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Video game–induced tourism: a new frontier for destination marketers

Louis-Etienne Dubois (School of Creative Industries, Ryerson University, Toronto, Canada)
Chris Gibbs (Ted Rogers School of Hospitality and Tourism Management, Ryerson University, Toronto, Canada)

Tourism Review

ISSN: 1660-5373

Article publication date: 26 April 2018

Issue publication date: 1 May 2018

2451

Abstract

Purpose

This paper aims to expand the media-related tourism literature in a new domain of application by highlighting a connection between the world of video games and tourism.

Design/methodology/approach

Through deductive content analysis, this study looks at 137 online comments posted on popular gaming and travel websites that connect two popular video games (Assassin’s Creed II and Assassin’s Creed Unity) and travel motivation.

Findings

Results establish that video games share similar travel motivation elements with film and should be considered as a driver of tourism. It argues that destinations should consider video games as a platform for motivating tourists before they consider investing in virtual reality. It outlines opportunities for destinations interested in video game-induced tourism and calls for more research and case studies that link video games with destinations.

Originality/value

This is, to the authors’ knowledge, the first paper to investigate this connection. As such, it outlines untapped opportunities for destinations interested in video game-induced tourism and opens up a new line of research within media-related tourism literature.

Keywords

Citation

Dubois, L.-E. and Gibbs, C. (2018), "Video game–induced tourism: a new frontier for destination marketers", Tourism Review, Vol. 73 No. 2, pp. 186-198. https://doi.org/10.1108/TR-07-2017-0115

Publisher

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Emerald Publishing Limited

Copyright © 2018, Emerald Publishing Limited

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