Information Technology & People: Volume 24 Issue 1

Subjects:

Table of contents - Special Issue: Digital culture: new forms of living and organising

Guest Editors: Steve Sawyer, Marie Griffiths, Ben Light, Sian Lincoln

Playstations and workstations: identifying and negotiating digital games work

Daniel Ashton

The aim of this paper is to present qualitative research with higher education games design students to explore situated understandings of work and the negotiation of “work” and…

1206

Do avatars dream of electronic picket lines?: The blurring of work and play in virtual environments

Bridget Blodgett, Andrea Tapia

This paper aims to define and articulate the concept of digital protestainment, to address how technologies have enabled boundaries to become more permeable, and in which this…

1199

Analysing appropriation and usability in social and occupational lives: An investigation of Bangladeshi farmers' use of mobile telephony

Bidit Dey, David Newman, Renee Prendergast

The purpose of this paper is to understand how Bangladeshi farmers interact with mobile telephony and how they negotiate the resulting difficulties. In doing so, the paper seeks…

1625

Enacting engagement online: framing social media use for the museum

Jenny Kidd

The purpose of this paper is to highlight and reflect on the increased use of social media in the museums sector in the UK and beyond. It seeks to explore the challenges of…

12885

To disclose or not: publicness in social networking sites

Patrick J. Bateman, Jacqueline C. Pike, Brian S. Butler

Social networking sites (SNS) are changing the methods of social connectivity – and what it means to be public. Existing literature hints at competing perspectives on how the…

8007
Cover of Information Technology & People

ISSN:

0959-3845

Online date, start – end:

1992

Copyright Holder:

Emerald Publishing Limited

Open Access:

hybrid

Editors:

  • Prof Edgar Whitley
  • Prof Kevin Crowston
  • Prof Yulin Fang
  • Prof Jyoti Choudrie