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Chaw Thet Zan and Hayato Yamana
The paper aims to estimate the segment size and alphabet size of Symbolic Aggregate approXimation (SAX). In SAX, time series data are divided into a set of equal-sized segments…
Abstract
Purpose
The paper aims to estimate the segment size and alphabet size of Symbolic Aggregate approXimation (SAX). In SAX, time series data are divided into a set of equal-sized segments. Each segment is represented by its mean value and mapped with an alphabet, where the number of adopted symbols is called alphabet size. Both parameters control data compression ratio and accuracy of time series mining tasks. Besides, optimal parameters selection highly depends on different application and data sets. In fact, these parameters are iteratively selected by analyzing entire data sets, which limits handling of the huge amount of time series and reduces the applicability of SAX.
Design/methodology/approach
The segment size is estimated based on Shannon sampling theorem (autoSAXSD_S) and adaptive hierarchical segmentation (autoSAXSD_M). As for the alphabet size, it is focused on how mean values of all the segments are distributed. The small number of alphabet size is set for large distribution to easily distinguish the difference among segments.
Findings
Experimental evaluation using University of California Riverside (UCR) data sets shows that the proposed schemes are able to select the parameters well with high classification accuracy and show comparable efficiency in comparison with state-of-the-art methods, SAX and auto_iSAX.
Originality/value
The originality of this paper is the way to find out the optimal parameters of SAX using the proposed estimation schemes. The first parameter segment size is automatically estimated on two approaches and the second parameter alphabet size is estimated on the most frequent average (mean) value among segments.
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The validity of transliteration in documentation is questioned in light of the resulting loss of precise information. The process is examined from the linguist's, cataloguer's…
Abstract
The validity of transliteration in documentation is questioned in light of the resulting loss of precise information. The process is examined from the linguist's, cataloguer's, and user's points of view. The pros and cons of phonetic transcription vs. scientific transliteration are discussed. Specific problems of several non‐Roman alphabets are touched upon. The author advocates development of non‐Latin print chains for computers used for documentation work. Where the cost of this is prohibitive, scientific transliteration is imperative for the purposes of international documentation. For library purposes, maintenance of separate catalogues for each script is recommended.
Afan Galih Salman and Christian Antonius
The purpose of this paper is to develop and evaluate a mobile educational application that supports fun learning for children. This paper describes an educational game application…
Abstract
Purpose
The purpose of this paper is to develop and evaluate a mobile educational application that supports fun learning for children. This paper describes an educational game application “Laut ABC”, which is an Android-based app that aims to be a learning tool with an attractive design that would help children learn alphabets. The results show that educational game app “Laut ABC” is a effective learning tool and can be used as an alternative for learning alphabets using an interesting and fun-learning concept.
Design/methodology/approach
Research methods include methods of data collection, design and implementation. Data collection was done through research literature, interviews and questionnaires and analyzing some similar applications. Designing game application using storyboard and implementation was the done using the waterfall model for the software development life cycle.
Findings
Most respondents stated that the introduction of alphabets is important for young children. They chose uppercase or capital letters to be used in the game. A majority of the respondents answered that the order of writing alphabets is important. These respondents agreed that educational games are a means for children to learn alphabets, as well as learn to write and pronounce alphabets. The application can also provide writing exercises to train childrens’ memory. The usual difficulties parents’ stated were that the children feel tired and are not in the mood to learn, have poor concentration, have difficulty in responding and seem to be disinclined to learn. Most of the parents mentioned that the critical points in children’s applications were the design of the educational application and completeness as a whole.
Originality/value
The paper reports the development of game’s design —- display, navigation, instruction and feedback. It can be said that the users had no difficulty in playing the game.
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A corporate innovation strategy implies that a firm’s strategic intent is to continuously leverage entrepreneurial opportunities for growth- and advantage-seeking purposes…
Abstract
A corporate innovation strategy implies that a firm’s strategic intent is to continuously leverage entrepreneurial opportunities for growth- and advantage-seeking purposes. Corporate innovation has gained greater research attention with a focus on the factors that influence an organization’s willingness to initiate and sustain an innovation strategy. In the current disruptive age, firms acknowledge the importance of corporate innovation (also referred to as corporate entrepreneurship) as the critical element for sustained competitive advantage in the global economy. Yet, it has been reported that many organizations struggle with the actual implementation of an innovative strategy. While there are key challenges that must be addressed by today’s corporate innovative leaders in this age of disruptive innovation, many of today’s technological companies are finding success in reaching for the future. As research on corporate innovative activity has evolved, there is still a need to examine some of the latest innovative developments with the technological sector since they are regarded as leading this disruptive age. This chapter examines the most recognized companies in the technological space and discusses their newest explorations. In addition, a framework is presented to illustrate similarities and differences in their approaches to corporate innovation activity.
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The overall aim of the chapter is to explore how preschoolers with different language backgrounds accomplish everyday interaction at a Swedish preschool, where the lingua franca…
Abstract
Purpose
The overall aim of the chapter is to explore how preschoolers with different language backgrounds accomplish everyday interaction at a Swedish preschool, where the lingua franca (common language) is Swedish. More specifically, it aims to analyze how the target children, despite their limited language resources in Swedish, use their existing communicative resources to make friends and achieve intersubjectivity in front of two alphabet charts illustrating the Arabic and Latin alphabets, respectively.
Methodology/approach
The data are drawn from a single play episode between three boys and a girl, aged four years. Their interaction was video-recorded, and the analytical framework of the study is influenced by ethnomethodological work on social action focusing particularly on participants’ methodical ways of accomplishing and making sense of social activities.
Findings
The analyses show that the children’s trajectory of achieving intersubjectivity was partly bothersome as their interpretation of the alphabet charts diverged, due to their different language knowledge and earlier experiences. Hence, to attain joint understanding and intersubjectivity, they used a range of communicative resources: besides speaking Swedish they used word mixing, attention-getters (“look” and “check it out”), and nonverbal moves such as pointing, gesturing, intone, and screaming. It is notable that, despite some problems in understanding, their desire to make friends and have fun together seemed to compensate for their joint failure to always understand each other.
Practical implications
Detailed analyses and observations of how children with diverse language backgrounds use their communicative resources to achieve intersubjectivity and make friends can be useful for preschool teachers’ understanding of how they can further support the children’s socialization and capturing of the majority language – here Swedish.
Originality/value
The present chapter contributes to a wider understanding of how second-language learning is a complex trajectory edged with both setbacks and successes, especially when all the children interacting have diverse language backgrounds and experiences. However, the analysis highlights how, in their endeavor to make friends, the children find ways to solve problems in situ in their own way, and enjoy each other’s company despite the fragility of the play and their language shortcomings.
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A new and realistic approach to manageable natural sets of morphological and morphogenetic elements is discussed with a view to simplifying computer‐assisted design functions and…
Abstract
A new and realistic approach to manageable natural sets of morphological and morphogenetic elements is discussed with a view to simplifying computer‐assisted design functions and rendering such capability more flexible, powerful, and innovative for future needs in CAAD (Computer Assisted Architectural Design). The author believes that despite the violent hubris of a small but shrill party of machine idolators, humanity remains more biological than mechanical, and the salubrious and salutary source of architectural design still rests in the non‐artifactual creativity in which nature abounds, providing the most perennial and enduring source of design for human life and living styles. Computers are said to provide assistance here, especially in human‐interactive feedback loops, as well as can three‐dimensional “sections” of figures in higher spatial dimensions, not necessarily integral.
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Melina Vaughan and Esther Howard
This lesson plan allows one’s class to develop an appreciation for history through an examination of the symbolic art of quilting. The story F is for Friendship: A Quilt Alphabet…
Abstract
This lesson plan allows one’s class to develop an appreciation for history through an examination of the symbolic art of quilting. The story F is for Friendship: A Quilt Alphabet by Helen L. Wilbur is utilized to create a classroom environment filled with appreciation for one another. Students are taken on a journey of quilts through the alphabet in this book. With the creation of a classroom quilt, students embrace diversity and appreciate historical contributions.
Distress signalling according to generally accepted methods and codes has always been the main reason for human survival in sea disasters. Examines the origin of this type of…
Abstract
Distress signalling according to generally accepted methods and codes has always been the main reason for human survival in sea disasters. Examines the origin of this type of communication and its connection to natural senses and channels together with the alphabets, codes and special distress signals used at sea. Reviews the evolution and transformation of the old channels through the introduction of electronic communication, and the opening of some entirely new channels. Compares the different distress channels and makes some proposals concerning new distress signals.
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An essential corporate decision-making tool, the Boston Consulting Group's growth-share matrix, is due for an upgrade. The purpose of this paper is to upgrade this growth matrix…
Abstract
Purpose
An essential corporate decision-making tool, the Boston Consulting Group's growth-share matrix, is due for an upgrade. The purpose of this paper is to upgrade this growth matrix for use by corporate managers in the current platform age. Designed in the conglomerate age of the 1960s and 1970s to help corporate managers make disciplined and systematic portfolio investment decisions, the matrix is ill-adapted to the platform age in which we now live. The most valuable companies in the world are now platform companies, and many companies are transitioning to a more platform-based corporate portfolio. In this paper, the author explains how corporate managers can build and execute a sustainable platform portfolio.
Design/methodology/approach
The author started with a thorough study of the contextual assumptions and theoretical background of the original Boston Consulting Group growth-share matrix (which the author has been teaching for the past decade). He contrasted these with the assumptions and theoretical background developed in the platform strategy literature. To test and refine the framework, the author presented and discussed its applicability at companies such as GSK and with local consultants. He then used five consecutive cohorts of master students [280 students (70 groups)] to test this framework on a total of 20 companies (both “born platform” and “product to platform” companies).
Findings
The platform ecosystem age requires a corporate decision-making matrix that discriminates between businesses on the basis of platform market growth and platform commercialization capability, rather than product market growth and market share. As in the original matrix, these businesses correspond to three different investment horizons (Figure 1): the continuous renewal of blockbuster business, the integration of emerging killer businesses and the experimentation with joint innovation businesses. This paper helps corporate managers build and execute a sustainable platform portfolio by means of a sequence of six decision-making steps and a clear organizational template for successful execution.
Originality/value
The portfolio matrix, decision-making sequence and organizational execution advice presented in this paper are fit for both “born platform” companies such as Google (Alphabet) and “product to platform” hybrids such as Lego. The paper illustrates this with practical examples for both types of companies.
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