Internet Research: Volume 30 Issue 3


Table of contents

Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating

Max Sjöblom, Joseph Macey, Juho Hamari

Esports (electronic sports) are watched by hundreds of millions of people every year and many esports have overtaken large traditional sports in spectator numbers. The purpose of…


Measuring online live streaming of perceived servicescape: Scale development and validation on behavior outcome

Yu-Hsin Chen, Min-Cing Chen, Ching-Jui Keng

This study aimed to develop and validate an online live streaming perceived servicescape (OLSPS) scale that can help platform service providers to develop strategies for new live…


Value co-creation in firm sponsored online communities: What enables, constrains, and shapes value

Diah Priharsari, Babak Abedin, Emmanuel Mastio

The purpose of this paper is to explore enablers and constraints in value co-creation in sponsored online communities, and to identify firm roles in shaping value co-creation. The…


Abusive supervisors and employees who cyberloaf: Examining the roles of psychological capital and contract breach

Upasnaa A. Agarwal, James B. Avey

The purpose of this study is to examine the effects of abusive supervision on cyberloafing behavior, to test the mediating role of PsyCap in this relationship and the extent to…


The impacts of the privacy policy on individual trust in health information exchanges (HIEs)

Pouyan Esmaeilzadeh

Health information exchange (HIE) initiatives utilize sharing mechanisms through which health information is mostly transmitted without a patient's close supervision; thus…


Show me your expertise before teaming up: Sharing online profiles predicts success in open innovation

Ruqin Ren, Bei Yan, Lian Jian

The purpose of this paper is to examine how communication practices influence individuals’ team assembly and performance in open innovation contests.

Is boredom proneness related to social media overload and fatigue? A stress–strain–outcome approach

Eoin Whelan, A.K.M. Najmul Islam, Stoney Brooks

Social media overload and fatigue have become common phenomena that are negatively affecting people's well-being and productivity. It is, therefore, important to understand the…


It is so! (if you think so!) – IT professionals’ social representation of cloud computing

Luiz Antonio Joia, Gustavo Marchisotti

This study aims to identify the social representation of cloud computing from the perspective of Information Technology (IT) professionals in emerging countries, comparing it with…

Disentangling the factors driving electronic word-of-mouth use through a configurational approach

Ping Wang, Hongxiu Li, Yong Liu

The purpose of this paper is to show how different combinations of the subdimensions of electronic word-of-mouth (eWOM) information quality (consisting of its accuracy…

Effects of cue congruence and perceived cue authenticity in online group buying

Karen C. Kao, Sally Rao Hill, Indrit Troshani

The study investigates how the congruence of online deal popularity and star rating influences service quality expectation in online group buying (OGB) websites. It also…

Motivations of employees' communicative behaviors on social media: Individual, interpersonal, and organizational factors

Yeunjae Lee

Given that an increasing number of social media platforms allow employees to share company-related information, the present study seeks to understand their complicated motivations…


Research on the influence of balance patch on players' character preference

Qi Wang, Yi Yang, Zhengren Li, Na Liu, Xiaohang Zhang

The balance patch is an important but not well studied area to maintain game fairness and improve player entertainment. In this paper, we examine the effect of balance patch on…


Enhancing consumer engagement in e-commerce live streaming via relational bonds

Mingyao Hu, Sohail S. Chaudhry

Enhancing consumer engagement in e-commerce live streaming is critical for e-commerce operators to build relationships and create consumer loyalty. Using the…


Seeing is not always believing: an exploratory study of clickbait in WeChat

Wenping Zhang, Wei Du, Yiyang Bian, Chih-Hung Peng, Qiqi Jiang

The purpose of this study is to unpack the antecedents and consequences of clickbait prevalence in online media at two different levels, namely, (1) Headline-level: what…


The dilemma of social commerce: Why customers avoid peer-generated advertisements in mobile social networks

Xiaodong Li, Chuang Wang, Yanping Zhang

Due to customers' extensive avoidance behavior, social commerce may be less successful than anticipated. This study investigates the underlying mechanism and antecedents that…

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  • Dr Christy Cheung