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1 – 10 of over 1000Pengkun Liu, Zhewen Yang, Jing Huang and Ting-Kwei Wang
The purpose of this study is to scrutinize the influence of individual learning styles on the effectiveness of augmented reality (AR)-based learning in structural engineering…
Abstract
Purpose
The purpose of this study is to scrutinize the influence of individual learning styles on the effectiveness of augmented reality (AR)-based learning in structural engineering. There has been a lack of research examining the correlation between learning efficiency and learning style, particularly in the context of quantitatively assessing the efficacy of AR in structural engineering education.
Design/methodology/approach
Using Kolb’s experiential learning theory (ELT), a model that emphasizes learning through experience, students from the construction management department are assigned four learning styles (converging, assimilating, diverging and accommodating). Performance data were gathered, appraised, and compared through the three dimensions from the Knowledge, Attitude and Practices (KAP) survey model across four categories of Kolb’s learning styles in both text-graph (TG)-based and AR-based learning settings.
Findings
The findings indicate that AR-based materials positively impact structural engineering education by enhancing overall learning performance more than TG-based materials. It is also found that the learning style has a profound influence on learning effectiveness, with AR technology markedly improving the information retrieval processes, particularly for converging and assimilating learners, then diverging learners, with a less significant impact on accommodating learners.
Originality/value
These results corroborate prior research analyzing learners' outcomes with hypermedia and informational learning systems. It was found that learners with an “abstract” approach (convergers and assimilators) outperform those with a “concrete” approach (divergers and accommodators). This research emphasizes the importance of considering learning styles before integrating technologies into civil engineering education, thereby assisting software developers and educational institutions in creating more effective teaching materials tailored to specific learning styles.
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Vishak Dudhee and Vladimir Vukovic
The possibility of integrating building information in an augmented reality (AR) environment provides an effective solution to all phases of a building's lifecycle. This paper…
Abstract
Purpose
The possibility of integrating building information in an augmented reality (AR) environment provides an effective solution to all phases of a building's lifecycle. This paper explores the integration of building information modelling (BIM) and AR to effectively visualise building information models in an AR environment and evaluates the currently available AR tools.
Design/methodology/approach
A BIM model of a selected office room was created and superimposed to the actual physical space using two different AR devices and four different AR applications. The superimposing techniques, accuracy and the level of information that can be visualised were then investigated by performing a walk-through analysis.
Findings
From the investigation, it can be concluded that model positioning can be inaccurate depending on the superimposing method used and the AR device. Moreover, using the currently available techniques, only static building information can be superimposed and visualised in AR, showing a need to integrate data from Internet of Things (IoT) sensors into the current BIM-AR processes to allow visualisation of accurate and high-quality operational building information.
Originality/value
A practical process and method for visualising and superimposing BIM models in an AR environment have been described. Recommendations to improve superimposing accuracy are provided. The assessment of type, quality and level of detail that can be visualised indicates the areas that need improvement to increase the effectiveness of building information's visualisation in AR.
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Masoud Gheisari and Javier Irizarry
With the facility management industry increasingly adopting building information modeling (BIM) technologies, there is a need to investigate where this industry stands in its…
Abstract
Purpose
With the facility management industry increasingly adopting building information modeling (BIM) technologies, there is a need to investigate where this industry stands in its application. Moreover, studies on efficient and cost-effective solutions to integrate BIM and mobile augmented reality (MAR) present an environment where facility managers can experience an intuitive natural interaction with their mobile interfaces to efficiently access needed information. The industry’s view on this new approach of accessing information from BIM models should also be investigated, and its feedback should be considered for future phases of this avenue of research.
Design/methodology/approach
This paper explores not only how BIM can be beneficial to facility management practitioners, but also how its integration with MAR and making the data accessible through handheld mobile devices can enhance current facility management practices. An online survey was conducted to assess professional facility managers’ characteristics, technology use and working environment as well as the current status of BIM application in their practices. An online video scenario has also been used to illustrate to facility managers how an ideal BIM-MAR-integrated environment could provide them with mobile access to their required information. Facility managers’ feedback on usability, applicability and challenges of such environment has also been investigated through a follow-up survey.
Findings
With this paper, industry practitioners as well as academic researchers will be able to understand the current status of BIM and mobile computing application in facility management along with the benefits and challenges of implementing these technologies in an augmented reality (AR) environment.
Originality/value
Understanding facility managers’ requirements, characteristics and the way they do their tasks would be of great value for development of tools or systems that would facilitate their practices.
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Pei-Luen Patrick Rau, Jian Zheng and Zhi Guo
This study aims to investigate “immersive reading,” which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment.
Abstract
Purpose
This study aims to investigate “immersive reading,” which occurs when individuals read text while in a virtual reality (VR) or augmented reality (AR) environment.
Design/methodology/approach
In Experiment 1, 64 participants read text passages and answered multiple-choice questions in VR and AR head-mounted displays (HMDs) compared with doing the same task on liquid crystal display (LCD). In Experiment 2, 31 participants performed the same reading tasks but with two VR HMDs of different display quality.
Findings
Compared with reading on LCD as the baseline, participants reading in VR and AR HMDs got 82% (VR) and 88% (AR) of the information accurately. Participants tended to respond more accurately and faster, though not statistically significant, with the VR HMD of higher pixel density in the speed-reading task.
Originality/value
The authors observed the speed and accuracy of reading in VR and AR environments, compared with the reading speed and accuracy on an LCD monitor. The authors also compared the reading performance on two VR HMDs that differed in display quality but were otherwise similar in every way.
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André Buchau, Wolfgang M. Rucker, Uwe Wössner and Martin Becker
The purpose of this paper is to present an application of augmented reality (AR) in the context of teaching of electrodynamics. The AR visualization technique is applied to…
Abstract
Purpose
The purpose of this paper is to present an application of augmented reality (AR) in the context of teaching of electrodynamics. The AR visualization technique is applied to electromagnetic fields. Carrying out of numerical simulations as well as preparation of the AR display is shown. Presented examples demonstrate an application of this technique in teaching of electrodynamics.
Design/methodology/approach
The 3D electromagnetic fields are computed with the finite element method (FEM) and visualized with an AR display.
Findings
AR is a vivid method for visualization of electromagnetic fields. Students as well as experts can easily connect the characteristics of the fields with the physical object.
Research limitations/implications
The focus of the presented work has been on an application of AR in a lecture room. Then, easy handling of a presentation among with low‐hardware requirements is important.
Practical implications
The presented approach is based on low‐hardware requirements. Hence, a presentation of electromagnetic fields with AR in a lecture room can be easily done. AR helps students to understand electromagnetic field theory.
Originality/value
Well‐known methods like FEM and AR have been combined to develop a visualization technique for electromagnetic fields, which can be easily applied in a lecture room.
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Mercedes M. Fisher and Derek E. Baird
This chapter highlights our survey that identifies faculty recommendations for incorporating emerging digital technologies to deliver eLearning content in online courses that help…
Abstract
This chapter highlights our survey that identifies faculty recommendations for incorporating emerging digital technologies to deliver eLearning content in online courses that help students learn more effectively. Results from the survey, which includes a sample of 478 online faculty at two higher education institutions, are presented.
In the findings of the survey, respondents identified several instructional technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), and artificial intelligence (AI) as being on the cusp of changing learner engagement options and could soon become standard tools for the online course environment. While respondents predict an acceleration of new technology activity, they also caution that these technologies need a strong pedagogical foundation to match student needs and generate new use-learning real case scenarios.
This sentiment implies a more systematic approach to problem-solving that follows a process of identifying and refining multiple options to determine best practices for faculty preparation and staff development. The results of the survey included in this chapter are a directional means to help instructors and course designers explain what is relevant and exciting about techniques that can be employed and identify and use the emerging technological tools that enhance the delivery of instruction while meeting the ever-changing and dynamic needs of today’s learners.
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L.X. Ng, Z.B. Wang, S.K. Ong and A.Y.C. Nee
The purpose of this paper is to present a methodology that integrates design and assembly planning in an augmented reality (AR) environment. Intuitive bare-hand interactions…
Abstract
Purpose
The purpose of this paper is to present a methodology that integrates design and assembly planning in an augmented reality (AR) environment. Intuitive bare-hand interactions (BHIs) and a combination of virtual and real objects are used to perform design and assembly tasks. Ergonomics and other assembly factors are analysed during assembly evaluation.
Design/methodology/approach
An AR design and assembly (ARDnA) system has been developed to implement the proposed methodology. For design generation, 3D models are created and combined together like building blocks, taking into account the product assembly in the early design stage. Detailed design can be performed on the components and manual assembly process is simulated to evaluate the assembly design.
Findings
A case study of the design and assembly of a toy car is conducted to demonstrate the application of the methodology and system.
Research limitations/implications
The system allows the users to consider the assembly of a product when generating the design of the components. BHI allows the users to create and interact with the virtual modes with their hands. Assembly evaluation is more realistic and takes into consideration the ergonomics issues during assembly.
Originality/value
The system synthesizes AR, BHI and a CAD software to provide an integrated approach for design and assembly planning, intuitive and realistic interaction with virtual models and holistic assembly evaluation.
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Chanmi Hwang, Byoungho Jin, Linfeng Song and Jing Feng
The purpose of this paper is to examine the factors that influence older adults' intention to use virtual fitting room technology during the COVID-19 pandemic based on the…
Abstract
Purpose
The purpose of this paper is to examine the factors that influence older adults' intention to use virtual fitting room technology during the COVID-19 pandemic based on the extended technology acceptance model (TAM).
Design/methodology/approach
An online survey was conducted with a sample of older adults from 60 to 90 years old (n = 819). A structural equation modeling was conducted to test a proposed research model.
Findings
The results revealed that older adults' behavioral intentions were positively influenced by perceived usefulness and ease of use, and fear of infection during the pandemic was significantly related to the perceived usefulness. Fit concern was not significantly related to perceived usefulness of virtual fitting room technology.
Originality
This research extends the TAM by adding antecedents to perceived usefulness in explaining older adults' adoption of virtual fitting technology.
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This paper aims to assist lecturers, universities and their administrators in preparing for the evolving future of higher education. Disruptive innovations in higher education…
Abstract
Purpose
This paper aims to assist lecturers, universities and their administrators in preparing for the evolving future of higher education. Disruptive innovations in higher education delivery, with the internet as a driver, are creating potential benefits and challenges for traditional service providers. This paper will reflect on how academics should evolve, in the age of the internet, and maximize the benefits of all stakeholders.
Design/methodology/approach
This opinion piece emerged after reviewing the latest research and best practices which can improve higher education delivery.
Findings
Significant benefits and opportunities can be unlocked if educators apply and incorporate new learning styles and practices. While the pace and momentum is uncertain, this paper re-confirms that disruptive technologies will lead to inevitable changes in higher education. Technology and knowledge have become more accessible and transferable irrespective of location. It is therefore imperative that educational stakeholders seize the opportunity to adjust their methodology and delivery approaches to remain relevant and maintain their value proposition.
Originality/value
Educators should rethink how they deliver education, as the traditional model evolves. This paper offers a proposal to navigate the challenges ahead.
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Hau-Ling Chan, Yiu-Keung Kwok and Shun-Mun Wong
This study aims to examine the research trends in fashion industry during the coronavirus disease 2019 (COVID-19) pandemic. Besides, it also provides an overview on the new…
Abstract
Purpose
This study aims to examine the research trends in fashion industry during the coronavirus disease 2019 (COVID-19) pandemic. Besides, it also provides an overview on the new marketing and operational strategies, and reveals the corresponding business challenges of a footwear enterprise in Hong Kong during the COVID-19 pandemic.
Design/methodology/approach
A comprehensive literature review is first conducted to identify the research trends in fashion industry during the COVID-19 pandemic. A qualitative exploratory case study is then used to illustrate how a footwear enterprise has coped with the COVID-19 pandemic.
Findings
The case study has showed that omni-channel retailing, collaboration with e-tailers, quick response system and mixed production strategy are adopted in the targeted case during the COVID-19 pandemic. Besides, the targeted case has also faced the challenges in the areas of sales, customer relationship management, and demand forecasting and inventory planning during the COVID-19 pandemic.
Originality/value
This study provides managerial insights on the real practices used to deal with the COVID-19 pandemic and proposes various academic future research directions in fashion industry based on the real-world observations.
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