Interactive Technology and Smart Education

Category:

Information and Knowledge Management

Table Of Contents: Volume 3 Issue 2

E‐learning: vision to reality

Christina Mainka, Angela Benzies

E‐learning offers many exciting opportunities for supporting a wide range of students to learn more effectively, but it has also created significant challenges for…

Student teamwork: Developing virtual support for team projects

Janice Whatley

In the 21st century team working increasingly requires online cooperative skills as well as more traditional skills associated with face to face team working. Virtual team…

Creating accessible educational multimedia through editing automatic speech recognition captioning in real time

Mike Wald

Lectures can be digitally recorded and replayed to provide multimedia revision material for students who attended the class and a substitute learning experience for…

Implementing learner‐centred design: The interplay between usability and instructional design practices

Panagiotis Zaharias, Angeleiki Poulymenakou

New requirements for the design of interactive systems call for a human‐centred approach. Learner‐centred design has been considered as the equivalent of human (or user…

Developing organisational ‘off‐the‐shelf’ capacity: Continued implications for tutors who wish to increase their re‐use of electronically delivered time‐based media

Gayle Calverley

Higher inclusion rate of different media types within technology‐supported learning scenarios is becoming more necessary for higher education, as it seeks to attract more…

IT education, girls and game modding

Ibrahim Yucel, Joseph Zupko, Magy Seif El‐Nasr

Researchers have argued that video games have great utility for learning. Games promote experiential learning and can be used to facilitate active learning. This paper…

ISSN:

1741-5659

Online date, start – end:

2004

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Pedro Isaias