The purpose of this paper is to examine the links between the practice of gaming and the practice of futures.
The approach is to isolate the steps involved in game design and compare them with the steps involved in designing a futures project.
The findings are that there are significant commonalities between the two processes.
The implications are that gaming should be more widely used in the practice of futures.
The value of the piece lies in alerting practitioners to the option of using gaming as a futures tool.
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