To read this content please select one of the options below:

Virtual reality: toys or tools of the trade?

Robert J. Stone (Technical Manager, Telepresence Team Leader, National Advanced Robotics Research Centre, Salford M5 4PP)

Aslib Proceedings

ISSN: 0001-253X

Article publication date: 1 June 1993

590

Abstract

Virtual Reality (VR) refers to the computer generation of realistic three‐dimensional artificial worlds in which humans, typically equipped with head‐mounted 3D displays, interactive gloves and even whole‐body suits, can be ‘immersed’, and are free to explore and interact with graphical objects in real time, using such natural skills as looking from different angles, moving, pointing, grasping, listening and talking. The early history behind the emergence of VR is short and incredibly intense and characterized by a small group of familiar names. As one of the key figures, Myron Krueger has described it, ‘…Like particles in a fission reaction, personnel from one project disband and reappear with new affiliations’. That reaction continues today, with a reproduction of the American experience in Europe.

Citation

Stone, R.J. (1993), "Virtual reality: toys or tools of the trade?", Aslib Proceedings, Vol. 45 No. 6, pp. 167-181. https://doi.org/10.1108/eb051321

Publisher

:

MCB UP Ltd

Copyright © 1993, MCB UP Limited

Related articles