TY - CHAP AB - Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to enhancing the learning experience they provide. Problem-based learning (PBL) is one option by which virtual worlds can provide a creative solution to providing physical-world experience within a safe and controlled environment free from the consequences associated with typical physical-world experiences. This collaborative approach to teaching and learning can be run synchronously or asynchronously and is based on sound pedagogical principles. PBL within virtual worlds can be used to provide an active and engaging learning experience that enables individuals to learn safely and effectively within a complex and realistic environment, allowing the student to be at the centre of, and in relative control of, their own learning experience. VL - 4 SN - 978-1-78052-053-7, 978-1-78052-052-0/2044-9968 DO - 10.1108/S2044-9968(2011)0000004014 UR - https://doi.org/10.1108/S2044-9968(2011)0000004014 AU - Parson Vanessa AU - Bignell Simon ED - Randy Hinrichs ED - Charles Wankel PY - 2011 Y1 - 2011/01/01 TI - Using Problem-Based Learning within 3D Virtual Worlds T2 - Transforming Virtual World Learning T3 - Cutting-Edge Technologies in Higher Education PB - Emerald Group Publishing Limited SP - 241 EP - 261 Y2 - 2024/09/23 ER -