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Virtual worlds provide real learning benefits: Could people be persuaded of its use as a teaching tool?

Development and Learning in Organizations

ISSN: 1477-7282

Article publication date: 5 September 2016

336

Abstract

Purpose

This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies.

Design/methodology/approach

This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context.

Findings

Compares learner experiences of recorded instructional videos (DVDs) with Machinima, digital films made in virtual worlds. Analysis of learner responses showed that participants prefer Machinima as a learning delivery mechanism. Participants also reported being better able to concentrate on the message because there were fewer distractions such as the appearance, dress and mannerisms of real actors.

Practical implications

The paper provides strategic insights and practical thinking that have influenced some of the world’s leading organizations.

Originality/value

The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

Keywords

Citation

(2016), "Virtual worlds provide real learning benefits: Could people be persuaded of its use as a teaching tool?", Development and Learning in Organizations, Vol. 30 No. 5, pp. 28-30. https://doi.org/10.1108/DLO-06-2016-0052

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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