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Integrating Virtual Reality and interactive game for learning structures in architecture: the case of ancient Chinese dougong cognition

Wanyu Pei (Harbin Institute of Technology Shenzhen, Shenzhen, China)
Tian Tian Sky Lo (Harbin Institute of Technology Shenzhen, Shenzhen, China)
Xiangmin Guo (Harbin Institute of Technology Shenzhen, Shenzhen, China)

Open House International

ISSN: 0168-2601

Article publication date: 20 September 2022

Issue publication date: 9 May 2023

352

Abstract

Purpose

Ancient Chinese architecture is famous for its wooden frame structure and unique position in world architecture history. As numerous types of components and complex combinations exist, the overall structural system and how they are interlocked have always been crucial but challenging parts of the study. Students find it hard to understand and remember the concepts using traditional 2D paper media, making such knowledge unattractive to pass on to the new generation. To overcome the challenges, this research aims to examine the effect of combining Virtual Reality (VR) with digital interaction games in learning structural characteristics (dougong) of ancient Chinese architecture.

Design/methodology/approach

This research develops an interactive cognitive system in the VR environment based on constructivist theory to improve the learning approach of ancient Chinese architecture. Applying an experimental procedure, the feedback of an experimental group using the VR cognition system and a control group using traditional learning 2D media are collected to examine the differences in learning effectiveness and user experience.

Findings

This study develops an interactive cognitive system to aid in learning the structural system of ancient Chinese architecture. The results indicate that integrating VR and interactive learning games can increase students' positive attitudes and learning effectiveness towards ancient Chinese architecture.

Originality/value

This study integrates VR technology and interactive games to improve the learning approach. It examines the effect of applying the concept of human–computer interaction in learning ancient Chinese buildings. The concept of designing the interactive cognitive system is expected to guide students gradually to be the main body of learning and stimulate their learning enthusiasm and motivation.

Keywords

Acknowledgements

Funding: This work was supported by the Post-funded Projects of National Philosophy and Social Science Foundation of China (Award Number: 19FXWB026), Youth Project of National Natural Science Foundation of China (Award Number: 51908158), General Project of Stabilization Support Program of Shenzhen (Award Number: GXWD20201230155427003-20200822174038001) and National Cultural and Tourism Science and Technology Innovation Project.

Citation

Pei, W., Lo, T.T.S. and Guo, X. (2023), "Integrating Virtual Reality and interactive game for learning structures in architecture: the case of ancient Chinese dougong cognition", Open House International, Vol. 48 No. 2, pp. 237-257. https://doi.org/10.1108/OHI-05-2022-0136

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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