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Consumer trust in 3D virtual worlds and its impact on real world purchase intention

Yan Peng (School of Management and Economics, Tianjin University, Tianjin, China)
Dan Ke (School of Economics and Management, Wuhan University, Wuhan, China)

Nankai Business Review International

ISSN: 2040-8749

Article publication date: 2 November 2015

1982

Abstract

Purpose

This paper examines the three-dimensional (3D)virtual world users’ perceptions of authenticity and trustworthiness in the virtual prototypes and users’ potential purchase behavior in the real-world settings. The 3D virtual worlds provide a new platform that exhibits virtual prototypes as a promotion channel for new products of real-world and online service, where users can communicate “face to face” via their representative avatars.

Design/methodology/approach

The authors conducted an experiment in Second Life and collected data in a post-study questionnaire to test our proposed conceptual model. Structural equation modeling was the main methodology.

Findings

The research results showed that 3D virtual world users obtained a high sense of telepresence and social presence. The sense of telepresence positively leads to users’ perceptions of online trust in the virtual prototypes and thus increases their intention to purchase real-world objects; the users’ sense of social presence positively associates to their perceptions of authenticity and online trust and, therefore, their purchase intention.

Research limitations/implications

In survey research, the common method variance is a problem. A more robust way is to use objective measures.

Practical implications

A new channel was proposed for businesses to enhance their online strategies that will increase their business value.

Social implications

3D virtual world is also a cutting-edge platform for remote education, public information service, etc.

Originality/value

This paper initially contributes to the literature that interprets underlying factors in 3D virtual worlds associated to purchase intention in real-world objects. We demonstrated the advantages, i.e. the communication efficacy and vivid virtual design in the 3D user-generated environment.

Keywords

Acknowledgements

This work was partially supported by a grant from the National Natural Science Foundation of China (Grant ID: 71202121).

Citation

Peng, Y. and Ke, D. (2015), "Consumer trust in 3D virtual worlds and its impact on real world purchase intention", Nankai Business Review International, Vol. 6 No. 4, pp. 381-400. https://doi.org/10.1108/NBRI-03-2015-0009

Publisher

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Emerald Group Publishing Limited

Copyright © 2015, Emerald Group Publishing Limited

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