The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence

Cover of The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence
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Table of contents

(22 chapters)

Part I: Learning Innovation for Digital Economy and Sustainable Development

Abstract

The digitisation of various parts of society is developing at an increasingly rapid rate, which effects the way people receive services and how familiar they are with new innovations and technological challenges in educational environments. The future members of society must be prepared to participate in the creation of new innovative solutions as well as to support the process of knowledge creation. Despite the fact that rapid development of technologies requires society to immediately respond, even under these circumstances society must be able to make meaningful decisions. These processes put on the forefront of competence have the ability to predict the unpredictable, which means that the educational environment must to a certain extent be able to predict what has not yet existed and cannot be verified. However, it must at the same time involve specialists from different fields who must deal with technologies and technological solutions that have not been tested or proven consistent in the long run, measure their impact and predict what services are up to date and what technologies and skills are required. This section examines the conditions for technology-enhanced learning (TEL) in a higher education (HE) context to understand what technologies and digital solutions have traditionally been used as well as the role of educators in driving TEL. The aim of the research is to conduct a pilot study to identify the most recent trends in the use of technologies in HE, identify the future research directions, predict the future directions of development and collect and analyse the obtained data.

Abstract

Today, pedagogy does not innovate by proposing new methods but by creating learning conditions conducive to the autonomy of learners. During training, students learn to set goals for acquiring knowledge, control their activity and persevere in the face of difficulties. Innovative teachers favour an integrative approach to human activity to jointly develop the relationship with the learning environment or work environment, the socio-cognitive characteristics of learners and their sense of responsibility for the consequences of action and metacognitive management of the activity.

Learners thus evolve in a learning ecosystem that includes the learner himself and his physical and social environment: his tools available (notepad, tablet, etc.), his resources (procedures, methods, instructions, course materials, notes, documentation, etc.) and his partners who also have some knowledge (pair, teachers, expert network, colleagues, etc.). This ecosystem can be seen as a virtual learning space in which technologies that contribute to learning (hardware, software and network) are used with the aim of fostering interactions between stakeholder and content communities. The knowledge is distributed and accessible through the memory of the learner himself or through his tools, resources or partners. It is therefore in the elaboration of the learning mechanism mobilising all the actors to meet the needs of the learners that the innovation can be efficient and effective.

Within this frame of reference, we propose some reflections from pedagogical practice that can develop the learners’ power to act – Which IT environments are needed for specified actions? What pedagogies need to be implemented using these IT environments? What collaborative and reflective tools are needed for professional and university training? Which methods energise learners’ agentivity in the digital age? Three case studies focussing on these questions will offer some recommendations for innovation in pedagogy.

Abstract

Knowledge-building (KB) pedagogy is a framework that promotes collective inquiry towards the continual resolution of knowledge problems that are relevant to a community (Bereiter & Scardamalia, 1993). Scardamalia (2002) proposes 12 principles to define KB pedagogy. The aim of this study is to provide a review that analyses the influences of these principles on empirical investigations on KB and the importance of technology in such investigations in order to understand the research trends on this pedagogy. The sample was selected from the most recent products published in the Web of Science database. The content analysis performed showed that researchers focussed mainly on the aspects related to a balanced distribution of knowledge and the improvement of ideas in a KB community. Results of this research suggest the addition of a sixth principle in KB pedagogy, that is, a technological principle. The latter highlights that KB is mediated by technology, which in turn facilitates communicating and sharing ideas within a community.

Abstract

Emerging technologies embody innovation; acquisition of flexible skills (technology-agnostic) makes new graduates more employable. Social media is one such technology. Although emerged as a leisure communication medium, it has reached business and entrepreneurial spaces. Yet, few business schools maintain an innovation-led approach to teaching their graduates (particularly destined for leadership roles such as MBAs) social networking skills. In addition to career management opportunities reflected through social capital formation, social network has the potential to serve as knowledge accumulation platform and enable lifelong learning. This chapter proposes such framework and opens further questions for researchers for investigation.

Abstract

This chapter is concerned with three main integrated issues. It looks forward towards enhancing ‘sustainable development’, using ‘innovation’, enabled by ‘higher education’ institutions. Therefore, sustainable development is the ‘target’; innovation is the ‘mean’; and higher education (HE) is the ‘enabler’ of the mean for achieving the target. The chapter starts by addressing the ‘target’ through explaining the ‘long time scale’ and the ‘wide scope of issues’ of sustainable development, in addition to elaborating on the past efforts, and considering the current directions expressed by the ‘sustainable development goals’. It then moves on to the ‘mean’ that is the innovation that drives sustainable development, considering its various types and its correlated components given by the ‘global innovation index’. HE, as an important enabler of innovation, is then addressed by considering its impact, its missions and their contribution to innovation, in addition to its challenges and the future development. The chapter finally emphasises views on the future role of ‘HE’ in promoting ‘innovation’ towards enhancing ‘sustainable development’.

Part II: The Use of ICT for Teaching, Learning and Assessment

Abstract

This chapter deals with teaching and learning knowledge creation in higher-education institutions (HEI) via collaborative writing. The challenge of HEIs is that teaching should build capabilities that enable learners to make use of and advance academic knowledge while simultaneously developing skills relevant for the future work life. In practice, teaching at university is often disconnected from authentic work life and the tasks are far more simplified than those in the future jobs. Therefore, to address the challenge HEIs face, this chapter focusses on knowledge creation, expanding it from bounded-learning communities to online communities in social media. In online communities, it is intrinsic to act and think globally, as demanded by the new imperative. This chapter portrays the case of one knowledge management course at an HEI in which the syllabus included collaborative writing for both a bounded-learning community and the online community of Wikipedia. The student group was multidisciplinary and multicultural, with both classroom learning and distance learning options available. The research material, analysed with qualitative methods, consisted of pre-course and anonymous post-course feedback surveys, as well as learning diaries. The results show that although prior to the course many students held a prejudice and lacked knowledge about social media as part of knowledge management, they expressed they had had eye-opening learning experiences because of the expanded learning community from the traditional bounded to the online community. Based on the results of the study and the experience of teachers, recommendations are given for developing learning activities of knowledge creation in HEIs.

Abstract

Over the past years, across the Organization for Economic Cooperation and Development (OECD) member states, major investments in Information and Communication Technology (ICT) in schools have been made, and a shift towards a more technology-oriented curriculum is observable. However, evidence exists that literacy levels and mathematical skills of students who have computers and other ICT equipment/devices in their classrooms dropped. This highlights a challenge that the education systems worldwide have to address today, that is, how to use ICT in a classroom in a way that boosts the skills’ acquisition process rather than undermining it. The objective of this chapter is to explore this issue. The argument is structured as follows. First, existing technologies in the education system and their effects on society are addressed. Then research is presented concerning investments in technology by OECD countries and their implementations. Following the digital divide and other obstacles which surfaced due to technological advancements are discussed; lastly a pilot study of 62 students in OECD countries was conducted exploring any correlation between technology in classrooms, higher training and academic standing of students.

Abstract

Current trends and recommendations regarding one-to-one (1:1) educational initiatives suggest that they are efficacious ways to achieve innovative change in education, namely through the promotion of active and innovative teaching practices. From a constructivist point of view, tablet devices offer teachers the potential to adopt interactive student-centred activities and to facilitate a process of learning in which students are actively involved and encouraged to be responsible and autonomous. This chapter describes a 1:1 tablet initiative that aims to promote changes in education by broadening and diversifying the activities in which students are involved and learn. It examines tablet use and teaching practices as experienced by 42 students from two lower secondary schools in Portugal. Data collection involved a questionnaire and two focus groups conducted a year after the implementation of the initiative. Results suggest tablet use to support innovative teaching practices, which fostered students’ engagement and deeper understanding of topics. Results also evidence tablet use to maintain traditional teaching practices, which undermined students’ expectations and prevented them to become more active learners.

Abstract

The website is a digital media, a platform that represents the school through its visual and textual elements. This way, it is becoming an important channel of communication and source of information. This chapter primarily looks at the school image as one of the aspects that the school needs to take into account in the context of the website, thinking not only about the good image, but, in particular, about the goals and values as a whole. Secondly, previous studies on the content and function of websites are analysed. In order to better explore the current practice of content creation and discover its weaknesses and potential, semi-structured in-depth interviews with Latvian school representatives, namely website content managers, were carried out.

The school website still has a lot of unrealised potential. Nonetheless, the website as a technological tool can improve both the learning process and the school image, as well as serve as an information channel in the local community. Schools, for the most part, do not control their self-image, as well as the choice of content on the website is often not strategic enough. Overall, schools focus on regularly informing the audience, but much less on the marketing and learning solutions on the website. The represented image of the schools include both the characteristics of the local community and the formal institution. Identifying audience and its desires, as well as redistributing resources, are one of the necessities for realising the website’s potential.

Abstract

Virtual learning environments (VLE) have in the past 15 years radically changed the way learning objects are spread among students and the way learners communicate with teachers. In parallel, social networks are now widely used by users with all kinds of profiles. Among social networks, Facebook is the one offering the largest array of functions and possibilities to be used as an open platform for various kinds of applications. That is why, in this chapter, we provide an overview of the possible use of Facebook as a VLE supporting a Massive Open Online Course (MOOC). The authors distinguish generic functionalities that can be found in the three most popular xMOOC platforms as well as the relevant concepts needed for effective learning that are manipulated by such platforms. Then the authors evaluate how, within Facebook groups, features can be used to create a fully working MOOC environment. The authors distinguish notably class management, communication, collaboration, assessment, learning activity management and the possibilities for learning object management. Overall, the authors highlight that, except for the assessment, Facebook can support all of the functionalities required by a modern MOOC platform while offering a high social presence. While not vital for most MOOC followers, further developments can nevertheless be made to customise Facebook for ensuring this assessment functionality. The chapter can be used as guidance for an implementation of the social network as MOOC through the use of a Facebook group.

Abstract

Spatial ability is essential for engineers’ professional performance. Several studies describe it as a skill that can be enhanced using new technologies. Virtual reality (VR) is an emerging technology that is proving very useful for training different skills and improving spatial perception. In this chapter, the authors firstly present some previous works that use VR to train students, mainly in the area of engineering studies, and which demonstrate that VR can improve some aspects of the spatial perception. This study took a group of engineering students who used VR technologies to carry out learning activities designed to improve their spatial perception, which was measured with a widely used spatial ability test. The results obtained confirm that the use of VR technologies can improve students’ spatial perception. This proposal is easily transferable to other educational contexts. On the one hand, it could be implemented to improve spatial ability in other engineering studies, and on the other hand, with simple adaptation, it could be used to enhance other skills.

Abstract

Recent research on immersive experiences in online environments for higher education has attributed a fundamental role to two distinct yet connected psychological phenomena: the feelings of being virtually present in the education environment, often simply called presence, and peak episodes of flow. The authors conceptually delimitate these two psychological facets of e-learners’ experiences and examine their interplay. The authors show how flow episodes are elicited by students’ sense of control over the online education environment, their attention being focussed on the learning tasks, and their feelings of being physically placed in the online education setting. Also, the interactivity created by the online education environment evokes an e-learner’s imagery, which in turn triggers presence feelings and episodes of flow. The authors further show that, although presence and flow are triggered by some common antecedents, they differ in the object of the individual’s immersion, and that presence feelings facilitate flow. Moreover, the authors provide practical recommendations for higher education institutions, policy makers and the academic and information and communication technology community involved in e-learning, to make sure e-learner experiences reach their fullest potential.

Abstract

In the last years, the design and implementation of web-based education systems has grown exponentially, spurred by the fact that neither students nor teachers are bound to a specific location and that this form of computer-based education is virtually independent of any specific hardware platform. These systems accumulate a large amount of data: educational data mining and learning analytics are the two much related fields of research with the aim of using these educational data to improve the learning process. In this chapter, the authors investigate the peer assessment setting in communities of learners. Peer assessment is an effective didactic strategy, useful to evaluate groups of students in educational environments such as high schools and universities where students are required to answer open-ended questions to increase their problem-solving skills. Furthermore, such an approach could become necessary in the learning contexts where the number of students to evaluate could be very large as, for example, in massive open online courses. Here the author focus on the automated support to grading open answers via a peer evaluation-based approach, which is mediated by the (partial) grading work of the teacher, and produces a (partial as well) automated grading. The author propose to support such automated grading by means of two methods, coming from the data-mining field, such as Bayesian Networks and K-Nearest Neighbours (K-NN), presenting some experimental results, which support our choices.

Part III: Case Studies

Abstract

Even though it has already been 25 years since the collapse of the Soviet Union and the regaining of independence for the Republic of Latvia, teacher education faces various and specific problems brought forth by the experience behind the ‘iron curtain’, spanning five decades. Ever since regaining its independence, Latvia has implemented ambitious education reforms. A new education reform has been launched in Latvia, which start to implement the competency approach in general education by 2018. A vital aspect of this reform is teacher education. In preparing teachers, universities have an extra task – to promote competency of the future teachers to implement the competency approach in schools, in a student-centred study process. The organisation process must change during the university study process in order to accommodate that the future teachers acquire actual competencies by using modern technologies and modern learning strategies, thus later promoting active involvement of students in the construction of their competencies.

This study carried out a survey of 170 students of the teacher education programme at the University of Latvia and revealed problem areas that should be changed in the teacher education process to ensure that the future teachers are able to implement the competency approach in schools. IBM SPSS Statistics 22 was used to analyse data. The research objective was to learn student-teachers’ ability to implement competency approach in their pedagogical work.

Abstract

With the continuous development and penetration of the Internet, there have been vast amounts of changes to the traditional method of classroom teaching. The massive open online course (MOOC) shows a significant combination of network information technology and educational resources. However, in order to make up for the disadvantages which occur when making transition from classroom to online learning such as ‘large-scale’ and ‘no feedback’, the Online-to-Offline (O2O) mode was created and developed. Using the course of ‘microeconomics’ taught by Chinese university professors as a reference, this chapter aims at explaining the course design and innovation which is a modification of the outcomes-based education (OBE) theory, the introduction of O2O teaching reform and application. The process is carried out by firstly setting the expected learning goal of this course on the basis of the OBE educational goal of the university, college and the major; secondly, designing this course with ‘online 311 class’ and ‘offline 271 course’; thirdly, implementing the O2O teaching model; and lastly, evaluating the teaching result in order to provide some enlightenment for the tryout of ‘MOOC+O2O’ and OBE theory under the Internet background.

Abstract

There is continual evidence of ineffective e-Learning programmes that are set amid emerging information and communication technology (ICT) tools by higher education (HE) providers. While many of the existing accounts outline the potential of integrating such educational technology into their teaching and learning practice, other studies point out the adoption challenges of such programmes. This chapter tackles this dilemma in two respects. Firstly, through an examination of the limitations surrounding the instructional systems design (ISD) models while urging the need for empirical evidence and ratification processes to substantiate these models as they relate to online instructional environments. Secondly, through the investigation of the effectiveness offered by ICT tools under different instructional environments in order to facilitate the effective application of e-Learning. Field evaluation in the form of a series of 2×3 factorial quasi-experiments was conducted at four higher education institutions in Saudi Arabia. The empirical results confirm the validity of the ISD model and reliably captured its effects in improving learners’ performance under three instructional delivery modes. The empirical evidence reveals the extent of effectiveness of the proposed prescriptive ISD model enabling an improved design of ICT-based HE instructional strategies. On a managerial level, the findings facilitate the delivery mode decision making by HE providers in terms of the congruence of technology integration under each of the three learning experiences. The calibrated assessment measures provide a discussion to extend the practical implication of the current e-Pedagogical practice in the e-Learning industry.

Abstract

The most valuable resource of the European Union (EU) is its youth. The EU’s future depends on young people’s ability to identify themselves as Europeans, that is, united by a shared European identity and a solid commitment to be active EU citizens. Young people want and need to know more about what it means to be an EU citizen. However, the younger generation needs better education as to what the EU is, what it represents and how their daily lives are positively influenced because of the EU. With the intention to bring EU topics closer to the daily lives of students, we developed an innovative, user-friendly educational game titled ‘Do we all speak the same language in Europe?’ to convey to the audience an essential message, that is, there are common roots that over centuries have shaped who we are. This chapter elaborates the rationale behind the educational game, outlines the rules of the game and discusses its value added by referencing the survey filled out by students who actually played the game. Conclusions and recommendations follow.

Abstract

Management of students’ affairs constitutes one of the key elements of the educational process, even though neglected and often treated as a minor issue. In all Polish higher education institutions (HEIs) the units charged with this administrative task are dean’s offices (in Polish, dziekanaty). The pace of work of dean’s offices is related to the schedule of the academic year. While resources are constant throughout the year, the workload differs significantly and peaks around October, when not only the new semester begins but also many students defend their theses and need to receive their award certificates. Work at dean’s office is therefore often demanding with many tasks cumulated in the same very short period of time and repeatable, that is, as many times as the number of students, which can be from 350 to over 700 per employee. This chapter examines innovative ways of managing students’ affairs at selected Polish HEIs. These innovations can be either top-down, that is, provided by HEI authorities responding to the needs of dean’s offices, or bottom-up, that is, worked out by the dean’s office staff (often due to lacking support of HEIs authorities).

Abstract

Tacit in the debate on sustainable growth and development is the recognition that dialogue, best practice sharing, peer review as well as evidence-based and coherent policies and strategies can effectively address the problem of inequality and exclusion worldwide. Central in the debate on sustainable development is the imperative of advancing equality in opportunities. This requires a careful focus on promoting societies’ and individuals’ worldviews, knowledge and skills conducive to their ability to recognise, seize and multiply opportunities that exist. Education plays the role of a key enabler in this process today. In this context the relevance and utility of advances in information and communication technology (ICT) boost. Their skilful use may enhance the efficiency of teaching and learning process, and, thus, may substantially contribute towards the goals and objectives associated with sustainable inclusive growth and development. This edited volume sought to shed light on this issue by exploring current ICT-driven developments and advances in the practice of teaching and learning worldwide. The rich collection of chapters and the variety of topics they address offer not only a good overview of the value-added ICT-enhanced teaching and learning generate but also, even if implicitly, an insight into the state of affairs in education today. Taking stock of arguments, findings and ideas presented throughout the book, the objective of this chapter is to place these ideas in the broader context of goal of promoting inclusive sustainable growth and development. The argument is structured as follows. First, the relationship between innovation, education and sustainable inclusive growth is outlined. By advancing the argument of the need to conceive education and its role in society in a holistic manner, a case for education as upbringing is made. Against this backdrop, it is argued that the agency of both the learner and the teacher/professor has to be brought back to the analysis if education is to regain its role of the major driver of change and innovation in the society, and indeed the key enabler of sustainable inclusive growth. Conclusions and recommendations for education systems in the post-truth era follow.

Cover of The Future of Innovation and Technology in Education: Policies and Practices for Teaching and Learning Excellence
DOI
10.1108/9781787565555
Publication date
2018-11-30
Book series
Emerald Studies in Higher Education, Innovation and Technology
Editors
Series copyright holder
Emerald Publishing Limited
ISBN
978-1-78756-556-2
eISBN
978-1-78756-555-5