Table of contents
The use of e‐learning is largely predicated upon the assumption that it can facilitate improvements in student learning and therefore can be more effective than conventional…
Combining learning and assessment in assessment‐based gaming environments: A case study from a New York City schoolDiego Zapata‐Rivera, Waverely VanWinkle, Bryan Doyle, Alyssa Buteux, Malcolm Bauer
The purpose of this paper is to propose and demonstrate an evidence‐based scenario design framework for assessment‐based computer games.
The course management system (CMS), as an evolving tool and innovation, is increasingly used to promote the quality, efficiency and flexibility of teaching and learning in higher…
Online date, start – end:2004
Copyright Holder:Emerald Publishing Limited
- Assoc Prof Pedro Isaias