Table of contents
Offering a framework for value co-creation in virtual academic learning environments
Mina Ranjbarfard, Mahboobeh Heidari SureshjaniThis research aims to convert the traditional teacher–student models, in which teachers determine the learning resources, into a flexible structure and an active learning…
A gamification design for the classroom
Michael Hitchens, Rowan TullochThe research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification…
New technology in health education: Nursing students’ application of mobile technology in the classroom in Ghana
Charles Buabeng-AndohThe purpose of this paper is to investigate undergraduate nursing students’ use of mobile learning (m-learning) and the factors contributing to their use of m-learning.
Assessing e-learning system in higher education institutes: Evidence from structural equation modelling
Muhammad Ali, Syed Ali Raza, Wasim Qazi, Chin-Hong PuahThis study aims to examine university students’ acceptance of e-learning systems in Pakistan. A Web-based learning system is a new form of utilizing technological features…
Learner ownership of technology-enhanced learning
Eleanor J. DommettThis paper aims to examine the different ways in which learners may have ownership over technology-enhanced learning by reflecting on technical, legal and psychological ownership.
ISSN:
1741-5659Online date, start – end:
2004Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- Assoc Prof Pedro Isaias