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This paper aims to draw on current research in public policy, and more specifically about a collaborative design process for a poor suburban community in São Paulo, Brazil…
This paper aims to draw on current research in public policy, and more specifically about a collaborative design process for a poor suburban community in São Paulo, Brazil and its relation to social cybernetics as the “science of effective organization.” The research project in public policy, online‐communities, has been financed by the state‐sponsored agency FAPESP since 2003, and involves four research groups from the Architecture and Computer Science Departments at the University of São Paulo, and various public and non‐governmental organizations under the coordination of Nomads.usp Research Center (Center for Studies on Interactive Living, www.eesc.usp.br/nomads).
The design methodology includes three premises: an organization of the team which considers multidisciplinary and multicultural aspects; the involvement of potential users as creators of the virtual community and of its concrete space; and the concern that the process will be organized so that autonomy and evolution take place.
Special interest in the comparison of architectural methods and cybernetics is to understand how information and communication are dealt with using a design process to promote active exchange of knowledge and competences, and to improve interaction and conversation in a local context of large social differences, affected by lack of opportunities and regulating structures.
Owing to its constant questioning of viability, adaptability and recursion, cybernetics should be able to make the designer team constantly revise the proposal to change conditions during its process of implementation and later autonomy.
The paper discusses the actual relevance of the use of the cybernetic theory as a way to improve information and communication between designers and the population in poor communities.
The purpose of this paper is to argue that the potential for contemporary media art production is based on the productive action itself, and that this activity supports…
The purpose of this paper is to argue that the potential for contemporary media art production is based on the productive action itself, and that this activity supports the negotiating of understandings. This discussion is based on second‐order cybernetics principles, in which the researcher's role is considered in the observation process. It emphasizes the idea that media art is a social and aesthetic system based on conversation and autopoietic processes.
This argument is based upon a master's research dissertation on contemporary media art production, conducted at the Center for Interactive Living Studies (Nomads.usp). The methodology is based on an immersion in an action‐centered research process: the authors conducted a literature review, interviewed 26 people, including artists, curators and theoreticians, visited several exhibitions, media art centers, and produced an interactive installation.
Aesthetic propositions may trigger conversational processes within different perspectives. The authors see this as related to Luhmann's writings about art as both an aesthetic and social system. Despite the utopian nature of the proposition the authors identify a second‐order cybernetic relevance in their investigation.
Limitations are related to the intrinsic specificity of the adopted methodology. It may be possible to derive general theoretical abstractions or methods from the described investigation, but this was never the authors’ intention.
The authors suggest recognition of media art as a collective practice, discussing this complex activity at micro (individual goals) and macro (overall goals) levels.
This application of self‐reference to our reflective art and design research practice will enhance the design of future projects.