Can the professor come out and play? Establishing critical gaming group for faculty
Abstract
Purpose
This paper aims to describe a plan to establish a campus critical gaming group for faculty members to learn about contemporary videogames and how to use them in their classrooms.
Design/methodology/approach
The plan is based on the principles of game-based learning, adapting classroom practice to teach faculty about video games.
Findings
The group will meet for the first time in the academic year 2015-2016 with findings to be reported at the conclusion of the spring semester.
Research limitations/implications
The desire is that this critical gaming group will become a model for other universities to adopt.
Practical implications
As designed, the critical gaming group should be inexpensive to set up and maintain.
Social implications
The critical gaming group should foster collegiality among faculty from different disciplines and colleges.
Originality/value
A critical gaming group for faculty is a unique concept, not yet tested.
Keywords
Citation
Hergenrader, T. (2016), "Can the professor come out and play? Establishing critical gaming group for faculty", On the Horizon, Vol. 24 No. 1, pp. 34-37. https://doi.org/10.1108/OTH-08-2015-0049
Publisher
:Emerald Group Publishing Limited
Copyright © 2016, Emerald Group Publishing Limited