Virtual and augmented reality in libraries and the education sector
Abstract
Purpose
Virtual reality (VR) and augmented reality (AR) are technologies gaining more ground, and their uses in libraries and for educational purposes are expanding.
Design/methodology/approach
Ethical and legal issues in the use of VR and AR are bound to arise in future if the technology is used for less-than-laudable functions.
Findings
For now, the Western world uses both technologies more, even though it is free and, in some cases, less expensive than before now.
Originality/value
It superimposes a computer-generated image on a user’s view of the real world, providing a composite view. Both technologies aim to make the user feel a sense of being there and experiencing what is being viewed in real time.
Keywords
Citation
Oyelude, A.A. (2017), "Virtual and augmented reality in libraries and the education sector", Library Hi Tech News, Vol. 34 No. 4, pp. 1-4. https://doi.org/10.1108/LHTN-04-2017-0019
Publisher
:Emerald Publishing Limited
Copyright © 2017, Emerald Publishing Limited