Internet Research: Volume 29 Issue 2


Table of contents - Special Issue: Online and mobile gaming

Guest Editors: Yuri Seo, Rebecca Dolan, Margo Buchanan-Oliver

Panel report: the dark side of the digitization of the individual

Ofir Turel, Christian Matt, Manuel Trenz, Christy M.K. Cheung, John D’Arcy*, Hamed Qahri-Saremi*, Monideepa Tarafdar*

Digital technologies have diffused into many personal life domains. This has created many new phenomena that require systematic theorizing, testing and understanding. Such…


Explaining user experience in mobile gaming applications: an fsQCA approach

Ilias O. Pappas, Patrick Mikalef, Michail N. Giannakos, Panos E. Kourouthanassis

In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may…


Affective value of game items: a mood management and selective exposure approach

Joonheui Bae, Sang Jin Kim, Kyung Hoon Kim, Dong-Mo Koo

The purpose of this paper is to investigate the relationship between game items and mood management to show the affective value of game items. Specifically, the study examines the…


Perceived CSR initiatives and intention to purchase game items: The motivational mechanism of self-esteem and compassion

Joonheui Bae, Hyun-Hee Park, Dong-Mo Koo

The purpose of this paper is to investigate the effect of perceived corporate social responsibility (CSR) initiatives moderated by a user characteristic (heavy users) on game-item…


How do avatar attractiveness and customization impact online gamers’ flow and loyalty?

Gen-Yih Liao, T.C.E. Cheng, Ching-I Teng

Avatars are known to be influential in gaming communication. However, little is known about how avatar attractiveness and customization impact online gamers’ flow, i.e., the…


Characters’ persuasion effects in advergaming: Role of brand trust, product involvement, and trust propensity

Yung Kyun Choi

The purpose of this paper is to explore advergaming to identify how users respond to characters in terms of forming brand trust and purchase intentions. The study shows that users…


Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model

Ji-yeon Lee, Dong Woo Ko, Hyemin Lee

The purpose of this paper is to investigate the predictors of game addiction based on loneliness, motivation and inter-personal competence using the samples of college students…

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Emerald Publishing Limited

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  • Dr Christy Cheung