TY - JOUR AB - A senior product manager for a telecommunications company has been asked to propose ideas for generating new revenue from video gamers who use his company's Internet services. The manager has commissioned the development of “experience maps” for three subsegments within the gamer segment. The experience maps, which are reproduced in the case, provide students with an opportunity to generate customer insights based on real qualitative data.After students have analyzed the case, they will be more comfortable analyzing unstructured consumer insight data with limited direction, as well as with the inductive reasoning necessary to develop marketing insights based on qualitative research results. They will also have a better understanding of how customer insights can drive product development decisions and a greater understanding of experience maps as a consumer research tool VL - IS - SN - 2474-6568 DO - 10.1108/case.kellogg.2016.000132 UR - https://doi.org/10.1108/case.kellogg.2016.000132 AU - Grayson Kent AU - Waikar Sachin AU - Smith Gene PY - 2017 Y1 - 2017/01/01 TI - Gaming the Gamers: Using Experience Maps to Develop Revenue-Generating Insights T2 - Kellogg School of Management Cases PB - Kellogg School of Management SP - 1 EP - 19 Y2 - 2024/04/25 ER -