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1 – 10 of over 25000
Article
Publication date: 6 June 2008

Orazio Miglino, Onofrio Gigliotta, Michela Ponticorvo and Stefano Nolfi

This paper aims to describe an integrated hardware/software system based on evolutionary robotics and its application in an edutainment context.

2783

Abstract

Purpose

This paper aims to describe an integrated hardware/software system based on evolutionary robotics and its application in an edutainment context.

Design/methodology/approach

The system is based on a wide variety of artificial life techniques (artificial neural networks, genetic algorithms, user‐guided evolutionary design and evolutionary robotics). A user without any computer programming skill can determine the robot's behavior in two different ways: artificial breeding or artificial evolution. Breedbot has been used as a didactic tool in teaching evolutionary biology and as a “futuristic” toy by several science centers. The digital side of Breedbot can be downloaded on the web site: www.isl.unina.it/breedbot Findings – The results in this pilot study suggest that using Breedbot in an educational context can be useful to improve learning in biology.

Research limitations/implications

As this is a pilot study, one limitation is the small sample considered. The issue will be investigated further with a wider population and subject‐matter, which will also improve the Breedbot system.

Practical implications

These results suggest that tools like Breedbot could be introduced into biology curricula at schools.

Originality/value

The paper describes an original application in digital content and shows the importance of using such a tool in an Edutainment context. It is therefore interesting for teachers, vocational trainers and anyone involved in educational activities.

Details

The Electronic Library, vol. 26 no. 3
Type: Research Article
ISSN: 0264-0473

Keywords

Content available
91

Abstract

Details

Online Information Review, vol. 35 no. 4
Type: Research Article
ISSN: 1468-4527

Keywords

Content available
Article
Publication date: 1 March 2000

Andrew Adamatzky

221

Abstract

Details

Kybernetes, vol. 29 no. 2
Type: Research Article
ISSN: 0368-492X

Keywords

Content available
Article
Publication date: 16 March 2010

176

Abstract

Details

Kybernetes, vol. 39 no. 1
Type: Research Article
ISSN: 0368-492X

Book part
Publication date: 30 December 2004

Barry G. Silverman

The fields of virtual reality and microworld simulation have advanced significantly in the past decade. Today, computer generated personas or agents that populate these worlds and…

Abstract

The fields of virtual reality and microworld simulation have advanced significantly in the past decade. Today, computer generated personas or agents that populate these worlds and interact with human operators are now used in many endeavors and avenues of investigation. A few of many example application areas are Hollywood animations for movies, cartoons, and advertising (von-Neuman & Morganstern, 1947); immersive industrial and safety training simulations (Fudenberg & Tirole, 2000; Silverman et al., 2001); distributed, interactive military war games and mission rehearsals (Johns & Silverman, 2001); and personal assistant agents to reduce technologic complexity for the general public, among others (Weaver, Silverman, Shin & Dubois, 2001).

Details

The Science and Simulation of Human Performance
Type: Book
ISBN: 978-1-84950-296-2

Content available
Article
Publication date: 1 February 2003

Andrew Adamatzky

1202

Abstract

Details

Kybernetes, vol. 32 no. 1/2
Type: Research Article
ISSN: 0368-492X

Content available
Article
Publication date: 1 October 2002

Henrik S. Kristensen

268

Abstract

Details

Foresight, vol. 4 no. 5
Type: Research Article
ISSN: 1463-6689

Keywords

Content available
Article
Publication date: 1 February 2003

Brian H. Rudall

379

Abstract

Details

Kybernetes, vol. 32 no. 1/2
Type: Research Article
ISSN: 0368-492X

Article
Publication date: 8 June 2012

Sifeng Liu, Zhigeng Fang, Chaoqing Yuan, Yaping Li and Ying Cao

The purpose of this paper is to propose a new system frame named ACPI for research and development (R&D) management of complex equipments according to the ideas of artificial

Abstract

Purpose

The purpose of this paper is to propose a new system frame named ACPI for research and development (R&D) management of complex equipments according to the ideas of artificial societies, computational experiments, parallel execution and interactive optimization.

Design/methodology/approach

An artificial system which can effectively model, simulate and recur the main features and behaviors of a real R&D system of complex equipment is established at first. The structure and function of the system and its subsystems, and the relation of factors in the system are analyzed. Then one can perform computation experiment, modeling and simulation in the artificial system to obtain the optimal solutions. Finally, practice these solutions in a real system and at the same time perform the solutions in artificial system, forecasting and warning the possible new situations and problems in a realistic process, and provide controlling scheme.

Findings

The typical characteristics and solutions of the R&D system of complex equipment are analyzed. The sketch scheme of ACPI, the system frame of ACPI for R&D management of complex equipments are proposed, and the key technologies used in implementing ACPI of R&D system of complex equipment are studied.

Practical implications

The outcome of this paper can be used in computation experiments, management and optimization of R&D systems of complex equipment.

Originality/value

The sketch scheme of ACPI, the system frame of ACPI for R&D management of complex equipments are proposed first. The ACPI system can supply a high‐performance, open and interactive platform for the analog simulation and computation experiments of the R&D process management of complex equipment.

Article
Publication date: 10 January 2023

Betsy Van der Veer Martens

This paper reviews research developments in semiosis (sign activity) as theorized by Peirce, Eco and Sebeok, focusing specifically on the current study of “semiotic threshold…

Abstract

Purpose

This paper reviews research developments in semiosis (sign activity) as theorized by Peirce, Eco and Sebeok, focusing specifically on the current study of “semiotic threshold zones,” which range from the origins of life through various nonhuman life forms to artificial life forms, including those symbolic thresholds most familiar to library and information science (LIS) researchers. The intent is to illustrate potential opportunities for LIS research beyond its present boundaries.

Design/methodology/approach

The paper provides a framework that describes six semiotic threshold zones (presemiotic, protosemiotic, phytosemiotic, zoosemiotic, symbolic and polysemiotic) and notable work being done by researchers in each.

Findings

While semiotic researchers are still defining the continuum of semiotic thresholds, this focus on thresholds can provide a unifying framework for significance as human and nonhuman interpretations of a wide variety of signs accompanied by a better understanding of their relationships becomes more urgent in a rapidly changing global environment.

Originality/value

Though a variety of semiotic-related topics have appeared in the LIS literature, semiotic thresholds and their potential relationships to LIS research have not been previously discussed there. LIS has traditionally tasked itself with the recording, dissemination and preservation of knowledge, and in a world that faces unprecedented environmental and global challenges for all species, the importance of these thresholds may well be considered as part of our professional obligations in potentially documenting and archiving the critical differences in semiosis that extend beyond purely human knowledge.

Details

Journal of Documentation, vol. 79 no. 4
Type: Research Article
ISSN: 0022-0418

Keywords

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