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21 – 30 of over 3000Douglas M. Walker and John D. Jackson
The purpose of this paper is to examine the effect the rebuilding of the casino industry has had on the recovery efforts from Katrina.
Abstract
Purpose
The purpose of this paper is to examine the effect the rebuilding of the casino industry has had on the recovery efforts from Katrina.
Design/methodology/approach
The paper uses quarterly data from four states affected by Katrina, and a simple OLS model to test the effect the casino industry has had on personal income in the states.
Findings
The paper finds that the casino industry has had a statistically significant positive impact on the economic recovery in casino states relative to non‐casino states.
Research limitations/implications
The paper examines a relatively short term. Other research has suggested that the long‐run effects of casinos are less certain. As more data become available, the model could be re‐tested.
Practical implications
These results support previous evidence on a short‐run economic stimulus effect from casinos.
Originality/value
The paper extends previous work on the Katrina recovery by including more data, including a control sample of states without casinos, and weighting the income and revenue data.
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Technology that directly leverages the internet is rapidly changing how people interact with one another, especially in the entertainment industry. Industries that were once…
Abstract
Technology that directly leverages the internet is rapidly changing how people interact with one another, especially in the entertainment industry. Industries that were once considered amoral and illegal are adapting to new business models and transforming how business transactions are conducted and financial profits are generated. This is certainly the case with e‐gambling, in particular with regard to the proliferation of e‐casinos. Strategically important questions must be answered concerning how governmental agencies and new industries developed around the internet should be regulated, particularly issues associated with online gambling. Is online gambling the major addictive channel of all forms of gambling, and should the government do something to stop it? Should governments treat e‐casinos similarly to regular casinos and gaming activities and tax the industry to aid society? The internationality of the internet makes it very difficult to find solutions based only on local and national solutions. The future of cybergambling may be dependent on the diffusion of innovations, and whether they can deliver customer value in an ethical and legitimate manner.
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James M. O'Donnell, Seoki Lee and Wesley S. Roehl
The purpose of this paper is to examine evidence indicating the presence of economies of scale among Atlantic City casinos at the property‐level and between multi unit and single…
Abstract
Purpose
The purpose of this paper is to examine evidence indicating the presence of economies of scale among Atlantic City casinos at the property‐level and between multi unit and single unit operators.
Design/methodology/approach
The study extended two previous studies by performing a vertical analysis of financial performance data and by using multiple regression analysis to study costs and revenues over time. The study collected 320 annual property observations for the main analysis for the period of 1980 to 2009 and used detailed financial performance data for the 2007‐2009 period.
Findings
Findings from both forms of analysis support the existence of scale economies in Atlantic City at both the property level and for multi unit operators.
Originality/value
Results of this study suggest that there are economies of scale for casinos in Atlantic City. Additionally, larger size was associated with better performance even during the current economic downturn. Managers or owners of casinos in Atlantic City may consider developing large physical size of their casinos when it is feasible. Additionally, the success of multi unit operators compared to single unit operators has implications for acquisitions while property values are depressed. Replication as a tool to aid generalization of results across time and situation contexts is illustrated and a number of future research lines are suggested.
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Since the end of the Second World War, American society has seen the emergence of technology promising to make life easier, better and longer lasting. The more recent explosion of…
Abstract
Since the end of the Second World War, American society has seen the emergence of technology promising to make life easier, better and longer lasting. The more recent explosion of the Internet is fulfilling the dreams of the high‐tech pundits as it provides global real‐time communication links and makes the world's knowledge universally available. Privacy concerns surrounding the development of the Internet have mounted, and in response, service providers and website operators have enabled Web users to conduct transactions in nearly complete anonymity. While anonymity respects individual privacy, it also facilitates criminal activities needing secrecy. One such activity is money laundering, which is now being facilitated by the emerging Internet casinos industry. These casinos can be physically located anywhere with websites available worldwide. Internet casinos were a target of legislation by the US Congress, but the legislation, the Internet Gambling Prohibition Act, failed to pass. So, at the moment, Internet casinos are a virtually unregulated mechanism for laundering illegal funds.
P. Edward French and Rodney E. Stanley
The Mississippi Legislature adopted casino gaming in 1990 for the purpose of curing financial ills that have long plagued the Magnolia state. Local policy makers were given the…
Abstract
The Mississippi Legislature adopted casino gaming in 1990 for the purpose of curing financial ills that have long plagued the Magnolia state. Local policy makers were given the opportunity to tax the casino industry at 3.2 percent of gaming wins, with an additional .8 percent if these local government stakeholders deemed it necessary to extract additional supplemental revenue from the casino industry. One program designated as a beneficiary of this revenue-generating source was education. This paper borrows research techniques from the lottery literature in an effort to measure the impact of casino gaming dollars on per pupil spending in Mississippi. The conclusions reached by this research suggests that the thirteen school districts receiving casino proceeds for education are significantly benefiting from this supplemental source of revenue.
Dina Zemke and Stowe Shoemaker
The purpose of this paper is to provide an overview of the extant research around the non‐pathological gaming customer and then propose research for future study of this customer.
Abstract
Purpose
The purpose of this paper is to provide an overview of the extant research around the non‐pathological gaming customer and then propose research for future study of this customer.
Design/methodology/approach
Academic literature combined with the results of primary research is used to examine the incidence of gambling and non‐problem gaming research trends in the hospitality industry.
Findings
The overview of the publicly available research on the casino gaming consumer leads to a host of suggestions for future research.
Practical implications
The practical implications include recent developments in gaming consumer profiles, as well as suggested for future research to further understand the non‐problem gaming consumer.
Originality/value
The paper examines existing literature and is valuable for anyone who wishes to begin studying the gaming consumer. This paper provides direction for future study.
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Sandy C. Chen, Stowe Shoemaker and Dina Marie V. Zemke
Slot machines and other machine gaming generate between 65 percent and 90 percent of a US casino's revenue. This article aims to examine the motivations, behaviors, and…
Abstract
Purpose
Slot machines and other machine gaming generate between 65 percent and 90 percent of a US casino's revenue. This article aims to examine the motivations, behaviors, and preferences of slot machine customers, and to develop market segments.
Design/methodology/approach
The study's objectives include: understanding the demographic, gambling motivation, and gambling behavioral characteristics of slot machine players; identifying important reasons for choosing one slot machine game over another; examining player attitudes and behaviors pertaining to progressive machines; and investigating player desire for theme‐based games. This was accomplished through an online survey of slot machine players.
Findings
Profiles of slot machine players are developed and the slot players are segmented into four clusters that explain motivations and game preferences.
Practical implications
This article fills in some of the gaps in understanding the gambling behavior of slot players. This study can help gaming machine manufacturers design new products and features to serve existing machine gaming customers and to attract new customers. Casino and other gaming operators can use this information not only to select the right types of machines to provide on‐site, but also to develop advertising and promotions to attract and retain new and existing customers for slot machines and other types of gaming machines.
Originality/value
This is the first published study that segments slot machine players from a marketing perspective and identifies their preferences, behaviors, and demographic groupings.
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The purpose of this paper is to utilize the theory of global city, as advanced by Saskia Sassen and other scholars, to explore the relationships between global capital and social…
Abstract
Purpose
The purpose of this paper is to utilize the theory of global city, as advanced by Saskia Sassen and other scholars, to explore the relationships between global capital and social polarization in the newly‐established Macao Special Administrative Region (MSAR).
Design/methodology/approach
This paper will give a picture of economic growth and its impacts to budgetary surplus, as well as the labour market in MSAR, by extracting statistical data from the Macao’s Yearbook of Statistics 2010 published by the government.
Findings
This paper demonstrates the powerful explanation of the global city theory in examining: the causes and consequences of the global casino capital in remodelling the MSAR’s economy and society; and the positive response of the MSAR government in dealing with the emerging problems under the patronage of the Central Government in Beijing.
Practical implications
To extend the application of the Global City Theory to the MSAR, that was created upon retrocession of sovereignty to The People’s Republic of China in 1999, the MSAR government has adopted the liberalization policy of gaming and thus allowed global casino capital to channel into the city‐state since 2002.
Originality/value
The paper will help readers to understand the social conflicts and governance problems in the MSAR, as caused by the global casino capital.
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The purpose of this paper is to introduce a new customer segmentation model for the social casino industry. The key contribution of this model is the introduction of original…
Abstract
Purpose
The purpose of this paper is to introduce a new customer segmentation model for the social casino industry. The key contribution of this model is the introduction of original psychographic/taste data, including a player emotions scale.
Design/methodology/approach
The data for this research are based on player feedback from 22 countries, with evaluations of the top 100 social casino titles (apps). The new segmentation model splits the industry into distinct customer groups based on spending patterns, behavioral dimensions and attitudinal dimensions.
Findings
The results provide insight into game mechanics, social dynamics, player emotions, spend, price sensitivity, loyalty and other elements that impact monetization. Critical behaviors and preferences of social casino players that will help companies better understand and connect with their target customers are described.
Originality/value
This is the first study to develop a rigorous segmentation model of social casino games based on behavioral and psychographic data.
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Over the past several years, the term “Player Reinvestment” been used more frequently when describing the money and effort casinos expend in retaining profitable gaming customers…
Abstract
Purpose
Over the past several years, the term “Player Reinvestment” been used more frequently when describing the money and effort casinos expend in retaining profitable gaming customers. Most often, player reinvestment refers to the suite of benefits and offers that casinos give to various segments of their databases. The purpose of this paper is to examine the concept of player reinvestment.
Design/methodology/approach
The paper draws on the author's experience in the gaming industry as well as studies that have been done by his organization, Gaming Market Advisors.
Findings
This paper provides definitions for the components that make up player reinvestment, and how casinos measure those costs and the benefits that these investments contribute to their revenue streams. Further, the paper shows the range of expenditures that casinos in the US gaming market expend on fostering customer loyalty.
Practical implications
This paper is written by a gaming industry executive for gaming industry managers. It contains conceptual as well as specific information on how to manage a player reinvestment program.
Originality/value
The player clubs in casinos have to be looked at as an investment to bring existing players back to the casino. This paper explains the concept of player reinvestment, an emerging practice in casino management.
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