Search results

1 – 10 of over 8000
Article
Publication date: 11 November 2013

Jess Power

– The aim of this paper was to explore the use of objective fabric parameters in 3D virtual garment simulation.

1077

Abstract

Purpose

The aim of this paper was to explore the use of objective fabric parameters in 3D virtual garment simulation.

Design/methodology/approach

Two methods (fabric assurance by simple testing and Browzwear's fabric testing kit) of obtaining objective fabric measurements and the derived parameters for virtual garment simulation were studied. Three parameters (extension, shear and bend) were investigated to establish whether the selected virtual software derived comparable parameters from the objective fabric measurements.

Findings

It was found that the conversion from the objective fabric measurement data to the required parameters for virtual simulation varied significantly. Manual analysis of the objective measurements showed the two test methods to be comparable for extension and shear parameters; However, some adjustment to the test method was required. The third parameter to be investigated (bending rigidity) concluded that the test methods and results obtained from the two different apparatus were not comparable and recommended further experimentation using a different testing technique.

Research limitations/implications

Future research should be conducted on a larger variety of fabrics ensuring comparable loads are used in the testing of the extensibility parameters. An expansion of this preliminary study should give more conclusive evidence of the trends observed.

Originality/value

Objective measurement of extension, shear and bend properties was investigated in relation to the derived parameters for a selected virtual simulation package. An understanding of such parameters will aid the general industry in adapting 3D virtual garment simulation as part of the standard product development process, resulting in a significantly shorter product development cycle.

Details

International Journal of Clothing Science and Technology, vol. 25 no. 6
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 26 August 2021

Yuran Jin, Robert Campbell, Jinhuan Tang, Huisheng Ji, Danrong Song and Xiaoqin Liu

Global economic growth provides new opportunities for the development of clothing enterprises, but at the same time, the rapid growth of clothing customization demand and the…

Abstract

Purpose

Global economic growth provides new opportunities for the development of clothing enterprises, but at the same time, the rapid growth of clothing customization demand and the gradual increase of clothing costs also pose new challenges for the development of clothing enterprises. In this context, 3D printing technology is injecting new vitality and providing a new development direction for the vigorous development of clothing enterprises. However, with the application of 3D printing technology, more and more clothing enterprises are facing the problem of business model innovation. In view of the lack of relevant research, it is necessary to carry out exploratory research on this issue.

Design/methodology/approach

The business model canvas method was adopted to design business model for clothing enterprises using 3D printing. The simulation model of the designed business model was constructed by a system dynamics method, and the application of the designed business model was analysed by a scenario simulation.

Findings

Mass selective customization-centralized manufacturing (MSC-CM) business model was constructed for clothing enterprises using 3D printing, and a static display was carried out using the BMC method. A dynamic simulation model of the MSC-CM business model was constructed. The future scenario of clothing enterprises using 3D printing was developed, and a simulated enterprise was analysed. The results show that the MSC-CM business model has a good application value. The simulation model of the MSC-CM business model performs the function of a business strategy experiment platform and also has a good practical application value.

Research limitations/implications

The MSC-CM business model is only a typical business model for clothing enterprises using 3D printing. It is necessary to further develop other business models, and some elements of the MSC-CM business model need to be further improved. In addition, the MSC-CM business model simulation uses a general model, which is not suitable for all clothing enterprises using 3D printing. When the model is applied, the relevant enterprises can further adjust and optimize it, thereby improving the validity of the simulation model.

Originality/value

To the best of the authors’ knowledge, this is the first paper on the MSC-CM business model for garment enterprises using 3D printing. Secondly, it is the first time that the business model of clothing enterprises using 3D printing has been simulated. In particular, the proposed business model simulation provides the possibility for testing the business strategy of clothing enterprises using 3D printing. In addition, a positive attempt has been made in the collaborative research of using both a static display business model and a dynamic simulation business model.

Article
Publication date: 1 April 1998

Bernd Kreuzer and Dragoslav Milojevic

Suppliers of industrial paint finishing lines usually have only a relatively short time in which to submit tenders for the lines and get them up and running. “Simultaneous…

Abstract

Suppliers of industrial paint finishing lines usually have only a relatively short time in which to submit tenders for the lines and get them up and running. “Simultaneous engineering” meets this need. Focuses on simulation software which allows the behaviour of projected installations as well as the associated physical and logistical processes to be examined in detail. Describes the 3D simulation system currently being used by ABB to determine object motion and material flow.

Details

Industrial Robot: An International Journal, vol. 25 no. 2
Type: Research Article
ISSN: 0143-991X

Keywords

Article
Publication date: 8 September 2021

Yuezong Wang, Jinghui Liu, Mengfei Guo and LiuQIan Wang

A three-dimensional (3D) printing error simulation approach is proposed to analyze the influence of tilted vertical beams on the 3D printing accuracy. The purpose of this study is…

Abstract

Purpose

A three-dimensional (3D) printing error simulation approach is proposed to analyze the influence of tilted vertical beams on the 3D printing accuracy. The purpose of this study is to analyze the influence of such errors on printing accuracy and printing quality for delta-robot 3D printer.

Design/methodology/approach

First, the kinematic model of a delta-robot 3D printer with an ideal geometric structure is proposed by using vector analysis. Then, the normal kinematic model of a nonideal delta-robot 3D robot with tilted vertical beams is derived based on the above ideal kinematic model. Finally, a 3D printing error simulation approach is proposed to analyze the influence of tilted vertical beams on the 3D printing accuracy.

Findings

The results show that tilted vertical beams can indeed cause 3D printing errors and further influence the 3D printing quality of the final products and that the 3D printing errors of tilted vertical beams are related to the rotation angles of the tilted vertical beams. The larger the rotation angles of the tilted vertical beams are, the greater the geometric deformations of the printed structures.

Originality/value

Three vertical beams and six horizontal beams constitute the supporting parts of the frame of a delta-robot 3D printer. In this paper, the orientations of tilted vertical beams are shown to have a significant influence on 3D printing accuracy. However, the effect of tilted vertical beams on 3D printing accuracy is difficult to capture by instruments. To reveal the 3D printing error mechanisms under the condition of tilted vertical beams, the error generation mechanism and the quantitative influence of tilted vertical beams on 3D printing accuracy are studied by simulating the parallel motion mechanism of a delta-robot 3D printer with tilted vertical beams.

Details

Rapid Prototyping Journal, vol. 27 no. 9
Type: Research Article
ISSN: 1355-2546

Keywords

Article
Publication date: 7 November 2016

Aijun Zhang, Xinxin Li, Pibo Ma, Ying Xiong and Gaoming Jiang

Realistic geometric description is essential for simulating physical properties of warp-knitted velvet fabrics, which are widely used for home-textiles and garments. The purpose…

Abstract

Purpose

Realistic geometric description is essential for simulating physical properties of warp-knitted velvet fabrics, which are widely used for home-textiles and garments. The purpose of this paper is to provide an approach to the description of patterned piles and propose a customized simulation model to realize highly real-time simulation of warp-knitted velvet fabrics in three dimensions.

Design/methodology/approach

Based on knitting technology and structure features, a mathematical model to qualify forming possibility of piles is conducted by assessing underlaps of pattern bars and pile ground bars. When the pile areas and ground areas are classified, a three-dimensional (3D) space coordinate is built, of which the z-axis is divided into equal spaces to form certain multi-layer textured slices. Color and transparency of piles on each textured slice can be computed and generated by mapping to 3D geometrical grid layers with particular mapping relationship. Moreover, piles’ deflection and spatial collision are also taken into account to make sure high uniformity with real fabrics.

Findings

According to the models built, a simulator special for warp-knitted patterned velvet fabrics is programed via Visual C++ and the models are proven practical and easily implemented by comparing simulated effect of one sample with real fabric.

Research limitations/implications

Because of present limited research, 3D simulation of patterned velvet fabrics knitted on double-needle bar Raschel machine as well as 3D shadow effect will be studied in the further research.

Practical implications

The paper includes implications for designing patterned velvet products and shows convenience to instantly see finished effect without sampling on machine.

Originality/value

This paper fulfills a featured simulation method for warp-knitted patterned velvet fabrics in 3D dimensions for the first time.

Details

International Journal of Clothing Science and Technology, vol. 28 no. 6
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 2 January 2024

Haisang Liu, Gaoming Jiang and Zhijia Dong

The warp-knitted fully-formed shorts are one kind of fully-formed garments knitted by a double-needle bar machine, which is widely used in the medical field. Because of its…

Abstract

Purpose

The warp-knitted fully-formed shorts are one kind of fully-formed garments knitted by a double-needle bar machine, which is widely used in the medical field. Because of its distinctive forming method, designers are unable to grasp the final effect of the product accurately during the design process. The purpose of this paper is to clarify a visible 3D simulation method in the design process along with the knitting method and structure characteristics, which is reflected in the final product effect.

Design/methodology/approach

This study introduces a simulation process for warp-knitted fully-formed fabric from an input 3D surface model group. Stitch mesh models are established according to the garment structure and the triangle index of the garment model that swchape-controlling points belong to is calculated. The garment model group includes a 2D plate and a 3D model, between which there is a space coordinate transformation relationship. The study makes use of the 3D tubes to connect the coordinate points in order and render the tubes in real yarn colors. The effects of two parameters, radial segment and tubular segment, are analyzed and decided to obtain a fine surface within a reasonable rendering time.

Findings

A stereoscopic simulation process from flat fabric to 3D product is realized using computer graphics technology. The warp-knitted fully-formed short is shown during the design process within a short time by setting the rendering parameters of tubular segments (ts = 125) and radial segments (rs = 6).

Originality/value

Visual simulation for the shorts provides a time-saving and resource-saving method for structure design and parameter modification before knitting. There is no need to knit samples repeatedly to satisfy demand, which indicates that it is a saver of time and resources.

Details

International Journal of Clothing Science and Technology, vol. 36 no. 1
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 27 March 2020

Yongcai Hu, Wei Sun, Xigang Liu, Quan Gan and Jie Shi

The purpose of this study is to enhance audience experience in museum by using three-dimensional (3D) virtual simulation technology.

1164

Abstract

Purpose

The purpose of this study is to enhance audience experience in museum by using three-dimensional (3D) virtual simulation technology.

Design/methodology/approach

In this study, a large space museum building tourism demonstration system based on 3D virtual simulation technology was proposed. Starting from the concept of virtual reality (VR), the characteristics of VR and the classification of VR systems were introduced, and the research status of VR technology at home and abroad and the application of 3D virtual simulation were discussed. Then the key technologies of 3D modeling, 3D scene optimization and 3D simulation driving of 3D virtual simulation were expounded, and the characteristics and application scope of different technical methods were analyzed. Finally, an example of the Hongzhou Kiln 3D network museum was listed.

Findings

The research results showed that 3D virtual simulation has a wide range of applications in the field of VR. Different elements need to be considered for different types of applications, and different contents need to be integrated to achieve the corresponding interaction modes.

Originality/value

Virtual image; multimedia; large space museum; tourism demonstration system; 3D virtual simulation technology.

Article
Publication date: 25 April 2024

Mohammed Messadi, Larbi Hadjout and Noureddine Takorabet

This paper aims to develop a new 3D analytical model in cylindrical coordinates to study radial flux eddy current couplers (RFECC) while considering the magnetic edge and 3D

Abstract

Purpose

This paper aims to develop a new 3D analytical model in cylindrical coordinates to study radial flux eddy current couplers (RFECC) while considering the magnetic edge and 3D curvature effects, and the field reaction due to the induced currents.

Design/methodology/approach

The analytical model is developed by combining two formulations. A magnetic scalar potential formulation in the air and the magnets regions and a current density formulation in the conductive region. The magnetic field and eddy currents expressions are obtained by solving the 3D Maxwell equations in 3D cylindrical coordinates with the variable separation method. The torque expression is derived from the field solution using the Maxwell stress tensor. In addition to 3D magnetic edge effects, the proposed model takes into account the reaction field effect due to the induced currents in the conducting part. To show the accuracy of the developed 3D analytical model, its results are compared to those from the 3D finite element simulation.

Findings

The obtained results prove the accuracy of the new developed 3D analytical model. The comparison of the 3D analytical model with the 2D simulation proves the strong magnetic edge effects impact (in the axial direction) in these devices which must be considered in the modelling. The new analytical model allows the magnetic edge effects consideration without any correction factor and also presents a good compromise between precision and computation time.

Practical implications

The proposed 3D analytical model presents a considerably reduced computation time compared to 3D finite element simulation which makes it efficient as an accurate design and optimization tool for radial flux eddy current devices.

Originality/value

A new analytical model in 3D cylindrical coordinates has been developed to find the electromagnetic torque in radial flux eddy current couplers. This model considers the magnetic edge effects, the 3D curvature effects and the field reaction (without correction factors) while improving the computation time.

Details

COMPEL - The international journal for computation and mathematics in electrical and electronic engineering , vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 0332-1649

Keywords

Article
Publication date: 11 April 2024

Youngsook Kim and Fatma Baytar

The research evaluated the feasibility of 3D dynamic fit utilizing female compression tops by comparatively analyzing the virtual and actual dynamic fit.

Abstract

Purpose

The research evaluated the feasibility of 3D dynamic fit utilizing female compression tops by comparatively analyzing the virtual and actual dynamic fit.

Design/methodology/approach

Six female participants were 3D body-scanned and photographed in compression tops in four types of athletic movements (pull-up, kettlebell swing, circle-crunch and sit-up). Fit measurements, waist cross-sectional areas, waist width, waist depth, numerical simulation of clothing pressure (kPa) and objective pressure measurements (kPa) were collected from 3D virtual animation, 3D fit scan data and actual photos with the four types of athletic motions. The data were comparatively investigated between virtual and actual dynamic fit.

Findings

The 3D-animated body was not reflected with human body deformation because only bone structure was changed while maintaining the constant forms of muscle and body surface in athletic movements. Due to this consistency of virtual dynamic fit, there were significant differences with the actual dynamic fit at the top length, shoulder width and waist cross-sectional areas. Also, the virtual dynamic pressure indicated significantly higher levels than the objective dynamic pressure while presenting no significant correlations at the front neckline, breast, lateral waist, upper back, back armhole and back waist.

Originality/value

This study is the first to verify multiple aspects of virtual dynamic fit using 3D digital technology. This study provided useful information about which aspects of the current virtual animation need to be improved to apply in the dynamic fit evaluation.

Details

International Journal of Clothing Science and Technology, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 5 November 2019

Zhenbin Jiang, Juan Guo and Xinyu Zhang

A common pipeline of apparel design and simulation is adjusting 2D apparel patterns, putting them onto a virtual human model and performing 3D physically based simulation

Abstract

Purpose

A common pipeline of apparel design and simulation is adjusting 2D apparel patterns, putting them onto a virtual human model and performing 3D physically based simulation. However, manually adjusting 2D apparel patterns and performing simulations require repetitive adjustments and trials in order to achieve satisfactory results. To support future made-to-fit apparel design and manufacturing, efficient tools for fast custom design purposes are desired. The purpose of this paper is to propose a method to automatically adjust 2D apparel patterns and rapidly generate acustom apparel style for a given human model.

Design/methodology/approach

The authors first pre-define a set of constraints using feature points, feature lines and ease allowance for existing apparels and human models. The authors formulate the apparel fitting to a human model, as a process of optimization using these predefined constraints. Then, the authors iteratively solve the problem by minimizing the total fitting metric.

Findings

The authors observed that through reusing existing apparel styles, the process of designing apparels can be greatly simplified. The authors used a new fitting function to measure the geometric fitting of corresponding feature points/lines between apparels and a human model. Then, the optimized 2D patterns are automatically obtained by minimizing the matching function. The authors’ experiments show that the authors’ approach can increase the reusability of existing apparel styles and improve apparel design efficiency.

Research limitations/implications

There are some limitations. First, in order to achieve interactive performance, the authors’ current 3D simulation does not detect collision within or between adjacent apparel surfaces. Second, the authors’ did not consider multiple layer apparels. It is non-trivial to define ease allowance between multiple layers.

Originality/value

The authors use a set of constraints such as ease allowance, feature points, feature lines, etc. for existing apparels and human models. The authors define a few new fitting functions using these pre-specified constraints. During physics-driven simulation, the authors iteratively minimize these fitting functions.

Details

International Journal of Clothing Science and Technology, vol. 32 no. 2
Type: Research Article
ISSN: 0955-6222

Keywords

1 – 10 of over 8000