation. The prototype system can be developed further and enhanced by the user in the light of experience. The acquisition of experience is itself a result of regular evaluation.
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The paper aims to represent a response to the invited paper by Ellen Christiansen: “From ethics of the eye to ethics of the hand in participatory design and development of digital…
Abstract
Purpose
The paper aims to represent a response to the invited paper by Ellen Christiansen: “From ethics of the eye to ethics of the hand in participatory design and development of digital technologies”.
Design/methodology/approach
The response takes departure in Christiansen's view points regarding dialogue-oriented collaborative prototyping as a mean to address values in design.
Findings
The response points to the limitations of Christiansen's approach in claiming that dialogue cannot by itself ensure integration of ethics into the practice of design.
Originality/value
The response addresses methodological issues related to ethical design and stresses the importance of a pro-active design approach in order to implement values in design.
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Maral Mahdad, Thai Thi Minh, Marcel L.A.M. Bogers and Andrea Piccaluga
There is little known about investigating the importance of all proximity dimensions simultaneously as a result of geographical proximity on university-industry collaborative…
Abstract
Purpose
There is little known about investigating the importance of all proximity dimensions simultaneously as a result of geographical proximity on university-industry collaborative innovation. This paper aims to answer the question of how geographically proximate university and industry influence cognitive, social, organizational, institutional and cultural proximity within university-industry joint laboratories and finally, what is the outcome of these interplays on collaborative innovation.
Design/methodology/approach
The study uses an exploratory multiple-case study approach. The results are derived from 53 in-depth, semistructured interviews with laboratory directors and representatives from both the company and the university within 8 joint laboratories of Telecom Italia (TIM). The data collection was carried out in 2014 and 2015. The analysis follows a multi-grounded theory approach and relies on a mix of deductive and inductive reasoning with the final goal of theoretical elaboration.
Findings
This study finds the role of social and cultural proximity at the individual level as a result of geographical proximity as an enabler of collaborative innovation by triggering mutual learning, trust formation and frequent interactions. Cognitive proximity at the interface level could systematically influence collaborative innovation, while organizational and institutional proximity has marginal roles in facilitating collaborative innovation. The qualitative analysis offers a conceptual framework for proximity dimensions and collaborative innovation within university-industry joint laboratories.
Practical implications
The framework not only advances state-of-the-art university-industry collaboration and proximity dimension but also offers guidance for managers in designing collaborative innovation settings between university and industry.
Originality/value
With this study, the paper advances the understanding beyond solely the relationship between proximity and collaboration and shed light on the interplay between geographical proximity and other proximity dimensions in this context, which has received limited scholarly attention.
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Federico Paolo Zasa and Tommaso Buganza
This study aims to investigate how configurations of boundary objects (BOs) support innovation teams in developing innovative product concepts. Specifically, it explores the…
Abstract
Purpose
This study aims to investigate how configurations of boundary objects (BOs) support innovation teams in developing innovative product concepts. Specifically, it explores the effectiveness of different artefact configurations in facilitating collaboration and bridging knowledge boundaries during the concept development process.
Design/methodology/approach
The research is based on data from ten undergraduate innovation teams working with an industry partner in a creative industry. Six categories of BOs are identified, which serve as tools for collaboration. The study applies fsQCA (fuzzy-set qualitative comparative analysis) to analyse the configurations employed by the teams to bridge knowledge boundaries and support the development of innovative product concepts.
Findings
The findings of the study reveal two distinct groups of configurations: product envisioning and product design. The configurations within the “product envisioning” group support the activities of visioning and pivoting, enabling teams to innovate the product concept by altering the product vision. On the other hand, the configurations within the “product design” group facilitate experimenting, modelling and prototyping, allowing teams to design the attributes of the innovative product concept while maintaining the product vision.
Originality/value
This research contributes to the field of innovation by providing insights into the role of BOs and their configurations in supporting innovation teams during concept development. The results suggest that configurations of “product envisioning” support bridging semantic knowledge boundaries, while configurations within “product design” bridge pragmatic knowledge boundaries. This understanding contributes to the broader field of knowledge integration and innovation in design contexts.
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Siohong Tih, Kok-Kee Wong, Gary S. Lynn and Richard R. Reilly
Rapid prototyping can potentially accelerate the entire process of new product development (NPD), enabling a high level of customer involvement and hence new product success…
Abstract
Purpose
Rapid prototyping can potentially accelerate the entire process of new product development (NPD), enabling a high level of customer involvement and hence new product success (NPS). This study aims to examine the relationship between prototyping and NPS, and the moderating effect of customer involvement, as well as the influence of speed of information dissemination on customer involvement.
Design/methodology/approach
Data were collected using the survey method through structured questionnaires. The key participants were management and team leaders from technology-based companies.
Findings
The results indicate that prototyping positively correlates with NPS, particularly when customer involvement is high. The speed of information dissemination, both from customers and on competitive products, has a positive impact on customer involvement.
Research limitations/implications
The study was limited by the undefined development stage of the prototype when offered for customer feedback. Future studies could focus on how customer involvement at each stage of prototype development affects NPS through a moderating effect.
Practical implications
The study confirms that investing in prototyping equipment for NPD increases the probability of NPS. Information capturing customers’ views and on competitive products in the market should be shared among the NPD teams. This could encourage better sharing of opinions and perceptions with customers about whether new products meet their wishes and expectations.
Originality/value
This study demonstrates that customer involvement moderates the relationship between prototyping and NPS. The degree of customer involvement depended on the speed of response of the customers themselves and on how well competitive product information was disseminated within the NPD team.
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The purpose of this paper is to provide a response to Christiansen's paper, Ellen Christiansen (2014) “From ‘ethics of the eye’ to ‘ethics of the hand’ by collaborative prototyping…
Abstract
Purpose
The purpose of this paper is to provide a response to Christiansen's paper, Ellen Christiansen (2014) “From ‘ethics of the eye’ to ‘ethics of the hand’ by collaborative prototyping”, Journal of Information, Communication and Ethics in Society, Vol. 12 No. 1.
Design/methodology/approach
Reflection and critique of Christiansen's position.
Findings
The paper raises questions about the conceptual basis, the realisation of participation and the conditions required for participative practice to be more broadly employed.
Originality/value
It is an original response.
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