Interactive Technology and Smart Education


Information and Knowledge Management

Table Of Contents: Volume 14 Issue 1

An ontology to support the classification of learning material in an organizational learning environment

Joselaine Valaski, Sheila Reinehr, Andreia Malucelli

The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material…

Principles of successful implementation of lecture recordings in higher education

Frank Ollermann, Rüdiger Rolf, Christian Greweling, André Klaßen

This paper aims to describe the principles underlying the successful implementation of a lecture recording service in higher education.

Factors influencing undergraduate students’ acceptance of a haptic interface for learning gross anatomy

Soonja Yeom, Derek L. Choi-Lundberg, Andrew Edward Fluck, Arthur Sale

This study aims to evaluate factors influencing undergraduate students’ acceptance of a computer-aided learning resource using the Phantom Omni haptic stylus to enable…

Video lectures in e-learning

Jamie Costley, Christopher Henry Lange

Because student viewership of video lectures serves as an important aspect of e-learning environments, video lectures should be delivered in a way that enhances the…

Affect-based adaptation of an applied video game for educational purposes

Boyan Bontchev, Dessislava Vassileva

This paper aims to clarify how affect-based adaptation can improve implicit recognition of playing style of individuals during game sessions. This study presents the “Rush…



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Emerald Publishing Limited

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  • Dr Pedro Isaias