TY - CHAP AB - This chapter reviews student engagement and learning over of a six year study period (>500 students) in a technology rich learning environment. The technology rich learning environment in this project consists of tablet PCs for each student (1:1 environment), visually immersive multiple projection screens, and collaborative digital inking software. This chapter reviews the education problem being addressed, and the learning theory used as a lens to focus specific active learning pedagogical techniques to address the educational problem. From this problem-based learning theory grounded approach, the features desired in a technology rich learning environment were developed. The approach is shared in this chapter with specific detailed examples to allow others to implement technology rich learning environments with active learning pedagogical approaches to address specific education problems in their institution. The technology rich learning environment implemented and studied includes multiple hardware/software pieces to create a system level solution versus a single device or single app solution. VL - 6 Part E SN - 978-1-78190-512-8, 978-1-78190-511-1/2044-9968 DO - 10.1108/S2044-9968(2013)000006E012 UR - https://doi.org/10.1108/S2044-9968(2013)000006E012 AU - Garrick Robert AU - Villasmil Larry AU - Dell Elizabeth AU - Hart Rhiannon ED - Charles Wankel ED - Patrick Blessinger PY - 2013 Y1 - 2013/01/01 TI - Creating Technology Rich Learning Environments for the Classroom T2 - Increasing Student Engagement and Retention Using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies T3 - Cutting-Edge Technologies in Higher Education PB - Emerald Group Publishing Limited SP - 263 EP - 306 Y2 - 2024/04/19 ER -