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Can the professor come out and play? Establishing critical gaming group for faculty

Trent Hergenrader (Department of English, Rochester Institute of Technology, Rochester, New York, USA)

On the Horizon

ISSN: 1074-8121

Article publication date: 8 February 2016

246

Abstract

Purpose

This paper aims to describe a plan to establish a campus critical gaming group for faculty members to learn about contemporary videogames and how to use them in their classrooms.

Design/methodology/approach

The plan is based on the principles of game-based learning, adapting classroom practice to teach faculty about video games.

Findings

The group will meet for the first time in the academic year 2015-2016 with findings to be reported at the conclusion of the spring semester.

Research limitations/implications

The desire is that this critical gaming group will become a model for other universities to adopt.

Practical implications

As designed, the critical gaming group should be inexpensive to set up and maintain.

Social implications

The critical gaming group should foster collegiality among faculty from different disciplines and colleges.

Originality/value

A critical gaming group for faculty is a unique concept, not yet tested.

Keywords

Citation

Hergenrader, T. (2016), "Can the professor come out and play? Establishing critical gaming group for faculty", On the Horizon, Vol. 24 No. 1, pp. 34-37. https://doi.org/10.1108/OTH-08-2015-0049

Publisher

:

Emerald Group Publishing Limited

Copyright © 2016, Emerald Group Publishing Limited

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