Index

Mediated Millennials

ISBN: 978-1-83909-078-3, eISBN: 978-1-83909-077-6

ISSN: 2050-2060

Publication date: 11 November 2019

This content is currently only available as a PDF

Citation

(2019), "Index", Schulz, J., Robinson, L., Khilnani, A., Baldwin, J., Pait, H., Williams, A.A., Davis, J. and Ignatow, G. (Ed.) Mediated Millennials (Studies in Media and Communications, Vol. 19), Emerald Publishing Limited, Leeds, pp. 219-229. https://doi.org/10.1108/S2050-206020190000019012

Publisher

:

Emerald Publishing Limited

Copyright © 2020 Emerald Publishing Limited


INDEX

Index

Note: Page numbers followed by “n” with numbers indicate notes.

Actors

age
, 100

gender
, 100–101

race of
, 100

Adaptive regulation strategy
, 79

Addiction, question of
, 45–46

Adolescence
, 93

Affect, behaviors, and cognition/knowledge (ABC)
, 10–11

Affective needs
, 38

Affordance
, 36–37

Age of actors
, 100

“Agonistic” status-claiming gifting
, 119

AirDrop
, 11

Alagoas
, 205

Amateur videographers
, 92–93

Analog to digital photography
, 111–114

Animated videos
, 96

Artificial intelligence (AI)
, 24

Attention
, 130

Attitudes toward Obama and Twitter
, 137

Audio, data-driven content
, 13, 20, 25

Availability heuristic
, 19

Baby boomers
, 6, 11, 149, 166

Balanced gifting
, 119

@BarackObama
, 131, 134, 136, 141, 143

Bona fide home-grown communication theory
, 205

Bonding social capital
, 65

Boston Globe
, 15

Branding
, 154, 157, 163–164

Brazil
, 215n1

internet access in
, 202

internet use and social-economic disparities in
, 202–204

Brazilian Association of Digital Inclusion (ABCID)
, 204

Brazilian Institute of Geography and Statistics (IBGE)
, 202

Brazilian Internet Steering Committee
, 203

Brazilian LAN houses
, 204

Brazilian telecommunications sector
, 210

Brazilian youth

overall perception and social construction of internet and
, 211

reasons
, 210

Broadband access
, 203

Business Insider
, 160

Cambridge Analytica
, 16, 75

Catholic Church
, 15

Causal attribution
, 134–135

Celebrity Selfies
, 120–121

Chat

Fireside
, 130

MSN
, 208–209

Citizen journalists, Generation Z’s rising trust in
, 161–162

Cognition
, 10, 24, 132

Cognitive gratifications
, 41–42

Cognitive needs
, 38

Cold intimacies
, 112

Collaboration
, 24, 102

College students
, 23, 34, 72

Commodification
, 118

Communication, Information Technologies, and Media Sociology Section (CITA MS)
, 27fn

Communicative memory
, 108–109

Communities
, 94

Companionships
, 205

Comprehension
, 130

“Computer for All” program
, 201

Computer knowledge
, 202

Computer ownership
, 201–202, 207

Computer technology
, 192

Computer-mediated communication (CMC)
, 54

Conflict avoidance strategy
, 82

Connection
, 18–19, 55–56, 149

Connective journalism, engaging with
, 153–154

Consensual hallucination
, 13

Containment process
, 108

Contemporary communication
, 14

Content analyses
, 103

Content creating community
, 93–94

Convenience
, 12, 18–19, 25, 136, 154, 169, 183–185

Corporate technology visionaries
, 178

Counter-practices
, 123n9, 124n15

Credibility
, 19, 164

news
, 150, 162

source
, 6, 25, 134–135, 139, 141, 162

Credit profiling
, 123–124n13

Cross-disciplinary studies
, 11, 22–23

Cultural memory
, 108

Curated-news-only repertoire
, 159

Curation
, 24, 112

Customized content
, 15

Cybercafés
, 215n3

Cyberspace
, 13–14

Demographic cohort
, 12–13

Digital access
, 17

Digital age
, 66

Digital cameras and applications
, 112

Digital devices
, 14

Digital divide
, 180, 202, 214

Digital engagement
, 161

Digital generation
, 10–13, 24, 27

Digital inclusion
, 214

Digital interaction
, 72

Digital media
, 13, 121

millennials cherish
, 20, 25

Digital natives
, 95

Digital outlets
, 153

Digital photography, medium of
, 108

Digital pioneers
, 95

Digital public sphere
, 6–7

Digital self-portraiture practice
, 101–102

Digital snapshots
, 112

Digital spheres
, 8

Digital technologies
, 15, 73, 177

growing up with
, 73–76

Digital video
, 20, 25

Digitally-connected media
, 14

Digitally-networked media
, 20, 25

Diversion needs
, 38

“Do No Harm Lest Harm Be Done to You” principle
, 72–73, 76–77, 79–80, 84

“Dutiful citizens”
, 20

Dystopian theory, 178–179 research qestions
, 182

E-mail
, 112, 211

Easy access
, 23, 27, 103, 159

Economic benefits
, 188–189

Economic growth
, 200

Economic influence
, 16

Economic status
, 201

Electronic newspaper
, 20

Emerald Studies in Media and Communications
, 3, 11, 149

Emotional gratification
, 41

Emotional reinforcement
, 192

Employment
, 185–186

Engagement
, 20

Enjoyment
, 205

Entertainment
, 12–13, 18–19, 20

Escape
, 205

Excitement
, 205

Explosion in consumer digital image production
, 112

Facebook
, 11, 15, 19, 43, 53–56, 66, 73–74, 77, 83, 92, 112–113, 178, 187, 206, 209, 211–212

Fake news

Generation Z struggles to spot
, 162

post-millennials lack confidence in deciphering
, 162–169

Family memories
, 109

Family photo album
, 110

Family photography
, 6, 109, 112–113, 119

Fashion
, 206

Faustian bargain of online visibility
, 119

Fear of missing out (FOMO)
, 43–44

Financial Times
, 15

Fireside Chats
, 130

First digital generation
, 10

First Industrial Revolution
, 17

Flickr
, 112–113, 117–118, 201

Ford Foundation
, 213

Fourth Industrial Revolution
, 16–17

Free speech, Generation Z’s perceptions about
, 160–161

Friendship
, 52, 113

online and offline
, 54–57

“Future of the First Amendment” survey (2018)
, 160

Gaming
, 52

research
, 53–54

Gender of actors
, 100–101

Generation X (Gen X)
, 6–7, 10–11, 149, 166

Generation Y (Gen Y) (see) Millennials

Generation Z (Gen Z)
, 6–7, 12, 148–150

changing expectations
, 162–163

consumers
, 153

consumes and curates news media
, 163–164

declining consumption, trust in news
, 161

engaging with social media and connective journalism
, 153–154

news repertoires and political participation
, 159–160

perceptions about free speech
, 160–161

preference for sensory journalism
, 155

rejecting journalistic “objectivity”
, 155–156

rising trust in citizen journalists
, 161–162

struggles to spot fake news
, 162

TV, Snapchat, and mental health concerns
, 160

uses media
, 154–155

uses social media
, 152

Gibson, William
, 13–14

conception
, 36

cyberspace in twenty-first century
, 13–14

Gifting, logic of
, 118–119

Github
, 158

Globalization
, 200

Goal-directed thought
, 134

Google
, 42

Google+
, 95

Gratifications
, 4, 39

cognitive
, 41–42

emotional
, 41

instrumental
, 42–43

integrative
, 43

sought
, 39

Grooming calls
, 112

Guardian
, 15

Halo Reach
, 57

“Hard” institutional practices of civic culture
, 108

Hippocratic Code of principled awareness
, 5

Human impact
, 17

Identity
, 11, 14, 93–94, 104, 118, 121, 153, 161

Image manipulation
, 97

Imagined affordance
, 37

Immersive storytelling
, 13, 20, 25

In-depth interviews
, 182–184

Incidental news exposure (INE)
, 4, 13, 21–22, 26

Inclusion
, 115

digital
, 214

Inequalities
, 7–8

Information
, 205

appraisal
, 134

integration
, 133, 135–136

Information and Communication Technology (ITCs)
, 177

Information Processing Theory
, 130–136

Instagram
, 11, 15, 73, 77, 95, 112, 157, 170

Instrumental gratifications
, 42–43

Integration
, 130

integrative gratifications
, 43

integrative social needs
, 38

Inter-coder reliability
, 97

Interactive experience
, 13, 18, 25–26

Interactivity
, 20, 158, 161

Intercultural Communication Apprehension (ICA)
, 23

Intercultural Communication Competence (ICC)
, 10–11, 23

International Telecommunication Union (ITU)
, 16, 200

Internet
, 7, 10, 16, 35, 73–74, 83, 112, 132, 151, 177

cafés
, 214–215

dividing internet users
, 181–182

inclusion policy
, 214

news options
, 159

penetration rates
, 16

server
, 136

social construction
, 210–213

use in Brazil
, 202–204

Internet access
, 16, 24, 202, 214–215

Internet Archive
, 16

Internet Connections
, 42, 202–203

Interviews
, 40, 176, 183–184

iPhone
, 95, 115

IPhoto
, 112

Ireland’s economic policies
, 85n1

Israel, mobile phones and smartphones in
, 35–36

Job searches
, 185

Journalistic “objectivity”, Generation Z rejecting
, 155–156

Journalists
, 163, 170

Knowledge
, 15, 20, 38, 41, 62, 102, 117, 163, 177–179, 182

institutional knowledge of legacy mediums
, 151

linear regression model for added
, 63

personal
, 59

political
, 133

superficial
, 156

of ties and types of interaction
, 65

Kodak
, 110, 113, 118

chemical film stock
, 110–111

culture
, 122

moments
, 110–111

philosophy of perfect moment
, 122

Legacy media
, 15, 152, 154–155, 167

Legacy News Organizations
, 26

Letterboxed videos
, 98

Local area network house phenomenon (LAN house phenomenon)
, 200, 204–205

activities Brazilian youth performance
, 208

using among youth of 2000s
, 207–208

Brazilian Youth’s overall perception and social construction of internet and
, 211

Brazilian Youth’s reasons
, 210

Brazilian’s uses and gratifications
, 208–209

countries with highest numbers of internet users
, 201

examples
, 213

frequency of LAN house use per day in 2000s
, 208

internet access in Brazil in 2000s
, 202

internet use and social-economic disparities in Brazil
, 202–204

key functions
, 212–213

mobile phones and diminish of
, 210–211

research questions
, 206

services offering by
, 212

social construction of “internet” and
, 210–213

study
, 207

use and implications in other countries
, 213–214

uses and gratification theory
, 205–206

Local newspapers
, 157

Location-based smartphone services
, 37

Loneliness
, 41

Long-form journalism
, 25

Love–hate relationship
, 44–45

Low-income communities
, 179

Magazines
, 6, 148, 167

Market exchange wealth
, 119

Marketing
, 4, 13, 21, 26, 110

Marshall Project, The
, 153

Massive multiplayer online (MMO)
, 3–4, 8, 52–53, 56

Massive multiplayer online games (MMOGs)
, 52

Media

affordance
, 36

channels
, 15, 18

consumers
, 15

consumption
, 10

credibility
, 165

ecosystem
, 14–15

engagement
, 11, 25

gatekeepers
, 15

landscape
, 21

literacy
, 93

millennials and
, 3–4

misuse in post-digital era
, 16

power of media platforms
, 152–153

producers
, 170

skepticism among post-millennials
, 164

storytelling
, 13, 20, 25

technologies
, 11

use
, 3, 6, 10–11, 13, 23, 26–27, 38, 148, 151, 155, 205

user engagement
, 40

“Mediated Millennials” theme
, 148–149

Memory
, 132

from home
, 109–111

palace
, 110–111, 115

texts
, 108

Mental health concerns of Generation Z
, 160

Message

credibility
, 165

effects
, 132

exposure
, 132

orientation
, 139

potency
, 132

Message orientation
, 134–135

Meta-analytical research
, 9, 11, 22–23, 166

Miami
, 182–183

Micro-celebrity
, 120

Microsoft System Network chat (MSN chat)
, 208–209

Millennial Social Self, The
, 3–5

Millennials
, 3, 10, 23, 40, 72–74, 82, 101, 132, 149–150, 166

cherish digital media and immersive storytelling
, 20

consume news through multiple media platforms
, 17–18

demographic cohort
, 12

depend on social media for news, entertainment, and sense of connection
, 18–19

directions for future research, caveats and limitations
, 22–23

influential demographic cohort
, 21, 26

lessons learning
, 23–26

and media
, 3–4

news, and digital public sphere
, 6–7

News-finds-me mindset affects
, 21–22

study objectives and research method
, 11–12

theoretical constructs
, 12–13

un-mediated
, 7–8

Usher Post-Digital Era
, 13–17

Millennials, News, and the Digital Public Sphere
, 3

Mnemonic labor
, 110, 112, 124n18

Mobile

communication technologies
, 34

connectivity
, 211

internet
, 211

media
, 46

use
, 214

Mobile phones
, 34, 44

and diminish of LAN house
, 210–211

in Israel
, 35–36

in society
, 34–35

Mozilla
, 213

Multiplatform news use index (MPI)
, 18

Multiple media platforms, millennials consuming news through
, 17–18, 24–25

Music
, 94

Music video
, 94, 96, 103

on YouTube
, 94

MySpace
, 92, 115, 209

Nano
, 204–205

Narrative content, trends in
, 99–100

Narrative expression
, 99

Narrative linearity
, 97

NBC Nightly News
, 149

Network
, 55, 109, 114

Networked photography
, 118–119

Networked snapshots
, 114

Networked technology
, 95

Neuromancer
, 13

New media
, 130

New technologies
, 16, 24, 40, 46, 85, 200

New York Times
, 15, 149, 153–154, 158

News

algorithms
, 14, 24

audience
, 20, 25

avoiders
, 159

consumption
, 6–7, 20, 166, 169

consumption habits of post-millennials or Generation Z
, 148

content
, 4, 13, 19, 21–22, 25–26, 149, 151, 157

credibility
, 165

gatekeeper
, 15

Generation Z consumes and curates News media
, 163–164

millennials and digital public sphere
, 6–7

omnivores
, 159

outlets
, 170

platforms
, 12, 18, 23, 152, 156, 163, 166–167

News-finds-me mindset
, 4

affects millennials
, 13, 21–22, 26

Newspapers
, 151

Newsrooms
, 159

Offline

friendship studies
, 54–57

life stereotypes
, 57

Online

advertising
, 153

audience
, 15, 158, 167

communication
, 55

community
, 92

cue-laden communication modalities
, 66

engagement
, 20, 40, 170

friendships
, 54–57

gaming
, 52–53, 56

media
, 58

online-based social networks
, 52

public
, 83–84

self
, 53

sharing
, 115, 120

Online social networks sites (OSNSs)
, 53, 56, 66

Online–offline social ties

bonding social capital
, 65–66

data and methods
, 58–60

findings
, 60

framework and development of analytical concepts
, 57

gaming research
, 53–54

linear regression model for added knowledge
, 63

logistic regression comparison between online and offline subsets
, 64

logistic regressions for relationship dummy variables and type of tie
, 62

MMO community
, 52–53

MMOs
, 65

online and offline friendships
, 54–57

relationship importance by type of tie offline/online crosstabulation
, 61

social capital online–offline
, 58

symbolic and social boundaries
, 57

Onscreen demographics
, 102

trends in
, 100–101

Opinionator
, 164

Organization for Economic Co-Operation and Development (OECD)
, 92

Orkut
, 209

OSNS XFire
, 55

Panoptic gaze
, 123–124n13

Paraupebas
, 205

Pareto’s principle
, 181

Pastime
, 206

Performance
, 55–56, 94, 99–100

Pernambuco
, 205

“Perpetual contact”
, 43

Personal integrative needs
, 38

Pew Research Center
, 150, 155

Photo-ontological shifts
, 116

Photo-sharing apps
, 115

Photography
, 108, 111

Photos
, 114, 152–153, 207, 209

Physiognomic rule
, 111

Pinterest
, 95

“Platonic” photographs
, 113

Point-and-shoot box camera
, 110

Political

avoidance
, 83–84

communication
, 4, 13, 21, 26

engagement
, 18, 87

influence
, 140

interest
, 133, 135, 139

participation
, 18, 22, 132, 142–143

process
, 130

Post-digital era
, 14–15

deleterious misuse of media in
, 16

fruition of Gibson’s cyberspace
, 13–14

innovations transform media ecosystem
, 14–16

millennials usher
, 12–13, 24

new realities of post-digital era
, 14

ushers Fourth Industrial Revolution
, 16–17

Post-digital innovations transform media ecosystem
, 14–15

Post-digital world
, 12–14, 17, 24

Post-millennials
, 148–150

age shapes media use and news preference
, 151–152

lack confidence in deciphering fake news
, 162–169

lessons learned, discussion, and key implications
, 166–169

limitations, caveats, and directions for future research
, 165–166

literature review
, 149–150

media skepticism among
, 164

news use spurs industry innovations
, 154–156

prefer viewing news over reading
, 152–154

reshaping news with usage
, 169–170

theoretical constructs
, 150–151

verbal, visual, and viral news cycle replete with risks
, 157–162

Posting
, 118

@POTUS
, 131, 134, 136, 141, 143

Poverty
, 179–180

dividing internet users
, 181–182

earnings and employment
, 180–181

Pre-digital theory
, 72

Prepubescent actors
, 100

Prestige
, 108, 118–119, 121

Price customization
, 181–182

Primordial narcissism
, 122

Privacy
, 74, 186–187

dilemma
, 75

scandals
, 16

Private messaging
, 72, 78

Production strategies, trends in
, 98–99

Profile construction
, 122

Promiscuous preference
, 4, 12, 17, 24

ProPublica
, 158

Protestant Reformation
, 15

Proximity
, 54, 65

Public sharing
, 78

Public sphere
, 3, 6, 130, 177, 190

Public transportation system
, 185

Qualitative research
, 184

Question of addiction
, 45–46

Quilombo of Palmares
, 205

Race of actors
, 100

Radio
, 151

Real money transactions
, 57

ReCal OIR
, 97

ReCal2 OIR
, 97

Refinery29
, 153

Relaxation
, 205

Rich-get-richer syndrome of post-digital era
, 16

Rocinha
, 204

Root, The
, 153

Schwab, Klaus
, 16

Second Industrial Revolution
, 17

Self

adiaphorization
, 122

visual culture and creation of
, 5–6

Self-censorship
, 75

as self-protection
, 78–79

Self-identity
, 121

Self-presentation
, 206

Self-protection
, 84

and privacy tools
, 78

self-censorship as
, 78–79

Selfie
, 101, 109

commoditized or gifted performance
, 119–120

culture
, 6, 101

morselizing web of association
, 120–123

social semiotics of
, 114–118

Sensory journalism
, 157

Generation Z’s preference for
, 155

Service providers
, 112

Shareable content
, 20

Sharing
, 79

norm
, 78

Silent generation
, 6, 11, 149–150, 166

Similarity
, 54, 65

Smart devices
, 74

Smartphones
, 34, 112, 169, 211

cognitive gratifications
, 41–42

criticism of uses and gratifications
, 38–40

emotional gratifications
, 41

fear of missing out
, 43–44

instrumental gratifications
, 42–43

integrative gratifications
, 43

in Israeli
, 35–36

love–hate relationship
, 44–45

methods
, 40–41

question of addiction
, 45–46

results
, 41

in society
, 34–35

usage from affordance technology perspective
, 36–37

uses and gratifications
, 37–38

Snapchat
, 73, 77, 95, 108, 112–113, 123n4, 157, 170

of Generation Z
, 160

Sociability
, 186–187, 206

Social boundaries
, 57

Social capital online–offline
, 58

Social construction of “internet” and “LAN house”
, 210–213

Social contract
, 5

Social dynamics
, 54

Social inequities in computer access
, 180

Social information
, 206

Social interaction
, 205

Social media
, 19, 73, 93, 131–132, 134, 136

acceptable interactional norms
, 79–81

analysis
, 77

avoiding “drama”
, 82

conflict avoidance
, 81–82

Generation Z engaging with
, 153–154

Generation Z uses
, 152

growing up with
, 73–76

methods and participants
, 76–77

millennials depend on
, 18–19, 25

for news, entertainment, and sense of connection
, 12–13

norms and negative behaviors
, 82–83

online “public”
, 83–84

self-censorship as self-protection
, 78–79

self-protection and privacy tools
, 78

usage
, 77–78

uses and gratifications
, 206

Social media apps
, 14, 24

Social network

Orkut
, 209

users
, 206

Social networking sites
, 54, 92, 209

Social norms
, 75–76

Social semiotics of selfie
, 114–118

Social-economic disparities in Brazil
, 202–204

Socio-technology
, 203–204

Sociocultural interactions
, 54, 57

Socioeconomic status (SES)
, 176–177, 179, 184, 189, 191–193

policy solutions
, 192

“Soft” institutions
, 108

Source credibility
, 134–135, 139, 165

Source orientation
, 134–135, 137–139

Spotify
, 11

“Start-up nation”
, 35

Storytelling
, 15–16

SuperData
, 53

Surveilling internet users
, 181

Symbolic boundaries
, 57

Symbolic Interaction
, 53

Synopticism
, 123–124n13

Tablets
, 169

Technological automation
, 184, 188, 191

Technological Inclusion
, 204

Technology
, 36

Technology Revolution
, 27

Teenagers
, 81–82, 92, 100, 113, 116–118, 156, 158

Telecommunication policies, infrastructures, and education
, 214

Telecommunications Act (1996)
, 181

Television
, 151

viewing motives
, 205

Temporal persistence of images in public
, 115

Texas Tribune
, 158

Text

messages
, 35, 45

sharing
, 78–79

synchronous text communication
, 82

Theoretical Construct

of millennial generation
, 12–17

of post-millennial generation
, 150–163

Third Industrial Revolution
, 17

TicToc
, 157

Times of London
, 15

Tinder
, 73, 95

Tonight Show
, 130–131

Toxic online environments
, 161

Traditional media
, 95, 150, 159, 169

Traditional news only segment
, 159

Traditional news sources
, 159, 165

Tributary gifting
, 119

Trusted social media presence
, 165

Truth
, 16, 26, 166

Tweet
, 136–137, 140, 143–144, 165

21st century
, 3

digitally networked society
, 14

fruition of Gibson’s cyberspace in
, 13–14

media ecosystem
, 14–15, 25

news audience
, 20

Twitter
, 8, 11, 15, 19, 55, 73, 77, 83, 95, 163

Twitter handles
, 131

information processing theory
, 131–136

limitations and directions for future research
, 144

literature review
, 131–136

methods
, 136–139

procedure
, 136

regression coefficients predicting political interest
, 140

regression coefficients predicting source credibility
, 141

results
, 140–141

sample
, 136

scale reliability analysis results
, 140

scales and measures
, 137–139

voting rates by age group in United States presidential elections
, 131

(U)nthinkable complexity
, 13

Ubiquitous Computing
, 14, 24

Un-mediated millennials
, 7–8

Unbiased news
, 148

Unemployment
, 182

Uni-directional gifting
, 119

Universal service policies
, 214

User-generated content (UGC)
, 92–94, 96, 104

Uses and gratification theory
, 34, 37–38, 93, 205–206

criticism of
, 38–40

Utopian

communication technologies in
, 176–177

dividing internet users
, 181–182

internet rhetoric
, 192

scholars
, 190

Utopian theory
, 177–178

methodology
, 182–184

research questions
, 182

findings and analysis
, 184–1489

theoretical framework
, 176–179

Verbal media
, 151–152

integration
, 157

Video

blogs
, 92

gaming
, 53

Video logs (vlogs)
, 92

Video creation
, 93

Vine
, 95

Viral media
, 151–152

expressing opinions on
, 158

integrating
, 157

Virtual ethnographic methods
, 52

Virtual worlds
, 54

Visual culture and creation of self
, 3, 5–6

Visual media
, 151–152

engaging with
, 157–158

integrating
, 157

Voice
, 187–188

Wall Street Journal
, 15–16

Washington Post
, 15, 154

Web Media
, 25

Weibo
, 95

WhatsApp
, 43, 73, 77, 114, 211–212

World Economic Forum
, 16

Xexéu
, 205

Youth
, 47, 95

democratic
, 159

dimensions
, 200

empower
, 93

identity development
, 103

life in Brazil
, 200

social media and
, 153

subculture
, 94

Youth-created music videos as emerging genre
, 94–96, 103–104

Youth-generated content
, 94

YouTube
, 5–6, 8, 15, 73, 92–93

adolescence, social media, and creating content
, 93–94

analyses
, 97

coding strategy
, 97

comments
, 101

digital self-portraiture practice
, 101–102

future research
, 103–104

limitations
, 102–103

literature research
, 95

methods
, 96

narrative content, trends in
, 99–100

onscreen demographics, trends in
, 100–101

production strategies, trends in
, 98–99

sampling strategy
, 96–97

youth-created music videos as emerging genre
, 94–95

Zuckerberg, Mark
, 16

Prelims
Part I: Millennials and Media
Introduction to Volume 19: “Millennials and Media”
Chapter 1: Millennials Usher a Post-Digital Era: Theorizing how Generation Y Engages with Digital Media
Part II: The Millennial Social Self
Chapter 2: A Story of Love and Hate: Smartphones in Students’ Lives
Chapter 3: Online–Offline Social Ties in Massive Multiplayer Online Games
Chapter 4: Do No Harm Lest Others Do Harm to You: Self-Protection and Risk Management by Generation Y on Social Media
Part III: Visual Culture and Creation of the Self
Chapter 5: I Want My Youtube! Trends in Early Youth-Created Music Videos (2007–2013)
Chapter 6: Digital Photography and the Morselization of Communicative Memory
Part IV: Millennials, News, and the Digital Public Sphere
Chapter 7: The First Twitter Handle(s) of the United States: An Information Processing Perspective on Twitter use by the President of the United States and Its Effect on Millennials
Chapter 8: Embracing the Visual, Verbal, and Viral Media: How Post-Millennial Consumption Habits are Reshaping the News
Part V: Poverty and the Shadow of Utopian Internet Theory: Insights from Interviews with Unemployed Internet Users Living Below the Poverty Line
Chapter 9: Poverty and the Shadow of Utopian Internet Theory: Insights from Interviews with Unemployed Internet Users Living Below the Poverty Line
Chapter 10: The Lan House Phenomenon: Exploring the Uses and Symbolic Functions of the Internet Among the Low-Income Brazilian Youth
Index