Information Technology & People: Volume 31 Issue 6

Category:

Information and Knowledge Management

Table of contents

Gamification in aquarium context: Intention to play game that imparts knowledge and promotes marine animal conservation

Wee Kheng Tan

The purpose of this paper is to consider issues related to gamification through the non-game aquarium context and explore how the intention of aquarium visitors to play a…

Excessive social media use at work: Exploring the effects of social media overload on job performance

Lingling Yu, Xiongfei Cao, Zhiying Liu, Junkai Wang

The purpose of this paper is to explore the effects of excessive social media use on individual job performance and its exact mechanism. An extended…

Instagram: its influence to psychologically empower women

Hernan Eduardo Riquelme, Rosa Rios, Noura Al-Thufery

The purpose of this paper is to investigate whether posting on Instagram contributes to empowerment and through what mechanisms.

Examining employee security violations: moral disengagement and its environmental influences

Tejaswini Herath, Myung-Seong Yim, John D’Arcy, Kichan Nam, H.R. Rao

Employee security behaviors are the cornerstone for achieving holistic organizational information security. Recent studies in the information systems (IS) security…

Cover of Information Technology & People

ISSN:

0959-3845

Online date, start – end:

1990

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Prof Edgar Whitley
  • Prof Kevin Crowston
  • Prof Yulin Fang
  • Prof Jyoti Choudrie