Interactive Technology and Smart Education

Category:

Information and Knowledge Management

Table Of Contents: Volume 6 Issue 3

Combining learning and assessment in assessment‐based gaming environments

Diego Zapata‐Rivera, Waverely VanWinkle, Bryan Doyle, Alyssa Buteux, Malcolm Bauer

The purpose of this paper is to propose and demonstrate an evidence‐based scenario design framework for assessment‐based computer games.

Revisiting e‐learning effectiveness: proposing a conceptual model

George Macgregor, James Turner

The use of e‐learning is largely predicated upon the assumption that it can facilitate improvements in student learning and therefore can be more effective than…

Course management systems in higher education: understanding student experiences

Allan Yuen, Robert Fox, Angie Sun, Liping Deng

The course management system (CMS), as an evolving tool and innovation, is increasingly used to promote the quality, efficiency and flexibility of teaching and learning in…

Blended and online learning: student perceptions and performance

Stewart Adam, Deon Nel, Stewart Adam, Deon Nel

The purpose of this paper is to improve educator knowledge of the antecedents and consequences of blended learning in higher education.

ISSN:

1741-5659

Online date, start – end:

2004

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Pedro Isaias