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Engagement in an Online Video Simulation in Educational Leadership

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation

ISBN: 978-1-78190-240-0, eISBN: 978-1-78190-241-7

Publication date: 22 November 2012

Abstract

Against the backdrop of digital gaming, this chapter presents a cutting-edge, immersive, online video simulation of events that follow the calendar of a year in a chronically low-performing middle school in the United States. The traditional approach to preparing educational leaders has been harshly criticized by those who have, at times, shared in sustaining the traditional approach. The time is right for innovation. The intention of this simulation is to engage potential educational leaders in the professional development of their leadership skills. These skills are designated in a range of standards-based documents generated by the individual states in the United States, as well as at the national level by the Educational Leadership Policy Standards: 2008 document issued by the Council of Chief State School Officers. A highly sophisticated back-end to this simulation gathers evidence of both engagement and learning. The online format empowers anytime/anywhere learning in a mistake-tolerant educational setting at minimal incremental cost.

Citation

Reardon, R.M., Mann, D., Becker, J., Shakeshaft, C. and Reich, M.R. (2012), "Engagement in an Online Video Simulation in Educational Leadership", Wankel, C. and Blessinger, P. (Ed.) Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education, Vol. 6 Part C), Emerald Group Publishing Limited, Leeds, pp. 203-224. https://doi.org/10.1108/S2044-9968(2012)000006C010

Publisher

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Emerald Group Publishing Limited

Copyright © 2012, Emerald Group Publishing Limited