Search results
1 – 10 of over 7000Soha Maad, Samir Garbaya and Saida Bouakaz
Digital media technology is becoming an integral part of our daily activities, with widespread penetration in various application domains including arts, medicine, education, and…
Abstract
Purpose
Digital media technology is becoming an integral part of our daily activities, with widespread penetration in various application domains including arts, medicine, education, and commerce. The purpose of this paper is to discuss the horizon of emerging digital media technologies in electronic financial trading with reference to a novel application drawing expertise from two important fields of study, namely: digital media (video and image) processing and augmented reality.
Design/methodology/approach
The paper presents an ergonomic study that considers the potential utility and usability of augmented reality (AR) in finance. In order to justify the outcome of this ergonomic study, the authors describe the technology under study (CYBERII) and its implementation in finance. This ergonomic study is based on a comparative analysis of the use of AR with a counterpart virtual reality (VR) approach used for the same application.
Findings
The comparative analysis highlights an added value in the shift from the use of VR to AR in electronic financial trading. This added value is gained from augmented realism and less constrained interaction. The paper discusses the challenges and rewards of the emerging digital media technologies in meeting the needs of electronic commerce applications, particularly in electronic financial trading. The main considerations taken into account are the realism of rendering, system portability, and widespread usability.
Originality/value
This study motivates further ergonomic studies involving the evaluation of augmented reality integration including CYBERII technology, in the field of electronic commerce.
Details
Keywords
Dhruba Jyoti Borgohain, Deepali Arun Bhanage, Manoj Kumar Verma and Ambika Vishal Pawar
This study aims to present a scientometric analysis of publications related to “Augmented Reality.” In today’s Information Technology-driven era, augmented reality (A.R.) has…
Abstract
Purpose
This study aims to present a scientometric analysis of publications related to “Augmented Reality.” In today’s Information Technology-driven era, augmented reality (A.R.) has evolved as a new immersive data source for developing knowledge combining authentic and digital images. Consequently, extensive research is going on “Augmented Reality” to discover its potential in knowledge development.
Methodology
The paper analyses and emphasizes the bibliographic data of Scopus articles with a suitable search query. The study was done concerning the chronological growth of research publications, highly cited publications, productive countries, prominent journals, prolific authors and institutions, author and country co-authorship network analysis and keywords analysis. The analysis was conducted by using open-source tools such as VOSViewer, Biblioshiny and Gephi.
Findings
The study reveals that a maximum number of publications on research in “Augmented Reality” are in the form of conference proceedings and articles. A.R., Virtual reality and A.R. application are the keywords with maximum number of occurrences. A significant number of publications are done in the USA, followed by Germany in the year 2020.
Originality/value
This study provides a precise idea of work done in different countries, a network of co-authorship between authors and countries, publication and citation impact of authors, journals, institutions and countries, year-wise progression and trending “augmented reality” topics research. This investigation will be advantageous for researchers and stakeholders to obtain rigorous bibliographic knowledge on literature related to the topic and work accordingly for R&D activities.
Details
Keywords
Rodolfo Canelón, Christian Carrasco and Felipe Rivera
It is well known in the mining industry that the increase in failures and breakdowns is due mainly to a poor maintenance policy for the equipment, in addition to the difficult…
Abstract
Purpose
It is well known in the mining industry that the increase in failures and breakdowns is due mainly to a poor maintenance policy for the equipment, in addition to the difficult access that specialized personnel have to combat the breakdown, which translates into more machine downtime. For this reason, this study aims to propose a remote assistance model for diagnosing and repairing critical breakdowns in mining industry trucks using augmented reality techniques and data analytics with a quality approach that considerably reduces response times, thus optimizing human resources.
Design/methodology/approach
In this work, the six-phase CRIPS-DM methodology is used. Initially, the problem of fault diagnosis in trucks used in the extraction of material in the mining industry is addressed. The authors then propose a model under study that seeks a real-time connection between a service technician attending the truck at the mine site and a specialist located at a remote location, considering the data transmission requirements and the machine's characterization.
Findings
It is considered that the theoretical results obtained in the development of this study are satisfactory from the business point of view since, in the first instance, it fulfills specific objectives related to the telecare process. On the other hand, from the data mining point of view, the results manage to comply with the theoretical aspects of the establishment of failure prediction models through the application of the CRISP-DM methodology. All of the above opens the possibility of developing prediction models through machine learning and establishing the best model for the objective of failure prediction.
Originality/value
The original contribution of this work is the proposal of the design of a remote assistance model for diagnosing and repairing critical failures in the mining industry, considering augmented reality and data analytics. Furthermore, the integration of remote assistance, the characterization of the CAEX, their maintenance information and the failure prediction models allow the establishment of a quality-based model since the database with which the learning machine will work is constantly updated.
Details
Keywords
S.M.A.H. Senanayake, Pamal Akila Manamperi Gunawardana, B.A.K.S. Perera and Dilakshan Rajaratnam
Construction cost management is one of the important processes that should be achieved effectively and accurately for successful project delivery. Modern-day construction cost…
Abstract
Purpose
Construction cost management is one of the important processes that should be achieved effectively and accurately for successful project delivery. Modern-day construction cost management demands a high level of spatial skills. Augmented reality (AR) can potentially increase the stakeholders’ spatial skills as a supportive technology to traditional cost management tools and techniques. AR is a breakthrough technology that could considerably ease execution in various industries, but AR applicability in cost management has not been studied extensively. Thus, this study aims to explore the use of AR in construction cost management tools and techniques.
Design/methodology/approach
Data were collected using a qualitative approach consisting of two rounds of the Delphi technique. A total of 22 experts in the construction and information technology fields were interviewed using a purposive sampling technique. The manual content analysis helped analyse data.
Findings
The study identified AR features with the potential to increase the usage of cost management tools and techniques. AR can enable spatial skills (abilities, thinking and tasks) in most cost management tools and techniques. However, technical, cultural and technical and cultural barriers obstruct the use of AR in the construction industry.
Originality/value
The usage of AR in construction cost management tools and techniques has not been examined in detail until now. Thus, the study was developed to meet the industry needs and fill the literature gap to investigate the potential use of AR in construction cost management tools and techniques.
Details
Keywords
The purpose of this paper is to provide an insight into how augmented reality (AR) technologies are being applied to robotics.
Abstract
Purpose
The purpose of this paper is to provide an insight into how augmented reality (AR) technologies are being applied to robotics.
Design/methodology/approach
Following an introduction and a brief historical background to AR, this first provides examples of AR applications in robot programming. It then gives examples of recent research into AR-based robot teleoperation. Research activities involving the virtual fixtures (VF) technique are then discussed and finally, brief conclusions are drawn.
Findings
Because AR concepts were first investigated in the 1990s, applications involving robotics have been widely studied. Programming with the aid of AR devices, such as the HoloLens headset, can be simplified and AR methods, including the VF technique, can improve the accuracy and speed of teleoperation, manipulation and positional control tasks. They can also provide visual or haptic feedback which leads to more intuitive operation and significantly reduces the cognitive load on the operator.
Originality/value
This provides an insight into the growing role of AR in robotics by providing examples of recent research in a range of applications.
Details
Keywords
Ayodeji Emmanuel Oke and Victor Adetunji Arowoiya
The paper aims to analyze the application areas of augmented reality (AR) in the construction industry to enhance its usage level. The objectives are to assess the level of…
Abstract
Purpose
The paper aims to analyze the application areas of augmented reality (AR) in the construction industry to enhance its usage level. The objectives are to assess the level of awareness of hardware and software devices of AR, examine the application areas of AR and reveal lagging areas in the construction industry.
Design/methodology/approach
A survey of construction professionals engaged in the built environment was sent a well-structured questionnaire in the study area. The professionals involved are project managers, architects, engineers, builders and quantity surveyors. The sampling technique used in selecting those professionals was convenience sampling. Descriptive and inferential statistics were used in analyzing the retrieved data.
Findings
The five most applied areas of Augmented Realities are Visualization and simulation of construction works; Project documentation; Project planning, monitoring and modification. The other two areas include on-site real-time information retrieval and health and safety measures. The findings also revealed the difference in the opinions of professionals among the variables. The results showed that there is significant difference in the opinions of the professionals regarding the application areas except one, that is automated measurement. Automated measurement has the same converging opinions of all professionals engaged in the study.
Originality/value
The study gives deep insight into possible areas where AR can be used in construction. The awareness level of hardware and software devices of AR was revealed by showing that those devices are upcoming in their usage. The areas of application of AR in construction are in their nascent stage. When there is proper implementation of this technology it will improve management in construction, minimize health and safety issues, and enhance the efficiency of workers through visualization and simulation.
Details
Keywords
Augmented environments superimpose computer enhancements on the real world. The pose and occlusion consistencies between virtual and real objects have to be managed correctly, so…
Abstract
Purpose
Augmented environments superimpose computer enhancements on the real world. The pose and occlusion consistencies between virtual and real objects have to be managed correctly, so that users can look at the natural scene. The purpose of this paper is to describe a novel technique that can be used to resolve pose and occlusion consistencies in real time with a unified affine properties‐based framework.
Design/methodology/approach
First, the method is simple and can resolve pose and occlusion consistencies in a unified framework based on affine properties. It can improve third dimension of the augmented reality system to a large degree while reducing the computing complexity. Second, the method is robust to arbitrary camera motion and does not require multiple cameras, camera calibration, use of fiducials, or a structural model of the scene to work. Third, a novel feature tracking method is proposed combing narrow and wide baseline strategies to match natural features between reference images and current frame directly.
Findings
It is found that the method is still effective even under large changes of viewing angles, while casting off the requirement that the initial camera position should close to the reference images.
Originality/value
This paper describes some experiments which have been carried out to demonstrate the validity of the proposed approach.
Details
Keywords
Jun Wang, Xiangyu Wang, Wenchi Shou and Bo Xu
The purpose of this research is to investigate a new approach with its supporting building information modelling (BIM) + augmented reality (AR) tool to enhance architectural…
Abstract
Purpose
The purpose of this research is to investigate a new approach with its supporting building information modelling (BIM) + augmented reality (AR) tool to enhance architectural visualisation in building life cycle. Traditional approaches to visualise architectural design concentrate on static pictures or three-dimensional (3D) scale models which cause problems, such as expensive design evolution, lack of stakeholders’ communication and limited reusability. The 3D animated fly-throughs still occur on a computer screen in two-dimensions and seem cold and mechanical, unless done with advanced production software.
Design/methodology/approach
The method of this research included case study and interview. It was, first, stated, from the building process perspective, how the BIM + AR for Architectural Visualisation System (BAAVS) was realised by integrating two types of visualisation techniques: BIM and AR, and four stages of building life cycle. Then the paper demonstrated four case studies to validate the BAAVS. Finally, four interviews were made with each case manager and team members to collect feedback on utilising BAAVS technology. Questions were asked in the areas of benefits, drawbacks and technical limitations with respect to BAAVS.
Findings
Feedback from the stakeholders involved in the four cases indicated that BAAVS was useful and efficient to visualise architectural design and communicate with each other.
Originality/value
This paper demonstrates BAAVS that integrated BIM and AR into architectural visualisation. The system supports an innovative performance that allows: designers to put virtual building scheme in physical environment; owners to gain an immersive and interactive experience; and property sellers to communicate with customers efficiently.
Details
Keywords
Aatish Sharma, Raied Mehtab, Sanjay Mohan and Mohd Kamal Mohd Shah
Augmented reality (AR) integrates the digital world with the real world and thus, provides a real-time experience to the users. With AR, the immediate surroundings become a…
Abstract
Purpose
Augmented reality (AR) integrates the digital world with the real world and thus, provides a real-time experience to the users. With AR, the immediate surroundings become a learning platform for the users. The perception of the products has been enhanced many times with AR; thus, enriching user experience and responsiveness. The purpose of this paper is to bring forth the basics of AR and provide an overview of the research work carried out by researchers in the implementation of AR in different sectors.
Design/methodology/approach
This paper summarizes the usefulness of AR in different industries. The authors have identified the peer-reviewed research publications from Web of Science, Scopus, Google Scholar, etc. The selection of literature has been made based upon the significance of AR in recent times. The industries/sectors where AR has been implemented successfully have been considered for this paper. The paper has been divided into various sections and subsections to bring more clarity to the readers.
Findings
This paper presents a brief and a precise information on Industry 4.0 and AR. The basic working of AR system and its implications have also been discussed. The preference of AR over virtual reality (VR) has also been deliberated in this paper. The authors have presented the usefulness of AR in different sectors such as smart factories, ship yard building, online shopping, surgery and education. This paper discusses the AR-ready procedures being followed in these sectors.
Originality/value
AR has been an add-on to VR systems. The processes in industries have become very handy and informative with AR. Because the application of AR in different sectors has not been discussed in a single paper; thus, this work presents a systematic literature review on the applications of AR in different sectors/industries.
Details
Keywords
Guan Tao, Li Lijun, Liu Wei and Wang Cheng
The purpose of this paper is to provide a flexible registration method for markerless augmented reality (AR) systems.
Abstract
Purpose
The purpose of this paper is to provide a flexible registration method for markerless augmented reality (AR) systems.
Design/methodology/approach
The proposed method distinguishes itself as follows: firstly, the method is simple and efficient, as no man‐made markers are needed for both indoor and outdoor AR applications. Secondly, an adaptation method is presented to tune the particle filter dynamically. The result is a system which can achieve tolerance to fast motion and drift during tracking process. Thirdly, the authors use the reduced scale invariant feature transform (SIFT) and scale prediction techniques to match natural features. This method deals easily with the camera pose estimation problem in the case of large illumination and visual angle changes.
Findings
Some experiments are provided to validate the performance of the proposed method.
Originality/value
The paper proposes a novel camera pose estimation method based on adaptive particle filter and natural features matching techniques.
Details