Index

Work and Labor in the Digital Age

ISBN: 978-1-78973-586-4, eISBN: 978-1-78973-585-7

ISSN: 0277-2833

Publication date: 4 July 2019

This content is currently only available as a PDF

Citation

(2019), "Index", Vallas, S.P. and Kovalainen, A. (Ed.) Work and Labor in the Digital Age (Research in the Sociology of Work, Vol. 33), Emerald Publishing Limited, Leeds, pp. 189-198. https://doi.org/10.1108/S0277-283320190000033011

Publisher

:

Emerald Publishing Limited

Copyright © 2019 Emerald Publishing Limited


INDEX

Note: Page numbers followed by “n” with numbers indicate notes.

Ableism
, 154–155

Active job seeking carries
, 114

Activity-based systems
, 134

Advertising
, 30

platforms
, 15, 65

strategists
, 30

Affordances
, 6, 70, 81

critique
, 69

Aggregators
, 95

Agricultural occupations
, 55

Airbnb
, 2, 10, 26, 146

Amazon
, 17, 19, 23–24, 35n3

Amazon Mechanical Turk (AMT)
, 2, 7, 26, 125–126, 131

Amazon Publisher Services
, 27, 29–30

Amazon Web Services
, 15

Amazon’s Echo
, 48

Analytic memos
, 97–98

Analytical categorization
, 17

Apollo lunar missions
, 48

App economy
, 29

App stores
, 27

App-based restaurant delivery service Foodora
, 158

AppAnnie
, 30

Apple
, 19

Apple App Store
, 28

Applicant tracking system (ATS)
, 99

software systems
, 114

Artificial intelligence (AI)
, 2, 4, 48

ATM machines
, 51–52, 58n9

Augmented reality
, 49

Automated Hiring Platform (AHP)
, 62–64, 66, 69, 72–73, 76, 78, 80–81

becomes web platform
, 76–78

CDA of
, 73

Automated scheduling platforms
, 84

Automated society
, 44–45

“Automating inequality” effect
, 7

Automation process
, 48

Automobile
, 50

Autonomous learning game
, 171–172

“Bad jobs”
, 166

Be your Own Boss (slogan-triad of emancipatory resonance)
, 169

Belgian labor market
, 150–152, 160n4

workers equally in
, 157–160

Belgian system

platform revolution in
, 9

of self-regulation
, 147

social reproduction
, 155

“Black Hole” of mass posting sites
, 98

going with flow
, 98–100

low skill and high competition
, 100–101

Répondez S’il Vous Plaît
, 101

Blogs
, 30

Bottlenecks, appreciation of
, 52

British National Health System
, 46

Bullet-speed trains
, 50

Burn-out
, 30

Business model
, 146, 157

of platform-based firms
, 153–155

Business risks
, 153

Cadcrowd for engineering
, 26

Capital
, 153–154

accumulation
, 155–156

gains
, 20

platforms
, 68

Capitalism
, 153–154

Capitalistic production
, 154

CAPTCHA method of testing
, 33

CareerBuilder
, 74–75, 94–95, 98

Casual drivers
, 25

Chief executive officers (CEOs)
, 129

ChoicePoint (data broker)
, 78–79

Classical business models
, 155

Classical firms
, 148

“Classical” capital
, 155, 160

“Classical” firms
, 155–156

Cloud platforms
, 15, 65

Cloud-based SalesForce
, 85

Collaborative economy
, (see Sharing economy)

Communication from Commission (2016)
, 148–149

Communication platforms
, 47

Community
, 126–127

as control
, 137

forums
, 130

macrotask platforms
, 138–139

microtask platforms
, 137–138

Compensation
, 17

Competition
, 124

Computer gaming industry
, 51

Consensus-based model
, 156

Conservative commentators
, 44

Consignment content producers
, 27–31

Constitutive elements of work-games
, 171–172

Consumer purchasing behavior
, 24

Consumers
, 178

Content

analysis
, 69

creators
, 28

Contest

contest-based macrotask platforms
, 135

contest-based platforms
, 139

platforms
, 124

Context-sensitive methodology
, 70

Contractor-provided systems
, 7

Contradictions within capitalism as historical opportunity to recover self-regulation
, 155–157

Control on crowdwork platforms
, 125–126

community as control
, 137–139

control through reputation and ranking systems
, 133–137

direct control
, 130–133

variety of
, 130

Control regimes
, 128

Coordinated market economies
, 156

Corporatist industrial relations
, 167

Cost externalization of social reproduction of labor
, 153–155

Craigslist
, 23, 34

Credit cards
, 51

Critical discourse analysis (CDA)
, 69–70

of AHP
, 73, 83

CrowdFlower platform
, 2, 125

Crowdsourcing firms
, 146

Crowdwork platform
, 122

control on
, 125–126

crowd, community, and social engineering
, 126–127

crowdworking sites
, 7

data and methods
, 127–130

digital Taylorism
, 122–123

as new work model
, 123–125

performance regulation
, 122, 128–129, 133, 141

variety of control within
, 130–139

Cruise-control
, 49

Cultural signaling
, 114

Cumbersome legislation on platforms
, 148–149

Customer relationship management (CRM)
, 84–85

Cybervetting
, 114

Data collection firms
, 30

Data janitors
, 22

Data-processing power
, 51

Decision Point Systems
, 75–76

Deeleconomie
, 148

Deliveroo
, 123, 146

Design

of AHPs
, 69, 76

decisions
, 68

tasks
, 132

of work platforms
, 64

99Design for design
, 26

Digital

economy
, 3–4

ethnography of software
, 84

evaluation processes
, 114

infrastructures
, 123

operations
, 4

platforms
, 14, 25, 27

reputations and rankings
, 133

revolution
, 2–4, 9

signifiers
, 113

systems
, 7

Taylorism
, 7, 122–123

Digitalization
, 122

Direct control on crowdwork platforms
, 130

macrotask platforms
, 132–133

microtask platforms
, 130–132

Direct digital control
, 123

Diverse labor
, 148

sharing economy as strategy to activating
, 148–150

Diverse labor, sharing economy as strategy to activating
, 148–150

Diverse workers
, 148

Diversity
, 158–159

“Double-edged” character of online job finding
, 96

Drone aircraft
, 51

Dynamex
, 24

Dynamic pricing
, 175, 184

E-lance
, 2

Earning coins

game
, 179

virtual work-game of
, 173–178

Earning stars
, 176–177

eBay
, 17, 23

Economic graph
, 69

Economic theory of SBTC
, 97

Économie collaborative
, 148

“Ecosystem” design
, 64

Elance platform
, (see Upwork platform)

Empirical analysis
, 5

Employee
, 166

Employment
, 155

LSDs about
, 49–52

Entertainment Software Association
, 58n8

Entrepreneurial ideology
, 166, 178

Equifax
, 62

Ethnographic study
, 166, 178

Ethnography of audience analytics work
, 68, 71

Etsy
, 17, 23

European economic governance
, 147

European Trade Union Institute (ETUI)
, 150

Evaluative infrastructures
, 126

Expedia
, 23

Facebook
, 19–20, 63–64, 138

apps
, 30, 33

videos
, 30

“Facilitation” mode
, 159

Fee-for-placement model
, 74

“Fissuring of work place” process
, 15

Flappy Birds game
, 29

Flexibilization of Belgian labor market
, 150–152

“Follower-based” real-time enterprises
, 30

Ford Motor Company
, 166

Fordism
, 166

Formal employment
, 167

Fourth industrial revolution
, 153

Freelancer. com
, 26

Full-time employment
, 25

“Fun mode”
, 167, 179

Fundidora
, 168

“Gales of creative destruction”
, 2–3

Gamification
, 139

Gender
, 154–155

segregation of occupations and college majors
, 54

General Motors, window washer working for
, 17–18

Gig economy
, 18, 47

changes in labor market of monterrey
, 167–169

constitutive elements of work-games
, 171–172

different modes of playing for different players
, 178–185

factory to app
, 172–173

logging-in
, 173–178

research design
, 169–171

Gig work
, 141n1

GitHub
, 32–33

Global economy
, 146

Global labor markets
, 149

Global political economy
, 167

Global positioning system technologies
, 9

Google
, 19–20, 22, 31, 65

Google Play site
, 28

Great Recession
, 52–53, 113, 149

Greeting task
, 57n3

Grounded Theory
, 70, 97

GrubHub
, 26

Handoff problem
, 58n5

Head’s up display (HUD)
, 49

Headhunting
, 96, 113

“Heat wave”
, 166

Heterogeneity
, 5

Hidden management structure
, 177–178

High-performing crowdworkers
, 124–125

High-skill online platforms
, 122

HirePro software
, 75, 77

Hiring practices
, 97

Homogeneous group
, 5

Human resource (HR)

management
, 152

professionals
, 94, 98

recruiters
, 7

“Ideal performativity”
, 96, 112

“Imagined affordances” concept
, 71

Import substitution industrialization model (ISI model)
, 167

Import Substitution Model
, 168, 173, 181

In-person gig work
, 25

Inclusive labor market policy
, 159–160

Income
, 155

Indeed website
, 94–95, 98, 111

“Independent contracting” labor
, 3

Independent contractor
, 166

Indeterminacy
, 122

“Indirect control”
, 166

Indirect digital control
, 123

Inductive analysis
, 72

Industrial

platforms
, 17, 65

players
, 181–183

sector
, 170

InnoCentives
, 26

Insecurity culture
, 11n1

Instagram
, 32

Institutional data imperative
, 96

Intelligence augmentation (IA)
, 48

Intensification
, 155

Internet
, 32, 115, 122

Internet-based application
, 173

Internet-based forums
, 158

Internet-based independent publishing
, 28

Internet-based job searchers
, 95

Internet-based search capacities
, 7

search and recruitment
, 94–97

technologies
, 96

Interviewee characteristics
, 119–120

Job-searchers
, 171–172

“Job-searching” game
, 171–172

Job(s)
, 46–47

applications
, 6

creation
, 50

displacement
, 44

markets
, 94

search websites
, 94

Jobless future

critics
, 44

predictions
, 44

Jobless recoveries
, 113

Jornada laboral
, 173–174

Kaggle
, 26

Kiosk
, 75–76

Kiva Systems
, 36n9

Labor
, 14, 153–154

externalizing cost of social reproduction of
, 153–155

force distinctions in platform economy
, 16

platforms
, 3

social reproduction
, 160

standardized forms of labor control
, 7

Labor market
, 147

of monterrey, changes in
, 167–169

polarization
, 96–97, 112

self-regulation
, 156

Labor process
, 123, 166

theorists
, 169

theory
, 8, 127

Labor-saving devices (LSDs)
, 5, 49

about employment
, 49–52

short-run effects
, 51

Lean platforms
, 65

Learning games
, 126, 172

LinkedIn
, 32

LinkedIn
, 6, 33, 68, 94–95, 98, 149

“Living wage”
, 154

Localizer
, 169

Log-in application
, 182

Log-off application
, 182

Logging-in
, 173–178

Logistics platforms
, 17

London-based Guardian
, 28–29

Low-skill online work
, 122

Lyft app
, 10, 19, 25, 125

Macrotasks platforms
, 122, 124

community as control
, 138–139

control through reputation and ranking systems
, 135–137

direct control on crowdwork platforms
, 132–133

Management analysts
, 47

Managerial strategies
, 127

Manufacturing Consent (Burawoy)
, 172

Market for passive candidates
, 101–111

Market-competition process
, 20

Market-tipping dynamics
, 20

“Marketplace” platforms
, 124

Mass posting sites, “black hole” of
, 98–101

“Matching” mechanisms
, 133

McKinsey Global Institute
, 18, 32

Mediocrity
, 102

Micro-tasks
, 26

Microsoft Azure
, 15

Microtasks platforms
, 122, 124

community as control
, 137–138

control through reputation and ranking systems
, 133–135

direct control on crowdwork platforms
, 130–132

Middle-ground practices
, 111–112

Minimalist fashion
, 127

Mobility
, 94

Moderate beneficiaries
, 17

Monetization methods
, 30

Monster website
, 94–95, 98, 111

Monster.com
, 6, 74

Monterrey, changes in labor market of
, 167–169

Movimiento
, 175–176, 184

National economic growth
, 167

Neoliberal capitalism
, 154

Neoliberal model
, 168

Netflix
, 17

Network logics
, 115

Neutral Union of Self-Employed
, 159

New industries creation
, 50

New York City, Uber in
, 25–26

New York Times
, 30

Nike on Google
, 31–32

Non-platform organization content producers
, 31–32

Norm-backed control
, 67

Normative control
, 127

O*Net
, 46

“Objective” mediator
, 178

Occupational change, rate of
, 53–56

Occupational information
, 53

Offshoring
, 26

On demand

economy
, 17

“gig work”
, 122

work
, 141n1

One profile rule
, 6

Online gaming firms
, 30

Online labor markets

“black hole” of mass posting sites
, 98–101

data and methodology
, 97–98

implications
, 112–115

internet search and recruitment
, 94–97

interviewee characteristics
, 119–120

market for passive candidates
, 101–111

middle-ground practices
, 111–112

Online labour
, 141n1

Online marketplaces
, 23

for contingent work
, 147

Online platforms
, 123

Online retailing
, 24

Organizational actors
, 96

Organizational psychologists
, 47

Our Robots, Ourselves (Mindell)
, 48

Outsourcing
, 26

Participation economy
, 33

Passive brokers
, 8

Passive candidates, market for
, 101–111

fishing for passive talent
, 106–108

hunting for purple squirrels
, 109–111

stigma of active search
, 103–104

variation in targeted recruitment
, 104–106

wooing passive candidates
, 108–109

work of filling job openings
, 101–102

Path-dependent network effects
, 20

Patreon (crowd-funding website)
, 30

Performance regulation in crowdwork
, 122, 128–129, 133, 141

Personal assistants
, 48

Personal conversations
, 48

Physical retail
, 24

Pinterest postings
, 30

Platform capitalism
, 2–4, 63–64, 67

advocates
, 2–3

critics of
, 3

future paths for research
, 9–11

Platform economy
, (see also Sharing economy), 3, 14, 122, 155–157

analytic framework/taxonomy
, 15–19

evidence of racialization
, 9

impeded analysis
, 5

labor force distinctions in
, 16

platform-mediated content creation
, 27–33

platform-mediated work
, 23–27

work at platform firms
, 19–22

Platform firms
, 2, 15–16, 19, 148

contractors
, 21–22

employees
, 19–21

employment, revenue, and revenue per employee
, 21

work at
, 19–22

Platform workers
, 5–6

active or agentic features
, 8

Platform-based “sharing economy”
, 68

Platform-based firms
, 147, 153–155, 157

Platform-based income
, 18

Platform-created ecosystems
, 17

Platform-dependent workers
, 17

Platform-mediated content creation
, 27

consignment content producers
, 27–31

non-platform organization content producers
, 31–32

user-generated content
, 32–33

Platform-mediated work
, 23, 147

platform-mediated in-person service provision
, 24–26

platform-mediated marketplaces
, 23–24

platform-mediated remote contracting
, 26–27

Platforms
, 63, 122, 128, 134

AHP
, 63–64

application policies for 2017 Fortune 500 list
, 90–91

authoritarianism
, 7, 10, 62, 66

automated hiring becomes web platform
, 76–78

CDA
, 69–70

contemporary work platform vendors
, 83

data analysis
, 72–73

data collection
, 71–72

Decision Point Systems and Kiosk
, 75–76

findings
, 73

future research directions
, 83–85

increased retention
, 80

job boards and experimental software
, 74

loss prevention
, 78–79

methodology
, 69

new classified sections
, 74

reduced hiring bias
, 79

reduced hiring time
, 79–80

reducing friction, increasing fragmentation
, 80–81

reputational system
, 8

revolution in Belgium
, 9

sociology of work
, 62–63, 64–69

triangulating claimed benefits
, 78

Playing modes for different players
, 178

divergences in work-games according to employment trajectory of drivers
, 180

industrial players
, 181–183

playing game
, 185

precarious players
, 183–184

professional players
, 179, 181

students
, 184–185

Polarity
, 48

Polarization-inducing effect
, 7

Policy responses
, 53

“Polite but not talkative” type passenger
, 177

Positive disruption
, 149

Post-capitalism
, 166

Post-Fordism
, 166

PostMates
, 25–26

Power
, 123

“Pre-emption” laws
, 10

Pre-Web Bulletin Board Services
, 74

Precarious players
, 183–184

Priceline
, 23

Product platforms
, 17, 65

Professional knowledge
, 124

Professional players
, 179, 181

Professional social media websites
, 94

Profiler
, 76

Purple squirrels
, 109–111

Race
, 154–155

Raison d’être of platforms
, 63

Random surfers
, 17

Ranking systems
, 133–137

Raterhub
, 22

ReCAPTCHA service
, 33

Recruiters
, 103

Recruiting websites
, 94

Redistributive state–citizen relationship
, 167

“Regular” workers
, 149

Remote labor-sourcing
, 27

Remuneration
, 124

Répondez S’il Vous Plaît
, 101

Reputation systems
, 126

control through
, 133

macrotask platforms
, 135–137

microtask platforms
, 133–135

Reputational controls
, 7

Retail apocalypse
, 5

RingDNA
, 85

Risk society
, 11n1

“Robot exposed” industrial workers
, 45

Robots
, 45

“Rude but not talkative” type passenger
, 177

“Rule enforcers”
, 178

“Rule makers”
, 178

“Rules of game”
, 172, 183

Salesforce
, 85

lease digital services
, 65

Scandinavian systems
, 156

Secular stagnation
, 113

Self-driving vehicles
, 49

Self-employed individuals
, 153

Self-employment
, 158

Self-regulation
, 147, 156

Sensor-assisted systems
, 49

Sequencing
, 52–53

Service vouchers
, 149

Service work
, 176

Set your own Schedule and Earn Instant Money (slogan-triad of emancipatory resonance)
, 169

Shadow Work (Lambert)
, 58n4

Sharing economy
, (see also Platform economy), 2, 17, 35n1, 146, 148, 156–157, 159–160

business model of platform-based firms
, 153–155

as recent step in flexibilization of Belgian labor market
, 150–152

as strategy to activate diverse labor
, 148–150

workers equally in Belgian labor market
, 157–160

Single-site ethnographies
, 85

Siri (Apple)
, 48

Skill-biased technological change (SBTC)
, 97

Slack
, 36n14

#Slaveroo movement
, 8

SMart
, 159

Snap
, 19

Snapchat
, 32–33

Social

capital
, 83, 137

consultation
, 156

dialog
, 151

engineering
, 126–127

insurance safety net
, 155

media networks
, 138

media platforms
, 63

networking websites
, 95

partners
, 156

reproduction of labor
, 147, 153–155, 154

security contributions
, 155

stratification
, 94

Socio-demographics
, 160

Socio-economic process
, 154

Socio-ideological control
, 127

Socio-technical work system
, 123

Sociology of work
, 62–64, 85

platform studies
, 64–65

sociology of platforms at work
, 65–69

Space-bound astronauts
, 49

Specter of automation
, 44

“Speedup” hypothesis
, 53

Spotify
, 17, 19

Srnicek notes
, 65

“Standard” employment de facto
, 158

Star creators
, 29

State-driven economic model
, 167

State-led industrialization
, 167–168

Stigma of active search
, 103–104

Stock theft reduction
, 78

Structured data fields
, 74–75

“Summer agreement”
, 156

Superchat
, 30

Surveillance
, 51, 67, 125, 131

Survival mode
, 167, 179, 182–183

Talent management division
, 77

Talent poaching
, 96

“Talkative and rude” type passenger
, 177

“Talkative type” passenger
, 176–177

Task complementarity
, 48–49

Task-replacement framework
, 45–47, 58n7

task complementarity vs.
, 48–49

unstated assumptions
, 47–48

Task-substitution method (Frey and Osborne)
, 46

Taskification
, 3

TaskRabbit
, 2, 26, 36n12, 147

Tax breaks, provision of
, 9

Tax filings
, 18

Taxis
, 169

Taylorist management
, 66

Technical control
, 66

Technology
, 66–67

technological systems
, 52

technology-based performance control
, 131

TELCEL (monopolistic telecommunication corporation in Mexico)
, 181

Thematic codes
, 69

Theoretical sampling strategies
, 98

Timing
, 52–53

Trade unions
, 156

Traditional employees
, 157

Traditional job surveys
, 18

Traditional media
, 32

Traditional organizational forms
, 166

Transformative power vis-á-vis “traditional” economy
, 3

Transportation service provider
, 169–170

TubeMogul
, 30

Tumblr
, 64

Twitch ecosystem
, 30–31

Twitch gaming network
, 27

Twitter
, 20, 30, 32, 35, 63

Uber
, 2, 6, 9–10, 19, 25, 36n8, 65, 68, 123, 146, 166

app
, 125, 176

corporation
, 178

drivers
, 169–170

model
, 166

service
, 170

Uer lacks management structure
, 173

virtualized management system
, 172–173

Uber-work game
, 179–180

“Ubercapital”
, 113, 115n3

Uncertainty
, 6, 155, 172, 183, 184

labor market
, 8

Unemployment
, 115n4, 155

UNI Global Union (2017)
, 159

Unicru
, 72, 76–78, 80

Union of Independent Entrepreneurs
, 159

Upwork platform
, 26, 125–126, 147, 150

User-generated content (UGC)
, 17, 32–33, 64

Value creation
, 14

activities
, 17

Venture labor
, 19–21

Vidcon franchise
, 36n19

Virtual work-game of earning coins
, 173

accepting rides
, 174

earning stars
, 176–177

hidden management structure
, 177–178

locating Movimiento
, 175–176

Visibility
, 138

Vitro
, 168

Waiting mode
, 179, 181–182

Web platform, automated hiring becomes
, 76–78

Welfare state insurance and services
, 155

WhatsApp
, 20, 137

“Winner take all”

labor markets
, 96, 113

principle
, 133

Word processing
, 50

Work
, 14, 17

diary
, 125

future of work
, 44, 46

games
, 166

at platform firms
, 19–22

Work platforms
, 17, 62, 147

design of
, 64

Work-games in Gig-economy

changes in labor market of Monterrey
, 167–169

constitutive elements
, 171–172

different modes of playing for different players
, 178–185

factory to app
, 172–173

logging-in
, 173–178

research design
, 169–171

Workers protection in Belgian labor market
, 157–160

Workforce science
, 63

World Wide Web
, 27, 48, 94–95, 107

Xerox copying machine
, 50

Yelp!
, 19, 32

YouTube
, 17, 27–29, 64

creators
, 30–31

videos
, 18

YouTubers, sources of income for
, 31

Zynga (Internet game firm)
, 20