Table of contents
Does gamified elements influence on user’s intention to adopt and intention to recommend internet banking?
Samar Rahi, Mazuri Abd. GhaniUnderstanding the main determinants of internet banking is important for banks and users. Although several prior research projects have focused on the factors that impact on…
Does academic major matter in mobile assisted language learning? A quasi-experimental study
Nattaporn Thongsri, Liang Shen, Bao YukunThe purpose of this paper is to investigate the use of mobile assisted language learning (MALL) in vocabulary learning among English foreign language learners in China with a lens…
Quick response code scanning for children’s informal learning
Tingting Chung, Stephanie Wilsey, Alexandra Mykita, Elaine Lesgold, Jennifer BourneMobile technologies, such as QR codes, play a particularly important role in scaffolding the child user’s active learning in informal environments. The purpose of this paper is to…
An information system architecture for ensuring anonymity of student survey responses
Alireza Ardalan, Roya K. Ardalan, Shailaja Rao, Kay B. AlexanderThere has been a lack of an information systems architecture which explicitly illustrates processes that make and maintain the anonymity of student responses in an online system…
Technology in problem-based learning: helpful or hindrance?
Sherry Fukuzawa, Joel CahnThe purpose of this paper is to examine the relationship between student motivation and technology in the implementation of problem-based learning (PBL) in a technologically…
ISSN:
2056-4880Renamed from:
Campus-Wide Information SystemsOnline date, start – end:
2015Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Prof Glenn Hardaker