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The place of videogames in the digital humanities

Trent Hergenrader (Department of English, Rochester Institute of Technology, Rochester, New York, USA)

On the Horizon

ISSN: 1074-8121

Article publication date: 8 February 2016

1832

Abstract

Purpose

The purpose of this paper is to describe how videogames can be worked into various courses in a digital humanities curriculum.

Design/methodology/approach

The concepts included are drawn from media studies, game studies, and game-based learning.

Findings

The Digital Humanities and Social Sciences (DHSS) BS degree will begin enrolling students in the academic year 2016-2017, at which time findings will be available.

Originality/value

The DHSS BS degree is among the first of its kind, and will be a model for other programs to follow.

Keywords

Citation

Hergenrader, T. (2016), "The place of videogames in the digital humanities", On the Horizon, Vol. 24 No. 1, pp. 29-33. https://doi.org/10.1108/OTH-08-2015-0050

Publisher

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Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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