Architecture guideline for game-based stroke rehabilitation
World Journal of Science, Technology and Sustainable Development
ISSN: 2042-5945
Article publication date: 6 April 2017
Abstract
Purpose
Strokes are the most common cause of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of the consequences, and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often cause patients to dropout of this form of therapy. In this context, game-based stroke rehabilitation has the potential to address two important barriers: accessibility of rehabilitation, and patient motivation. The paper aims to discuss these issues.
Design/methodology/approach
This paper provides a review of design efforts in human-computer interaction (HCI) and gaming research to support stroke rehabilitation.
Findings
Based on extensive review, this paper highlights challenges and opportunities in this area, and discusses an architecture guideline for a game-based stroke rehabilitation system.
Originality/value
This study was an original study.
Keywords
Acknowledgements
Appreciation is extended to NSERC and UOIT for their research support. As well as Dr Reza Talebi (MD) for his contribution to this study.
Citation
Kamkarhaghighi, M., Mirza-Babaei, P., El-Khatib, K. and Gerling, K.M. (2017), "Architecture guideline for game-based stroke rehabilitation", World Journal of Science, Technology and Sustainable Development, Vol. 14 No. 2/3, pp. 228-240. https://doi.org/10.1108/WJSTSD-06-2016-0039
Publisher
:Emerald Publishing Limited
Copyright © 2017, Emerald Publishing Limited