Internet Research: Volume 25 Issue 5


Table of contents

Effects of free gifts with purchase on online purchase satisfaction: The moderating role of uncertainty

Dong Hong Zhu, Ya Ping Chang, An Chang

The purpose of this paper is to understand how free gifts with purchase influence the purchase satisfaction of online consumers, and compares the difference between the contexts…


Consumer attitudes towards online shopping: The effects of trust, perceived benefits, and perceived web quality

Mutaz M. Al-Debei, Mamoun N. Akroush, Mohamed Ibrahiem Ashouri

The purpose of this paper is to examine consumer attitudes toward online shopping in Jordan. The paper introduces an integrated model which includes trust, perceived benefits…


E-government development and the digital economy: a reciprocal relationship

Fang Zhao, Joseph Wallis, Mohini Singh

– The purpose of this paper is to capture and understand the nature of the relationship between e-government development and the digital economy.


Understanding group-buying websites continuance: An extension of expectation confirmation model

Hong Zhang, Yaobin Lu, Sumeet Gupta, Ping Gao

Sustainable success of group-buying web sites implies that consumers not only accept them initially but also use them continuously. Most group-buying web sites, however, are…


Influence of wiki participation on transnational collaboration learning anxiety in middle school students: A case study of Google wiki

David Tawei Ku, Nancy Lanhui Chen

– The purpose of this paper is to investigate the Wiki and its influence on the anxiety produced during cross-cultural web-based collaborative learning sessions.

Gender differences in the climate change communication on Twitter

Kim Holmberg, Iina Hellsten

– The purpose of this paper is to present a study about gender differences in the climate change communication on Twitter and in the use of affordances on Twitter.


Understanding players’ achievement values from MMORPGs: an exploratory study

Chwen-Yea Lin, Wei-Hsi Hung, Kwoting Fang, Chien-Chung Tu

Achievement is considered to be an important value for students. The purpose of this paper is to explore what achievement values were derived from playing massively multiplayer…


Tariff choice of online contents based on usage goal and self-control: can I control myself?

Young-Soo Kim, Do-Hyung Park, Se-Bum Park

People can easily track and understand their usage pattern for any content (e.g. movies, games) or service (e.g. card payment, cell phone usage) by using technologies such as the…

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Emerald Publishing Limited

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  • Dr Christy Cheung