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A CAD tool for the garment industry is described. The tool generates garment patterns using Bézier curves and is currently embedded within an intelligent knitwear design…
A CAD tool for the garment industry is described. The tool generates garment patterns using Bézier curves and is currently embedded within an intelligent knitwear design support system. The curves fulfil the design constraints imposed by the domain, are adaptable to individual styles and enable intuitive manipulation by the user. The system described is designed primarily to provide a means of improved communication between designers and technicians but it has the potential to become a key component in a bespoke design system.
The size prediction of garment is an important part in the process of the garment design and production, and it is also one of the most important features in warp-knitted…
The warp-knitted jacquard technology is used to produce the warp-knitted seamless sportswear, which is divided into suits and tights. In order to achieve the purpose of this study, the dimensions of four kinds of jacquard patterns knitted under different knitting conditions are measured and the crosswise and longitudinal size shrinkage percentages are also calculated. Then, the relationship between the yarn count and the drawing density as well as the size shrinkage percentage is studied and a size prediction model for warp-knitted jacquard fabric is established. Next, according to the results of the size calculation, the point positions of the garment boundary in the mathematical coordinate system is determined. The color formula is built by the two-dimensional mathematical matrix. Finally, combined with the coordinate position and color information, the template can be drawn automatically.
Based on the size prediction model of warp-knitted garment, the template generation of warp-knitted full-form sportswear on WebGL-enabled web browser is realized, which is proven to be an effective computer-aided design method for warp-knitted garments.
Because of limited researches, only two groups of yarns and four kinds of jacquard patterns were studied. A vaster database should be built and smooth curve, accurate coordinate needs to be optimized in the further research.
The size prediction model for warp-knitted jacquard garment and garment template auto-generation of warp-knitted computer-aided design system will simplify the fabric technical design process, shorten design time and improve the efficiency of new product development.
The size prediction model for warp-knitted jacquard garment and garment template auto-generation of warp-knitted computer-aided design system will provide the industries a guidance for new sample development and it also can shorten the development time and lower cost.
This author analyzes the relationship between the size characteristics and knitting technology of warp-knitted jacquard patterns, proposes a model of size prediction and realizes the auto-drawing of the garment template in the warp-knitted CAD system, which provides a reference for the new product design and development of warp-knitted seamless sportswear.
Game-based learning or simulation-based learning – especially Serious Games – are notions of the contemporary discourse on digitalisation in the higher education sector in…
Game-based learning or simulation-based learning – especially Serious Games – are notions of the contemporary discourse on digitalisation in the higher education sector in Germany. These methods offer a more vivid and motivating learning context and they help to improve important competencies for reaching work-related higher education goals. This explorative study focuses on experts’ experiences with digital and non-digital serious games and their contribution towards developing self, social and management competencies, in the Bundeswehr Command and Staff College in Hamburg (Germany). Whilst there are numerous opportunities for using serious games in higher education, their use creates barriers for addressing social, as well as leadership/management competencies. In the future, game-based learning – and more specifically, digital game-based learning – could challenge the relation between learning as hard work and learn for fun, and between explicit and goal-oriented learning and implicit, incidental and explorative learning.
In today's society with concern for crime and violence increasing and court television and celebrity trials bringing the criminal justice system, courtroom procedures, and rules of evidence into our living rooms, there is an increased need for reliable information about issues that are the core of forensic science: crime scene investigation and the collection and scientific analysis of physical evidence used in trials.
Drawing on research in the worlds of advertising, magazines and fashion, this paper discusses how celebrities mediate between different fields of cultural production. By focusing on celebrity endorsements in advertising, it also outlines how film actors and actresses, athletes, models, pop singers, sportsmen and women mediate between producers and consumers via the products and services that they endorse. As economic mediators, celebrities’ actions have important strategic and financial implications for the corporations whose products they endorse. As cultural mediators, they give commodities personalities and perform across different media, linking different cultural fields into an integrated name economy.
In the era of industry 4.0, managing the design is a challenging mission. Within a dynamic environment, several disciplines have adopted the complex adaptive system (CAS…
In the era of industry 4.0, managing the design is a challenging mission. Within a dynamic environment, several disciplines have adopted the complex adaptive system (CAS) perspective. Therefore, this paper aims to explore how we may deepen our understanding of the design process as a CAS. In this respect, the key complexity drivers of the design process are discussed and an organizational decomposition for the simulation of the design process as CAS is conducted.
The proposed methodology comprises three steps. First, the complexity drivers of the design process are presented and are matched with those of CAS. Second, an analysis of over 111 selected papers is presented to choose the appropriate model for the design process from the CAS theory. Third, the paper provides methodological guidelines to develop an organizational decision support system that supports the complexity of the design process.
An analysis of the key drivers of design process complexity shows the need to adopt the CAS theory. In addition to that, a comparative analysis between all the organizational methodologies developed in the literature leads the authors to conclude that agent-oriented Software Process for engineering complex System is the appropriate methodology for simulating the design process. In this respect, a system requirements phase of the decision support system is conducted.
The originality of this paper lies in the fact of analysing the complexity of the design process as a CAS. In doing so, all the richness of the CAS theory can be used to meet the challenges of those already existing in the theory of the design.