Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
Subject:

Synopsis

Table of contents

(12 chapters)

Prelims

Pages i-xiii
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Rhetoric

Pages 63-81
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Awe

Pages 83-102
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Fear

Pages 103-124
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References

Pages 155-167
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Index

Pages 169-170
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Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
DOI
10.1108/9781838674311
Publication date
2020-08-28
Author
ISBN
978-1-83867-432-8
eISBN
978-1-83867-431-1