Interactive Technology and Smart Education

Category:

Information and Knowledge Management

Table Of Contents: Volume 3 Issue 4

The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom

Megan Miller, Volker Hegelheimer

Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond…

Participatory design of learning media: Designing educational computer games with and for teenagers

Karin Danielsson, Charlotte Wiberg

This paper reports on how prospective users may be involved in the design of entertaining educational computer games. The paper illustrates an approach, which combines…

Decision making in online fantasy sports communities

Brian Smith, Priya Sharma, Paula Hooper

This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on…

Making exam preparation an enjoyable experience

Stephan Lukosch, Till Schümmer

During oral exams at the German distance learning university, we noticed that students fear that they will be faced with questions that they have not anticipated. In our…

A serious game for traffic accident investigators

Ahmed Binsubaih, Steve Maddock, Daniela Romano

In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are…

Tangible math

Lori L. Scarlatos

Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a…

ISSN:

1741-5659

Online date, start – end:

2004

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Pedro Isaias