Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
Subject:

Synopsis

Table of contents

(12 chapters)

Prelims

Pages i-xiii
Content available

Index

Pages 169-170
Content available
Cover of Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
DOI
10.1108/9781838674311
Publication date
2020-08-28
Author
ISBN
978-1-83867-432-8
eISBN
978-1-83867-431-1