This chapter reviews student engagement and learning over of a six year study period (>500 students) in a technology rich learning environment. The technology rich learning environment in this project consists of tablet PCs for each student (1:1 environment), visually immersive multiple projection screens, and collaborative digital inking software. This chapter reviews the education problem being addressed, and the learning theory used as a lens to focus specific active learning pedagogical techniques to address the educational problem. From this problem-based learning theory grounded approach, the features desired in a technology rich learning environment were developed. The approach is shared in this chapter with specific detailed examples to allow others to implement technology rich learning environments with active learning pedagogical approaches to address specific education problems in their institution. The technology rich learning environment implemented and studied includes multiple hardware/software pieces to create a system level solution versus a single device or single app solution.
Garrick, R., Villasmil, L., Dell, E. and Hart, R. (2013), "Creating Technology Rich Learning Environments for the Classroom", Wankel, C. and Blessinger, P. (Ed.) Increasing Student Engagement and Retention Using Classroom Technologies: Classroom Response Systems and Mediated Discourse Technologies (Cutting-Edge Technologies in Higher Education, Vol. 6 Part E), Emerald Group Publishing Limited, Bingley, pp. 263-306. https://doi.org/10.1108/S2044-9968(2013)000006E012Download as .RIS
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