Interactive Technology and Smart Education

Category:

Information and Knowledge Management

Table Of Contents: Volume 11 Issue 1

DGIST: a digital game for international students' adjustment

Maryam Bisadi, Alton Y.K. Chua

– This paper aims to explore the use of digital game to help international student to acquire adjustment-related information.

Exploring learning how to learn in a team-based engineering education

Dirk Ifenthaler, Zahed Siddique, Farrokh Mistree

In this paper, the authors aim to explore how students learn how to learn in a team-based graduate course Designing for Open Innovation using a theoretical framework that…

YouFlow Microblog

Rafael Krejci, Sean Wolfgand Matsui Siqueira

– To present YouFlow Microblog and how its functionalities for discourse structuring and message classification allows improving learning. The paper aims to discuss these issues.

Towards an understanding of real-time continuous feedback from simulation games

Mathews Nkhoma, Jaime Calbeto, Narumon Sriratanaviriyakul, Thu Muang, Quyen Ha Tran, Thanh Kim Cao

Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to…

Motivating an action design research approach to implementing online training in an organisational context

Christine Rogerson, Elsje Scott

The purpose of this paper is to explore the effectiveness of action design research (ADR), a combination of action research and design science research, when conducting…

ISSN:

1741-5659

Online date, start – end:

2004

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Pedro Isaias