Subject Index

ICT and Innovation in Teaching Learning Methods in Higher Education

ISBN: 978-1-80043-265-9, eISBN: 978-1-80043-264-2

ISSN: 2055-3641

Publication date: 2 August 2022

This content is currently only available as a PDF

Citation

(2022), "Subject Index", Sengupta, E. and Blessinger, P. (Ed.) ICT and Innovation in Teaching Learning Methods in Higher Education (Innovations in Higher Education Teaching and Learning, Vol. 45), Emerald Publishing Limited, Leeds, pp. 197-206. https://doi.org/10.1108/S2055-364120220000045013

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Emerald Publishing Limited


INDEX

A Letter to Yourself
, 100–101

Abilene Christian University (ACU)
, 53–54

Accrediting agencies
, 66

Active Learning
, 40, 121, 148

Adulthood
, 91

Affect
, 69

Affective attributes
, 7

Affective domain
, 66–67

learning outcomes
, 68

taxonomy
, 69

Affective learning
, 7, 81

Affective learning domain
, 7, 68–69

Affective learning outcomes (ALOs)
, 66–67, 74

authentic formative assessment
, 67–68

data analysis
, 73–77

findings
, 81–83

framework for learning
, 67

learning outcomes
, 68–71

online learning pedagogy
, 68

procedures
, 71–73

results of data analyses
, 77–81

Affective taxonomy
, 68

Algebra
, 45

Alike (animated short film)
, 121

Alone Together
, 91

American Journal of Pharmaceutical Education
, 55

Android
, 164

Anger (AN)
, 74

Animated video method
, 46

Animation
, 46, 120, 124

Anxiety-worry (AW)
, 74

Apathy (AP)
, 74

Appropriate pedagogies
, 13

Artistic ability
, 120

Assessment
, 66, 67–68

Assignments, student feedback on
, 97

Association for Medical Education in Europe (AMEE)
, 15

Association for the Advancement of Sustainability in Higher Education (AASHE)
, 177

Asynchronous discussions
, 143–144

Attitudes
, 70, 74

Autobiography assignment
, 99–100

Behavioral awareness
, 144

Beliefs
, 5

Blackboard
, 164

Blackboard Collaborate Ultra
, 143

Blackboard Exemplary Course
, 148

Blackboard Exemplary rubric peer-review process
, 147–148

Blackboard LMS
, 146, 151

Blended learning approaches
, 32

quality aspects and quality criteria for
, 35–37

Blended teaching
, 38

Brightspace
, 100

Business students
, 8, 165, 169, 171, 177

Calculus
, 45

Campus Local Area Network
, 37

Campus-based T&L
, 40

CanMEDS Framework
, 13

Career networking
, 8, 91

Center for Information Technology System (CITS)
, 32, 37

Center for Information Technology Systems (CITS)

Centre for Lifelong Learning (CILL)

Challenges
, 7

in collaborative group projects
, 149–151

institutional cultural issues
, 58–61

for medical education
, 13

due to peer review
, 152

of technology-enhanced learning
, 8

“Childhood obesity”
, 148

CISCO WebEx
, 46

Classroom activities, student feedback on
, 97

Cloud-based collaborative office productivity tools

case for using cloud-based office productivity suites
, 164–165

Google Workspace
, 165–169

group assignments with Google Workspace
, 169–175

group projects with Google Workspace
, 175–178

software
, 163–164

Cloud-based office productivity
, 162

software
, 163–164

Cloud-based office productivity suite(s)
, 8

Co-creativity
, 124

Codesign
, 18

Cognitive load theory
, 15

Collaboration
, 148

Collaborative cloud-based software
, 162

Collaborative group projects

challenges in
, 149

conceptual/designing of group projects
, 150

facilitation and sustenance of group-based collaborative projects
, 150–151

implementation of group/collaborative projects
, 150

Collaborative learning
, 12, 152

Collaborative problem solving (CPS)
, 13

complexity of teaching through
, 13–15

CPS-first in hybrid virtual setting
, 22–26

Collaborative projects
, 145, 154

facilitation and sustenance of group-based collaborative projects
, 150–151

implementation
, 150

College of Education and Human Services (CEHS)
, 53

College Wide Curriculum
, 53

Committee on Education and Labor Report
, 52

Communication disorders
, 53

Communications
, 162

Community college system
, 162

Competence satisfaction
, 21

Competency
, 5

Computer-supported collaborative learning (CSCL)
, 14

Computing
, 162

Conceptualization of creativity
, 122

Confidence
, 35, 93, 99, 122, 126, 130, 166–167, 175

Conflict resolution guide template
, 158

Confusion (CF)
, 74

Constructivism
, 98

Contentment (CN)
, 74, 83

Course culture, student feedback on
, 97

COVID-19
, 23, 92, 104

Creative expression
, 121, 123

Creative learning
, 67

Creative mind
, 121

Creative pedagogy
, 127

Creative storyboarding approach
, 124–125

Creative teaching
, 122

Creativity
, 120, 126

digital storyboarding and
, 123–124

within higher education
, 121–122

Critical thinking
, 143

Curriculum change
, 15

Curriculum development (CD)
, 39

Curriculum redesign
, 23

De facto paradigm
, 70

Delivery modes
, 163

Demographic data
, 93

Demographics
, 109–110

Design-based research (DBR)
, 13, 16–17

teacher–researcher collaboration within
, 16–19

Desire2Learn’s Brightspace
, 164

Developmental dimensions
, 8, 90–91

Digital culture
, 91

Digital educational tools
, 130

Digital revolution
, 124

Digital storyboarding
, 120–121

benefits within higher education
, 123

case study
, 125

challenges of integrating digital tools within higher education
, 129–131

and creativity
, 123–124

creativity within higher education
, 121–122

digital technologies to foster creativity and enhance student outcomes
, 122–123

learner outcomes
, 129

and sense-making
, 124–125

student feedback
, 128–129

students
, 127–128

time for reflection
, 128

versatility of online digital storyboarding platform
, 126–127

Digital technology
, 120

Digital tools
, 123

Digital transformation

policy
, 40

of T&L at UoM
, 47

Discussions
, 142–144

Distance education
, 68

Distance eLearning
, 38

Diversity in classroom
, 163

Doctor of Education (EdD)
, 72

Doctoral strategic planning course
, 68

Educare
, 103

Education
, 4, 5

Educational innovation
, 27

Educational loan debt
, 8, 91

Educational reform
, 15

Educational trends in 21st Century

Educators
, 4

lack of educators’ digital knowledge and institutional support
, 130

practical advice for
, 132–133

Effective blended approach
, 122

Effective facilitation
, 150

Effective pedagogy
, 124

Effective teaching strategies
, 4

Ego-defensive (E)
, 74

eLearning

digital transformation strategy
, 42

policy
, 38

Emerging adulthood
, 7, 91

Emotions
, 69–70, 74, 102

Engagement
, 5

active
, 35

encouragement to promoting
, 133

lack of
, 95

learner
, 145

student
, 7–8, 45, 120–122, 130

substantive
, 142

Evaluation framework
, 68

Evaluation techniques
, 66

Experiential learning
, 7, 53–54, 153

Face-to-face in classroom
, 163

Face-to-face T&L
, 33

Face-to-face teaching
, 40

Facebook Group
, 153

Facial-response recognition research
, 70

Facilitator
, 44, 59, 72, 123, 127, 131, 145, 147, 150

Faculty of Information Communication, and Digital Technologies (FOICDT)
, 32, 39

Faculty of Medicine
, 13, 16, 32

Five-stage learning model
, 68

Flipped classroom
, 45–46

Flipping
, 44

Focus group

data
, 90–93

data from
, 96

findings
, 115–118

LILAC Focus Groups
, 97–98

methodology
, 96–97

Formative assessments
, 72

Functional attitude theory
, 70

G Suite
, 162

for education
, 163

Gamification
, 130

Generation Z
, 152

GeoGebra
, 45

Geometry Pad
, 46

Global Reporting Initiative
, 171

Goals
, 90, 96, 104

Google Apps for Education training
, 163

Google Classroom
, 6, 42–43, 46

Google Docs
, 45, 46, 162, 166, 171

Google Forms
, 9, 39, 168, 172–174, 177–178

Google Meet
, 42, 43, 46, 169

Google Sheet
, 46, 168

Google Slides
, 167

Google Suite Technologies
, 42

Google Workspace
, 8, 162, 164–165, 165–169, 178

group assignments with
, 169–175

group projects with
, 175–178

Griffith University Affective Learning Scale (GUALS)
, 73, 81

Group assignments with Google Workspace
, 169–175

“Group awareness”
, 144

Group norms and peer review of group projects
, 151

Group project evaluation rubrics
, 149

Group projects with Google Workspace
, 175–178

Group-based collaborative project application
, 147

Group-based discussions
, 142–144

Group-based learning
, 8, 142, 159

benefits of peer review for instructor
, 152

benefits of peer review for learners
, 151

challenges due to peer review
, 152

challenges in collaborative group projects
, 149–151

conflict resolution guide template
, 158

group norms and peer review of group projects
, 151

instructor/facilitator role in online pedagogical environment
, 145

learner–learner interaction
, 146–147

learners role in online pedagogical environment
, 146

past literature on use and application in online environment
, 142

prototype
, 147–149

purpose and setting of group projects in online pedagogical environment
, 144–145

role of social media and additional third-party tools
, 152–153

small group vs. large group
, 142–144

student group assignment evaluation rubric example
, 157

Group-based projects
, 144, 146, 150

Happiness (H)
, 74

Health Education Program Evaluation
, 147

Health Program Evaluation course
, 148

Health science professional training
, 53

Health Sciences
, 32

Healthcare training
, 53

Higher Education (HE)
, 5, 32, 52

creativity within
, 121–122

digital storyboarding benefits within
, 123–125

digital storyboarding in
, 120

public institutions of
, 142

Human resource development (HRD)
, 71

Hybrid virtual classroom
, 23

Ideas generation
, 121, 126–127

iGen Generation
, 91

In-browser IDE method
, 45

Individual characteristics of faculty members
, 5

Information and communication technologies (ICT)
, 32

ICT Supporting Centers in T&L
, 37

Information and communication technology (ICT)
, 4–5

cloud-based office productivity
, 8–9

students’ transition
, 7–8

in teaching–learning process
, 5–6

Information literacy
, 5

Information technology (IT)
, 35

Innovation in classroom

at FOICDT–ICT Department
, 45–46

for online programs at CILL
, 43–45

Innovation in higher education
, 28

Innovative curriculum

benefits
, 61

challenges
, 58–61

conceptual framework
, 53–54

COV ID-19 crisis
, 52

future of IPE program
, 61–62

methods
, 55–56

procedures
, 54–55

results
, 56–58

Innovative learning space (ILS)
, 13

design
, 12–13

Innovative teaching
, 17–18, 67

Innovative teaching and learning methods

blended learning concepts
, 33–35

context
, 37

digital learning and transformation strategy at UoM
, 43

digital transformation of T&L at UoM
, 47

findings
, 40

FOICDT
, 39

ICT Supporting Centers in T&L
, 37

innovation in classroom at FOICDT–ICT Department
, 45–46

innovation in classroom for online programs at CILL
, 43–45

literature review
, 32–33

methodology
, 39–40

quality aspects and quality criteria for online and blended learning
, 35–37

results of students’ satisfaction with use of ICT
, 42

results of use of technologically induced teaching methods
, 41

UoM Technology-enhanced Learning Policy 2017
, 38

Institutional Review Board
, 55, 93

Instruction-first model
, 15

“Instruction”
, 103

Instructor, peer review benefits for
, 152

Instructor/facilitator role in online pedagogical environment
, 145

Integrated development environment (IDE)
, 45

Integrated program
, 7

Integrating digital tools within higher education

challenges of
, 129

finding balance between “offline” and “online” activities
, 131

lack of educators’ digital knowledge and institutional support
, 130

perceptions of value
, 130–131

practical advice for educators
, 132–133

TEL
, 129–130

(inter)active learning
, 12

“Interaction logistics”
, 149

Interactive learning activities
, 16

Interdisciplinary practice skills
, 7

Internalization
, 69

Interprofessional education (IPE)
, 53, 54, 60–61

future of
, 61–62

Interprofessional education curriculum
, 7

Interprofessional ethics
, 7, 54, 61

Interprofessional practice skills
, 54

Interprofessional skills
, 55

Intrinsic motivation
, 21

Intrinsic motivation inventory (IMI)
, 20

iOS
, 164

IT 360 Conference and Expo
, 162

Jitsi
, 43

Job interviewing
, 8, 91

Journal of Interprofessional Care
, 55

Joy (J)
, 74

Knowledge (K)
, 5, 74

‘Knowledge-construction’
, 4

Kruskal–Wallis test
, 77–79

Large group discussions
, 142–144

Launching into Life after College (LILAC)
, 92, 98

A Letter to Yourself
, 100–101

autobiography assignment
, 99–100

faculty team and course development
, 92

Personal Transition Guide
, 101

thread running through the course
, 101–102

Learner-centered credit system (LCCS)
, 39, 43

Learner(s)

engagement
, 146

learner–learner interaction
, 146–147

outcomes
, 129

peer review benefits for
, 151

“Learning communities”
, 153

Learning environment
, 6

Learning gain
, 19–20, 23, 28

Learning management systems (LMS)
, 143, 164

Learning outcomes
, 4, 35, 39, 44, 66, 81, 120, 122–123, 127, 130–133, 142

Learning process
, 4

Learning spaces
, 12–13, 16–18, 20

Level 1 evaluations
, 71–72

Level 2 evaluation
, 71–72

Likert scale-style questions
, 93

Lilac Focus Groups
, 97–98

LinkedIn Learning
, 168

MAXQDA qualitative data-analysis software
, 72

Meaning-centered education and meaning-centered learning framework (MCE–MCL framework)
, 67, 82

Meaning-centered learning
, 7

Media production process
, 124

Medical education, challenges for
, 13

Medicine education

challenges for medical education
, 13

complexity of teaching through CPS
, 13–15

within design-based research study
, 16–19

educational trends in 21st Century and design of innovative learning spaces
, 12–13

obstacles to educational change and need for professional development
, 15–16

quasi-experimental studies to test theoretical assumptions in wild
, 19–27

teacher–researcher collaboration in
, 13

Mental model
, 71

Metacognition
, 98

Microblogging
, 153

Microcredentials
, 52

Microsoft 365
, 164, 178

Microsoft Word (MS Word)
, 163

Millennials
, 152

Mixed-Mode Delivery
, 40

Mobile phones
, 9, 172–173

Money
, 93–95

Moodle Platform
, 6, 42–43, 164

Motivation
, 4, 15, 19, 20–21, 23, 33, 90, 93, 102, 122, 125, 145, 176

MS Teams
, 169

Multi-location learning
, 12

Multiple analysis of variance (MANOVA)
, 77

Narrative
, 121, 124–128

National Center for Higher Education Management Systems (NCHEMS)
, 66

National Institute of Learning Outcomes Assessment (NILOA)
, 66

Neofunctional typology
, 70

Neoliberalism
, 84

Objectives
, 66

On-site experiences
, 22–23

Online asynchronous discussions
, 143

Online digital storyboarding platform
, 126

Online game design platforms
, 123

Online learning
, 142

approaches
, 32

pedagogy
, 68

quality aspects and quality criteria for
, 35–37

Online pedagogical environment

group projects in
, 144–145

instructor/facilitator role in
, 145

Online platform, use of
, 40

Online teaching (see Virtual classroom)

Online teaching and learning (Online T&L)
, 33, 120

Open-ended questions
, 55

Operating systems
, 164

Paired-samples t-test
, 20

Paradigm shift
, 4–5

Paul–Elder model of critical thinking
, 143

Pedagogy
, 13, 35

creative
, 122

effective
, 124, 127

online learning
, 68

Peer review

benefits for instructor
, 152

benefits for learners
, 151

challenges due to
, 152

of group projects
, 151

Peer scaffolding
, 151

Peer to peer evaluation rubrics
, 149

Perceived leadership
, 142

Perceptions of value
, 130–131

Performance-based curricula
, 5

Personal experience teaching
, 163

Personal Transition Guide
, 99, 101

PEST plus Legal and Environmental (PESTLE)
, 9, 175–176

Political, Economic, Social and Technological (PEST)
, 175–176

Post-secondary courses
, 163

Posteriori analysis framework
, 71

Practical advice for educators
, 132–133

Professional development
, 16

Professional training programs
, 53

Prototype
, 147–149

Psychosocial

dimensions
, 8, 90–91

wellbeing of students
, 19

Qualitative analysis
, 82

Qualitative data
, 71

Quality aspects for online and blended learning
, 35–37

Quality criteria for online and blended learning
, 35–37

Quality Matters
, 148

Quality Matters National Certification
, 147

Quantitative data
, 71

Quasi-experimental studies

best timing for instruction
, 19

CPS-first in hybrid virtual setting
, 22–26

intervention and measures
, 19–20

research question
, 19

results of first design circle
, 20–22

teacher’s reflection on teacher–researcher collaboration
, 26–27

to test theoretical assumptions in wild
, 19

Question of the day (QOTD)
, 98, 100, 104

Questionnaire
, 56

Reflection, time for
, 128

Remote experiences
, 22–23

Remote learning
, 163

Research-based learning principles
, 4

Reticent students
, 103–104

Return on investment (ROI)
, 72

Satisfaction (S)
, 74

Scaffolding
, 58, 67, 151

School of Nursing (SON)
, 53

Self-actualization emotions
, 70

Self-determination theory
, 15

Self-learning (see Distance eLearning)

Self-sufficient
, 94

Sense-making, digital storyboarding and
, 124–125

Shopify
, 178

Simulation
, 7, 54–62

Skill transferability
, 8, 91

Skill-based training
, 52

Skills
, 5, 146

Skype
, 38, 42

Small group discussions
, 142–144

Smartphones
, 6

Social adjustive category
, 70

Social intuition theory
, 102

Social learning theory
, 142

Social media
, 8, 38, 152

challenges of
, 153

Social presence
, 146–147, 152

Social tools
, 46

Social work
, 53

Space matters for learning
, 12

Spring 2020 session
, 97

Storyboard That platform
, 120, 125

with undergraduate marketing students
, 125–129

Storyboarding
, 120–121

Storytelling
, 124

Strategic planning
, 82

Strengths, Weaknesses, Opportunities and Threats (SWOT)
, 175, 177

analysis of business
, 9

Student creativity
, 122

Student employability
, 8, 91

Student engagement
, 7, 8, 45, 120–122, 124, 126

Student experience (SE)
, 39

Student feedback
, 128–129

on assignments and classroom activities
, 97

course affected them
, 97–98

on course culture
, 97

Student group assignment evaluation rubric example
, 157

Student Perceptions of Interprofessional Clinical Education–Revised (SPICE-R2)
, 55–56

Student Perceptions of Physician-Pharmacist Interprofessional Clinical Education (SPICE)
, 55

Student population, description of
, 93–96

Student-centered learning
, 5, 16, 44, 146

Student-centered teaching strategies
, 5

Students’ transition
, 90

Success
, 66, 93, 95, 98, 111–112, 162, 167

Survey data
, 7, 57, 92–93, 111–114

Survey questions
, 111–114

Sustainability Tracking, Assessment and Rating System framework (STARS framework)
, 177

Synchronous discussions
, 144

Tablets
, 6

Taxonomy
, 68

Teacher preparation
, 53

Teacher’s reflection on teacher–researcher collaboration
, 26–27

Teacher–researcher collaboration
, 13

challenges for medical education
, 13

complexity of teaching through CPS
, 13–15

within design-based research study
, 16–19

educational trends in 21st Century and design of innovative learning spaces
, 12–13

obstacles to educational change and need for professional development
, 15–16

quasi-experimental studies to test theoretical assumptions in wild
, 19–27

“Teacher–student interaction”
, 4

Teaching

complexity of teaching through CPS
, 13–15

for creativity
, 122

decisions
, 102–104

Teaching and learning (T&L)
, 6, 32, 33

ICT Supporting Centers in
, 37

Technological advancement
, 122

Technology
, 143

acceptance
, 27

Technology-Enhanced Collaborative Learning (TECOL)
, 12, 13

Technology-enhanced learning (TEL)
, 12, 121

“Technostress”
, 129

Third-party cloud-based tools
, 143

Third-party tools
, 152

challenges of
, 153

Time for reflection
, 128

Traditional storyboarding
, 120

Traditional teaching approaches
, 16

Transdisciplinary learning and assessment
, 67

Transformation strategy
, 33, 40, 42, 43

Transition
, 90

into adulthood
, 91

background and literature review
, 91–96

data from focus groups
, 96–98

demographics
, 109–110

description of student population
, 93–96

focus group findings
, 115–118

helping student change
, 105

LILAC
, 98–102

LILAC Faculty Team and Course Development
, 92

psychosocial and developmental dimensions of
, 90–91

summary of survey data
, 92–93

survey questions and data
, 111–114

teaching decisions
, 102–104

Tutor
, 123

Twitter
, 153, 178

United Nations Global Compact
, 171

United Nations Sustainable Development Goals
, 171

University of Mauritius (UoM)
, 32, 33–35

digital transformation of T&L at
, 47

UoM Technology-enhanced Learning Policy 2017
, 38

Unknown, fear of
, 95

Utilitarian (U)
, 74

Value-expressive (V)
, 74

Value(s)
, 5

of group work
, 26

perceptions
, 130–131

Versatility of online digital storyboarding platform
, 126–127

Video conferencing
, 38

Video tutorials sessions
, 46

Video-based discussions
, 143

Virtual classroom
, 38

Virtual learning environments (VLE)
, 129

Virtual lectures
, 43

Vocational skills-based education
, 162

“Voice thread”
, 143

Web-based support
, 38

Well-constructed “discussions”
, 143

WhatsApp
, 38

Windows
, 164

Workplace preparation
, 162

World Health Organization (WHO)
, 53

Zoom (communication tool)
, 38, 42, 43–44, 46, 169