Novel games can come from novice game makers
Abstract
Purpose
This paper aims to describe how a novice to game design pushed theory about what makes a good game.
Design/methodology/approach
The game in question was developed in Twine for an introductory undergraduate course in interactive media.
Findings
It featured very little player agency, which ironically served to give players a richer experience.
Originality/value
That a novice could create something deeply personal that butted against conventional game design guidelines highlights the importance of opening game design up to as broad an audience as possible.
Keywords
Citation
Chen, M. (2017), "Novel games can come from novice game makers", On the Horizon, Vol. 25 No. 4, pp. 250-252. https://doi.org/10.1108/OTH-08-2015-0054
Publisher
:Emerald Publishing Limited
Copyright © 2017, Emerald Publishing Limited