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Bolstering Student Hands-On Experience Through the Use of Virtualization

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation

ISBN: 978-1-78190-240-0, eISBN: 978-1-78190-241-7

Publication date: 22 November 2012

Abstract

Virtualization is the simulation or emulation of computer resources to the user (Grauer, n.d.; Simpson, 2008). This chapter discusses virtualization as a viable classroom methodology for providing students with course relevant hands-on experience (Simpson, 2008) while synchronizing course specific content in traditional on-ground and online courses (Pheils, 2010). More specifically, this chapter provides an overview of virtualization, detailing several open source tools, and offering possible applications for incorporation into other courses including free resources for sample content. Proof-of-concept is established through examples of successful usage at two colleges. The adoption of virtualization within course development may provide a solution that spans disciplines and offers students the ability to practice and further their studies beyond the classroom.

Citation

Pheils, D.M. (2012), "Bolstering Student Hands-On Experience Through the Use of Virtualization", Wankel, C. and Blessinger, P. (Ed.) Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education, Vol. 6 Part C), Emerald Group Publishing Limited, Leeds, pp. 253-282. https://doi.org/10.1108/S2044-9968(2012)000006C012

Publisher

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Emerald Group Publishing Limited

Copyright © 2012, Emerald Group Publishing Limited