Internet Research

Category:

Information and Knowledge Management

Table Of Contents: Volume 27 Issue 1

Internet entrepreneurship and “the sharing of information” in an Internet-of-Things context

Xiaoyu Yu, Sanjit Kumar Roy, Ali Quazi, Bang Nguyen, Yuqing Han

For entrepreneurs operating in an Internet-of-Things (IoT) environment, it is essential to monitor more systematically, both the interaction with the consumers and the…

Why so serious? Gamification impact in the acceptance of mobile banking services

Goncalo Baptista, Tiago Oliveira

The purpose of this paper is to identify the potential impact of the utilization of game mechanics and game design techniques in the acceptance of mobile banking services.

Determinants of cyberloafing: a comparative study of a public and private sector organization

Zill-e- Huma, Saddam Hussain, Ramayah Thurasamy, Muhammad Imran Malik

Cyberloafing is the personal use of internet while at work. The purpose of this paper is to identify the factors affecting cyberloafing between public and private sector…

Creating identification with brand communities on Twitter

Manuela López, María Sicilia, Alberto Alejandro Moyeda-Carabaza

Companies are now using social network sites (SNSs) within their marketing and brand-building activities. Twitter is the preferred SNS for creating brand communities…

Understanding teleworkers’ technostress and its influence on job satisfaction

Ayoung Suh, Jumin Lee

The purpose of this paper is to develop and test a theoretical model that predicts a teleworker’s job satisfaction.

Consumer choice of multichannel shopping

Jyh-Shen Chiou, Szu-Yu Chou, George Chung-Chi Shen

Consumers display complex shopping behaviors in the multichannel environment, which includes traditional retail stores and the internet. The purpose of this paper is to…

Effect of nature of the game on ad-persuasion in online gaming context

Devika Vashisht, Sreejesh S.

The purpose of this paper is to examine the effect of nature of advergame and moderating roles of game-product congruence and need for cognition (NFC) on gamers…

ISSN:

1066-2243

Online date, start – end:

1991

Copyright Holder:

Emerald Publishing Limited

Open access:

hybrid

Editor:

  • Dr Christy M. K. Cheung