Interactive Technology and Smart Education: Volume 11 Issue 1
Table of contents
YouFlow Microblog: Improving learning with the tree discourse structure and lesson plan-based messages categorizationRafael Krejci, Sean Wolfgand Matsui Siqueira
– To present YouFlow Microblog and how its functionalities for discourse structuring and message classification allows improving learning. The paper aims to discuss these issues.
DGIST: a digital game for international students' adjustmentMaryam Bisadi, Alton Y.K. Chua
– This paper aims to explore the use of digital game to help international student to acquire adjustment-related information.
Motivating an action design research approach to implementing online training in an organisational contextChristine Rogerson, Elsje Scott
The purpose of this paper is to explore the effectiveness of action design research (ADR), a combination of action research and design science research, when conducting…
Towards an understanding of real-time continuous feedback from simulation gamesMathews Nkhoma, Jaime Calbeto, Narumon Sriratanaviriyakul, Thu Muang, Quyen Ha Tran, Thanh Kim Cao
Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to…
Exploring learning how to learn in a team-based engineering educationDirk Ifenthaler, Zahed Siddique, Farrokh Mistree
In this paper, the authors aim to explore how students learn how to learn in a team-based graduate course Designing for Open Innovation using a theoretical framework that…
Online date, start – end:2004
Copyright Holder:Emerald Publishing Limited
- Assoc Prof Pedro Isaias