Information and Learning Sciences: Volume 122 Issue 9/10


Table of contents

Collaborative idea exchange and material tinkering influence families’ creative engineering practices and products during engineering programs in informal learning environments

Soo Hyeon Kim, Heather Toomey Zimmerman

This paper aims to investigate how families’ sociomaterial experiences in engineering programs held in libraries and a museum influence their creative engineering…

Interdependent creativity for learning in a virtual world

Martine Gadille, Maria Antonietta Impedovo, Josephine Rémon, Caroline Corvasce

The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network…

Supporting the initial work of evidence-based improvement cycles through a data-intensive partnership

Alex J. Bowers, Andrew E. Krumm

Currently, in the education data use literature, there is a lack of research and examples that consider the early steps of filtering, organizing and visualizing data to…

(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp

Taylor M. Kessner, Priyanka Parekh, Earl Aguliera, Luis E. Pérez Cortés, Kelly M. Tran, Sinem Siyahhan, Elisabeth R. Gee

This paper aims to explore how making tabletop board games elicited adolescents’ design thinking during their participation in a summer game design camp at their local library.

Knowledge sharing discourse types used by key actors in online affinity spaces

Priya Sharma, Qiyuan Li, Susan M. Land

The growth of online social network sites and their conceptualization as affinity spaces makes them well suited for exploring how individuals share knowledge and practices…

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  • Dr Rebecca Reynolds
  • Dr Samuel Chu