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1 – 10 of 35Emerson Norabuena-Figueroa, Roger Rurush-Asencio, K. P. Jaheer Mukthar, Jose Sifuentes-Stratti and Elia Ramírez-Asís
The development of information technologies has led to a considerable transformation in human resource management from conventional or commonly known as personnel management to…
Abstract
The development of information technologies has led to a considerable transformation in human resource management from conventional or commonly known as personnel management to modern one. Data mining technology, which has been widely used in several applications, including those that function on the web, includes clustering algorithms as a key component. Web intelligence is a recent academic field that calls for sophisticated analytics and machine learning techniques to facilitate information discovery, particularly on the web. Human resource data gathered from the web are typically enormous, highly complex, dynamic, and unstructured. Traditional clustering methods need to be upgraded because they are ineffective. Standard clustering algorithms are enhanced and expanded with optimization capabilities to address this difficulty by swarm intelligence, a subset of nature-inspired computing. We collect the initial raw human resource data and preprocess the data wherein data cleaning, data normalization, and data integration takes place. The proposed K-C-means-data driven cuckoo bat optimization algorithm (KCM-DCBOA) is used for clustering of the human resource data. The feature extraction is done using principal component analysis (PCA) and the classification of human resource data is done using support vector machine (SVM). Other approaches from the literature were contrasted with the suggested approach. According to the experimental findings, the suggested technique has extremely promising features in terms of the quality of clustering and execution time.
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Breast cancer (BC) is one of the leading cancer in the world, BC risk has been there for women of the middle age also, it is the malignant tumor. However, identifying BC in the…
Abstract
Breast cancer (BC) is one of the leading cancer in the world, BC risk has been there for women of the middle age also, it is the malignant tumor. However, identifying BC in the early stage will save most of the women’s life. As there is an advancement in the technology research used Machine Learning (ML) algorithm Random Forest for ranking the feature, Support Vector Machine (SVM), and Naïve Bayes (NB) supervised classifiers for selection of best optimized features and prediction of BC accuracy. The estimation of prediction accuracy has been done by using the dataset Wisconsin Breast Cancer Data from University of California Irvine (UCI) ML repository. To perform all these operation, Anaconda one of the open source distribution of Python has been used. The proposed work resulted in extemporize improvement in the NB and SVM classifier accuracy. The performance evaluation of the proposed model is estimated by using classification accuracy, confusion matrix, mean, standard deviation, variance, and root mean-squared error.
The experimental results shows that 70-30 data split will result in best accuracy. SVM acts as a feature optimizer of 12 best features with the result of 97.66% accuracy and improvement of 1.17% after feature reduction. NB results with feature optimizer 17 of best features with the result of 96.49% accuracy and improvement of 1.17% after feature reduction.
The study shows that proposal model works very effectively as compare to the existing models with respect to accuracy measures.
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One crucial but sometimes overlooked fact regarding the difference between observation in the cross-section and observation over time must be stated before proceeding further…
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One crucial but sometimes overlooked fact regarding the difference between observation in the cross-section and observation over time must be stated before proceeding further. Tempting though it is to draw conclusions about the dynamics of a process from cross-sectional observations taken as a snapshot of that process, it is a fallacious practice except under a very precise condition that is highly unlikely to obtain in processes of interest to the social scientist. That condition is known as ergodicity.
The last few years have witnessed massive artificial intelligence (AI) and gaming adoption that has navigated the emerging markets. Moreover, according to the WOG summit (world…
Abstract
The last few years have witnessed massive artificial intelligence (AI) and gaming adoption that has navigated the emerging markets. Moreover, according to the WOG summit (world government summit report, by Nielsen) 2020 reports, AI with gaming mechanisms are expected to enrich marketing services in the coming future in the emerging markets. Countries such as India, China and South Korea contribute significantly to this area, and recent forecasting allows the need to increase in emerging markets. Similarly, these countries have a maximum number of youth gamers and AI-driven technology adopters. The adoption of AI-driven technologies and amplification of gamification in marketing services are new phenomena. Moreover, gaming and AI dynamics are relatively new in emerging countries and need greater attention. Thus, this book chapter proposes a dyad model that would explain users' and companies' perspectives to understand the role of AI and gamification for the emerging markets. The chapter will explain how AI-driven gamification helps the users of emerging markets. The chapter will also illustrate how companies in emerging markets use AI for gamification. Therefore, the dyad model would also comprehend the gap, opportunities and challenges in this area and the subsequent strategies to help all the stakeholders.
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Health scientists and urban planners have long been interested in the influence that the built environment has on the physical activities in which we engage, the environmental…
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Health scientists and urban planners have long been interested in the influence that the built environment has on the physical activities in which we engage, the environmental hazards we face, the kinds of amenities we enjoy, and the resulting impacts on our health. However, it is widely recognized that the extent of this influence, and the specific cause-and-effect relationships that exist, are still relatively unclear. Recent reviews highlight the need for more individual-level data on daily activities (especially physical activity) over long periods of time linked spatially to real-world characteristics of the built environment in diverse settings, along with a wide range of personal mediating variables. While capturing objective data on the built environment has benefited from wide-scale availability of detailed land use and transport network databases, the same cannot be said of human activity. A more diverse history of data collection methods exists for such activity and continues to evolve owing to a variety of quickly emerging wearable sensor technologies. At present, no “gold standard” method has emerged for assessing physical activity type and intensity under the real-world conditions of the built environment; in fact, most methods have barely been tested outside of the laboratory, and those that have tend to experience significant drops in accuracy and reliability. This paper provides a review of these diverse methods and emerging technologies, including biochemical, self-report, direct observation, passive motion detection, and integrated approaches. Based on this review and current needs, an integrated three-tiered methodology is proposed, including: (1) passive location tracking (e.g., using global positioning systems); (2) passive motion/biometric tracking (e.g., using accelerometers); and (3) limited self-reporting (e.g., using prompted recall diaries). Key development issues are highlighted, including the need for proper validation and automated activity-detection algorithms. The paper ends with a look at some of the key lessons learned and new opportunities that have emerged at the crossroads of urban studies and health sciences.
We do have a vision for a world in which people can walk to shops, school, friends' homes, or transit stations; in which they can mingle with their neighbors and admire trees, plants, and waterways; in which the air and water are clean; and in which there are parks and play areas for children, gathering spots for teens and the elderly, and convenient work and recreation places for the rest of us. (Frumkin, Frank, & Jackson, 2004, p. xvii)
This chapter draws conclusion from the analyses presented in the preceding chapters.Everyday life and everyday communication have undergone large changes in the pandemic crisis…
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This chapter draws conclusion from the analyses presented in the preceding chapters.
Everyday life and everyday communication have undergone large changes in the pandemic crisis. The conclusion asks in what kind of society we want to live and how we want to communicate in the future. It poses the question of what kind of Internet we want and need in the future in post-pandemic times. Commontopia is presented as the potential future of communication and society.