TY - JOUR AB - Five years ago, if the general public had been presented with a picture of a spotty youth, locked in his bedroom, a lot of people might have said β€œhe is probably playing video games,” and might have said it with a note of disdain in their voice. And they might have been right. Today, they still might give the same answer but they are more likely to be wrong. So, why might they be wrong? Well, in the last five years, the interactive games industry has seen massive changes in terms of its size, its' consumers and the role of video games in consumers' lifestyle. VL - 2 IS - 3 SN - 1464-6676 DO - 10.1108/eb027653 UR - https://doi.org/10.1108/eb027653 AU - Jobling Simon PY - 2000 Y1 - 2000/01/01 TI - The Interactive Games Sector β€” At the Heart of the Entertainment Industry? T2 - International Journal of Advertising and Marketing to Children PB - MCB UP Ltd SP - 211 EP - 217 Y2 - 2024/04/19 ER -