In an article in the October issue I described the Four Letter Word Game as a ‘structured experience’, and such devices in general were spoken of as a half‐way‐house on the road to experiential learning proper. Their great benefit is that they get students accustomed to certain ideas, these are: • That every individual has a personal collection of values, attitudes and beliefs of which he is largely unaware but which exert a great influence upon his behaviour. • That these things can be consciously studied, provided that the climate of opinion is right. • That there can be major advantages following from such study. Structured experiences are one method of introducing students to what could be called ‘the submerged world of behaviour’.
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