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Virtual reality utility and usefulness in the furniture, fixture and equipment sector: a validation of interactive and distributed immersion

Abhinesh Prabhakaran (Department of Architecture and the Built Environment, University of the West of England, Bristol, UK)
Abdul-Majeed Mahamadu (The Bartlett School of Sustainable Construction, University College London, London, UK) (Department of Construction Management and Quantity Surveying, University of Johannesburg, Johannesburg, South Africa)
Lamine Mahdjoubi (Department of Architecture and the Built Environment, University of the West of England, Bristol, UK)
Colin Booth (Department of Architecture and the Built Environment, University of the West of England, Bristol, UK)
Clinton Aigbavboa (Department of Construction Management and Quantity Surveying, University of Johannesburg, Johannesburg, South Africa)

Smart and Sustainable Built Environment

ISSN: 2046-6099

Article publication date: 26 April 2022

Issue publication date: 8 June 2023

484

Abstract

Purpose

The Furniture, Fixture and Equipment (FFE) sector is well placed to leverage virtual reality (VR) technology for competitive and operational advantages; however, the diffusion of VR applications in this sector has followed a steep curve. This study reports on the implementation of two novel VR applications in the FFE sector and also investigates the challenges and benefits associated with their use and adaptability.

Design/methodology/approach

A sequential exploratory mixed research methodology consisting of three phases was adopted for this study. This included identification of factors that affect/facilitate the implementation of VR (Challenges and Benefits) using experiments during in-house prototyping of VR applications, a rigorous literature review and questionnaire survey to solicit FFE Stakeholder's (n = 117) opinion on the utility and usefulness of the proposed applications and to the understand factors that facilitate and inhibit their implementation in FFE's context, particularly as a design communication and coordination tool.

Findings

The findings of this study revealed that distributed and single-user VR has become essential to digitalising the FFE sector's design communication with improved design communication being regarded as the most important benefit of its use. Conversely, the most critical challenge that inhibits the implementation of these two VR applications in the FFE sector is the perceived cost.

Originality/value

This study provides valuable insight to FFE's stakeholders to devise action plans to mitigate myriad complex and interrelated factors that affect the adoption of virtual reality technology in the FFE sector that are otherwise very hard to understand, and the consequential implementation of any mitigation plans cannot be devised.

Keywords

Citation

Prabhakaran, A., Mahamadu, A.-M., Mahdjoubi, L., Booth, C. and Aigbavboa, C. (2023), "Virtual reality utility and usefulness in the furniture, fixture and equipment sector: a validation of interactive and distributed immersion", Smart and Sustainable Built Environment, Vol. 12 No. 4, pp. 787-819. https://doi.org/10.1108/SASBE-02-2022-0038

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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